autoblaster question

By Darthfish, in X-Wing Rules Questions

OK, been down this road before, but now that the errata is out, it looks to me like when attacking with auto blaster, they may not roll defense dice to cancel hits, but if the target had evade tokens to spend, they could use that token to cancel crits before regular hits. Nowhere does it say that crits don't count as hits. So, let's suppose a dagger squadron bwing uses auto blaster on a int. He rolls 2 crits and a hit. The imp. Player has one evade token, which he uses to cancel one crit. He Rolls no green dice, and takes one crit and one hit in damage. Does this example seem correct?

It doesn't say anywhere about not rolling dice. You always roll defense dice against attacks. If the autoblaster comes up with 2 crits and a hit, you roll your defense dice, you can cancel crits with defense dice and evade tokens, you can only cancel hits with evade tokens. Crit and hit results are specifically differentiated as separate results.

No.

To begin with with, the defender, still rolls defence dice. It does so because evade results on dice are still able to cancel critical hits, which in fact, by following the text on 'Autoblaster', your opponent can cancel before 'normal' hits.

Defense dice being useless against normal hits doesn't prevent them from being rolled.

Second, 'hits' and 'critical hits' are different things. They follow different rules, and are subject to different effects from abilities. In no case you can treat a critical hit like a 'normal' hit. The rules are clear when you are working with one or another, by using their corresponding symbols.

Thus, in your example, the defender rolls defence dice against your 2 crits and 1 hit.

He rolls 2 evade results, and has an evade token.

The 2 evades on dice cancel the 2 critical hits first. They can do so because 'Autoblaster' specifically allows for it, and while being unable to cancel 'normal' hits, are still able to cancel critical hits, since 'hits' and 'critical hits' are different things.

Then, the defender would be unable to use more evade dice results to cancel the remaining normal hit (in case he had more evade dice results available)... But fortunately for him, he has an Evade Token available, which is also different from dice results, and thus, it is able to cancel 'normal hits' from autoblasters.

Since all attack results has been cancelled, the defender survives the attack unscathed.

Edited by Jehan Menasis

A [hit] result and a [crit] result are two different things. To be more specific one is an open explosion symbol while the other is filled. If something specifically tells you to look at one (like say you need to roll a [hit] on an attack die to do something) then rolling the other does you no good.

A scary thing about Autoblaster when shooting someone is that they also reverse the order that attack dice can be cancelled. With an autoblaster attack a [crit] result can be cancelled by die or Evade token before looking at [hit] results which could only be cancelled by Evade Tokens.

If B-Wing using an autoblaster rolled [crit] [crit] [hit] against a TIE Fighter with an Evade token that fighter still gets to roll it's defense; lets say it ends up with [evade] [evade] [blank]. Now with autoblaster [crit] results can be cancelled FIRST, and by dice, so the two [evade] dice each cancel a [crit] attack dice; this leaves the one [hit] attack die which could not be cancelled with dice but which the Evade token can be used to cancel. Had the TIE only rolled [evade] [blank] [blank] it would still get to use the die to cancel a [crit] but can then use the Evade token to cancel the other [crit] instead of using it on the [hit].

Because of how autoblasters relate to [crit] results the are often a terrible idea if you ever want a [crit] to get through.

Edited by StevenO

Autoblasters are the only time you do not want to roll Crits!

Autoblasters are the only time you do not want to roll Crits!

Unless you're using Ten w/Autoblaster, then 1 [crit] can't be canceled.

Autoblasters are the only time you do not want to roll Crits!

Unless you're using Ten w/Autoblaster, then 1 [crit] can't be canceled.

Ten is just about the ONLY ship I'll even consider autoblasters but even then if you roll [crits], which is normally a good thing, they can still be stopped. Ten only prevents DICE from cancelling ONE [crit] but an Evade Token could still take care of that [crit] and dice could take care on any other [crit] results. Going back to my example even with Ten if two [crits] are rolled using Autoblasters one can be cancelled with a Token and the other can run into an [evade] die result.

Autoblasters are the only time you do not want to roll Crits!

Unless you're using Ten w/Autoblaster, then 1 [crit] can't be canceled.

Because of that Ten is the only pilot for whom the autoblaster upgrade is worth considering. Which means you always want one crit with the autoblaster. :rolleyes:

Thanks for the clarification. If what you all are saying is true, it should say that crits can be canceled work defense dice, but I will accept the consensus ruling

Edited by Darthfish

Thanks for the clarification. If what you all are saying is true, it should say that crits can be canceled work defense dice, but I will accept the consensus ruling

Why does it need to say that [crit] results can be canceled? That's just the normal rules of the game. What it says is the part of the rules the the weapon changes: [hit] results cannot be canceled by defense dice.

