I am interested as to why you think this. Please explain furtherWhat about the lack of one forwards and the effect it has on ships. The 1 Forward seems to be the most important move in the game.
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This is why the 0 move is so nice on the Lambda.
Beyond that a 1 forward allows you to tail ships with relative ease(especially if you have a longer K-turn, whereas large ships and Ties will overshoot a 1 forward ship relatively quickly.
Fast movement in this game rarely helps in this game. A 5 Forward is unnecesary and relatively useless, as it rarely gives you time to make shots. Even 4 forwards don't see much use. The inverse is true of K-turns, which want to be as fast as possible to make sure you avoid colliding with them.
This isn't true for all ships, as flankers can use high speed manuevers to get range one shots from the side, and Firesprays enjoy overshooting enemies, but by and large the best way for small fighters to make lots of shots is small forward adjustments.