29 Wes Janson
29 Keyan Farlander
+4 Opportunist
Total: 62/100
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I'm more than capable of doing so on my own, of course, but I'm curious to see what you guys would do. Discuss.
29 Wes Janson
29 Keyan Farlander
+4 Opportunist
Total: 62/100
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I'm more than capable of doing so on my own, of course, but I'm curious to see what you guys would do. Discuss.
Ibtisam w daredevil , engine upgrade advanced sensors.
Tala Squadron + missile of choice and if you didn't pick assault add munitions failsafe
Green Squadron + Refit + outmaneuver
C3P0 + Landspeeder + Thermal Detonator + suicide note
(Works with Jar Jar Binks too)
Edited by InvestFDCWes Janson — X-Wing 29
Predator 3
Keyan Farlander — B-Wing 29
Opportunist 4
Airen Cracken — Z-95 Headhunter 19
Determination 1
Prototype Pilot — A-Wing 17
Chardaan Refit -2
Cracken to help maximize Keyan or Wes, though they are already close to maximizing the amount they can get from just pilot abilities and upgrades. And a A wing for blocking and another pew. Not the most optimized list but just an idea.
My first thoughts were along the lines of Hujoe's list, as predator lets Airen focus his help on Keyan or Prototype. Lots of room to play w/ EPTs with those last 4 points. Options like squad leader on Airen & swarm tactics on Wes.
The other option I came up with before Hujoe ninja'd me was 3 Bandits + swarm tactics on Wes.
I like the idea, Keyan will be a 4-5 dice beast with TL/F (equivalent) every round on most attacks. Wes and Janson should be able to take out one high powered ship per round. Now to keep them safe...
100 points
Wes Janson + Adrenaline Rush (29)
Keyan Farlander + Opportunist (33)
Biggs (25)
Bandit Squadron Pilot (12)
It might have issues with TIE Swarms.
I like the idea, Keyan will be a 4-5 dice beast with TL/F (equivalent) every round on most attacks. Wes and Janson should be able to take out one high powered ship per round. Now to keep them safe...
100 points
Wes Janson + Adrenaline Rush (29)
Keyan Farlander + Opportunist (33)
Biggs (25)
Bandit Squadron Pilot (12)
It might have issues with TIE Swarms.
Am I bringing you around on Opportunist?
C3P0 + Landspeeder + Thermal Detonator + suicide note
(Works with Jar Jar Binks too)
You still have 37 points to spend.... 45 if you used Jar Jar.
I like the idea, Keyan will be a 4-5 dice beast with TL/F (equivalent) every round on most attacks. Wes and Janson should be able to take out one high powered ship per round. Now to keep them safe...
100 points
Wes Janson + Adrenaline Rush (29)
Keyan Farlander + Opportunist (33)
Biggs (25)
Bandit Squadron Pilot (12)
It might have issues with TIE Swarms.
Am I bringing you around on Opportunist?
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This is certainly the best use I have seen of it so far. It obviously works with Keyan because he can convert the stress into a focus token on offense. Keyan can pull it off himself if he can catch an opponent without focus (in which case he TLs during activation phase), but Wes should be able to guarantee Opportunist can trigger.
Edited by MajorJugglerHow about a Bandit and two Talas? That's 38 on the nose.
2 Ideas
29 Wes Janson
29 Keyan Farlander
+4 Opportunist
+3 Advanced Sensors
28 Ibtisam
+3 Push the limit
+3 Advanced Sensors
Total: 99 Points
Giving the Bs options is paramount, 2 Bs is plenty of shields to let them chew through, plus Ibby each round can either take 2 actions then move green or a nongreen move then gain her rerolls either way so every round your covered esp. with the game moving to a stress-filled game.
or
29 Wes Janson
29 Keyan Farlander
+4 Opportunist
19 Roark G.
+5 Ion Cannon Turret
12 Bandit Squardron Z-95
Total 98 Points
Roark lets you ionize during the first pass so they can't immediately K-turn and allows you great flexibility in either killing that PS9+ or any weaken ship before they shoots or making sure the bandit can fire before the meta's avg of PS4, Regardless the bandit is a blocker which should help Keyan get more reds.
Personally I like the 2nd list because it with the blocker, ion & PS12 i feel it can handle larger number of lists.
With 1 or 2 Points leftover, most of the time Init. is yours or you can add to Wes:
+2: Stress inducing R3-A2/target locking R5-K6 (100 Points but Roark will help offset this)
or
+1 for R2/R5 astromechs and/or determination on Wes(or Intelligence agent on Roark which would help with blocking)
Happy Hunting
Edited by TheycamefromBEHINDor add
25 Jan
+5 Ion Turret
+2 Squad Leader
+1 Intelligence Agent/Nien Numb
Jan can make Keyan roll 5 red dice plus squad leader will keyan.
Total 99 so you can still add determination or R2/R5 mechs
Edited by TheycamefromBEHINDHow about this :
2-Tusken raiders with banthas.
1 jawa scout...
29 Wes Janson
29 Keyan Farlander
+4 Opportunist
Total: 62/100
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I'm more than capable of doing so on my own, of course, but I'm curious to see what you guys would do. Discuss.
Wes Janson
+ Vet Instincts
+ R3-A2
32pts
Wedge Antilles
+ Wingman
R2 Astromech
32pts
Keyan Farlander
+Opportunist
+ Advanced Sensors
36pts
100 points
Wes strips a token and stresses target. Wedge pulls stress off of either Wes or Farlander. Farlander always gets to use Opportunist, even after a red maneuver.
2 Ideas
29 Wes Janson
29 Keyan Farlander
+4 Opportunist
+3 Advanced Sensors
28 Ibtisam
+3 Push the limit
+3 Advanced Sensors
Total: 99 Points
Giving the Bs options is paramount, 2 Bs is plenty of shields to let them chew through, plus Ibby each round can either take 2 actions then move green or a nongreen move then gain her rerolls either way so every round your covered esp. with the game moving to a stress-filled game.
or
29 Wes Janson
29 Keyan Farlander
+4 Opportunist
19 Roark G.
+5 Ion Cannon Turret
12 Bandit Squardron Z-95
Total 98 Points
Roark lets you ionize during the first pass so they can't immediately K-turn and allows you great flexibility in either killing that PS9+ or any weaken ship before they shoots or making sure the bandit can fire before the meta's avg of PS4, Regardless the bandit is a blocker which should help Keyan get more reds.
Personally I like the 2nd list because it with the blocker, ion & PS12 i feel it can handle larger number of lists.
With 1 or 2 Points leftover, most of the time Init. is yours or you can add to Wes:
+2: Stress inducing R3-A2/target locking R5-K6 (100 Points but Roark will help offset this)
or
+1 for R2/R5 astromechs and/or determination on Wes(or Intelligence agent on Roark which would help with blocking)
Happy Hunting
The first list has a certain symmetry which appeals to my inner OCD, and the second makes good use of a HWK without overdoing it on support upgrades. I like them both, bravo.