Why does it need to say that [crit] results can be canceled?

If it did not, someone might argue that crit results could not be canceled as well. Because the rulebook says hit results have to be canceled before crit results i.e. as long as there is an uncanceled hit result you cannot cancel a crit.

OK, been down this road before, but now that the errata is out, it looks to me like when attacking with auto blaster, they may not roll defense dice to cancel hits, but if the target had evade tokens to spend, they could use that token to cancel crits before regular hits. Nowhere does it say that crits don't count as hits. So, let's suppose a dagger squadron bwing uses auto blaster on a int. He rolls 2 crits and a hit. The imp. Player has one evade token, which he uses to cancel one crit. He Rolls no green dice, and takes one crit and one hit in damage. Does this example seem correct?

Actually, it says crits don't count as hits...basically everywhere. That's why they have different symbols on the dice, that's why abilities like Ten Numb or Autoblaster refer to them specifically, that's why there are critical damage cards...

The example is also technically wrong because you're not allowed to not roll defense dice under the rules. In a friendly game, if there's no point in rolling them you may not bother, but for the sake of rules clarity, you would roll the defense dice, check the results, and simply not be allowed to cancel the hit with any evade results on the dice.

The example would go like this.

1. Autoblaster fires, rolls 1h2c

2. Interceptor rolls defense dice as normal.

3. Compare results - if you roll at least 2 evades you would be able to use those to cancel the crits ("The defender may cancel [crit] results before [hit] results") and then spend the evade token to negate the hit, avoiding all damage.

If you rolled 1 evade, you could negate 1 crit with the evade result and then decide whether to spend the evade token to cancel the remaining crit or the hit (may cancel crits before hits, not must). Presumably, in a shieldless Interceptor it would behoove you to cancel the crits and eat the solitary hit.

As was pointed out, it would be a bit redundant to state that critical results could be cancelled by defense dice, because you always follow the normal rules and only modify the ones stated by various card effects. In this case, autoblaster stating that hits cannot be cancelled by defense dice, and allowing you to cancel crits before hits. Crits can still be cancelled by defense dice as normal, hits can still be cancelled with evade tokens as normal.

as long as there is an uncanceled hit result you cannot cancel a crit.

Maybe I'm missing something... I know Dvor is playing devils advocate a bit.

But the card itself says "The defender may cancel [Crit] results before [Hit] Results." So it does cover that argument already.

as long as there is an uncanceled hit result you cannot cancel a crit.

Maybe I'm missing something... I know Dvor is playing devils advocate a bit.But the card itself says "The defender may cancel [Crit] results before [Hit] Results." So it does cover that argument already.

He was explaining to the other guy why it has to say what you just quoted.

Edited by Forgottenlore

You apparently missed his first 4 words... "If it did not..."

Yeah I missed that. It makes more sense now.

as long as there is an uncanceled hit result you cannot cancel a crit.

Maybe I'm missing something... I know Dvor is playing devils advocate a bit.But the card itself says "The defender may cancel [Crit] results before [Hit] Results." So it does cover that argument already.
You apparently missed his first 4 words... "If it did not..."

He was explaining to the other guy why it has to say what you just quoted.

Exactly.

Thanks for the clarification. If what you all are saying is true, it should say that crits can be canceled work defense dice, but I will accept the consensus ruling

If [crits] results couldn't be cancelled either then why would it say they can be cancelled before [hit] results?

Although the implications go further than this the reason you see that text is because normally you can't cancel [crit] results until all [hit] results are cancelled. When you can't cancel [hit] results because of autoblaster you could get stuck in limbo when you have [evade] results that can NOT cancel [hits] but because of the normal rules they couldn't get to the [crit] results as there are uncancelled [hits].

Letting [crit] results be cancelled before [hit] results when using autoblasters is a big strike against it.

Why does it need to say that [crit] results can be canceled?

If it did not, someone might argue that crit results could not be canceled as well. Because the rulebook says hit results have to be canceled before crit results i.e. as long as there is an uncanceled hit result you cannot cancel a crit.

Exactly, it already says that. If you look at the post I quoted, the poster is wanting it to explicitly say that defense dice can cancel [crit] results. My point was that that would unnecessary because there's no reason to believe they couldn't in the first place.