Creating the "Best" 2xBounty Hunter + 1xInterceptor List

By phild0, in X-Wing

I'm just throwing this out there, I am not saying that it is the best, but it does provide some interesting avoidance options as well as unpredictability. I know the crew slot is the one that gets filled first on the FS, but EU allows for greater use of the rear arcs and should at least keep the Bounty hunters out of a swarm's firepower while still giving them shots with the rear arcs.

In practice this may be tough, but I think the freedom this allows over filling the crew slot is worth considering.

2xBH+EU

1xRGP+PTL

99 points

We have a winner.

Side note: sorry my internet cut our vassal game short Phild0

Thanks for the input, Rakky. It really is a tough call.

What about the choice between putting on 1 defense Modification vs 0 Mods? Does the interceptor really fall short without a Stealth Device? I know in most of my lists, the way pts work out I rarely have enough for a Stealth Dev on my RGP/Saber. I put manage to put those 3 pts into something else. I usually do fine, but always think, could I have done BETTER with a Stealth Dev?

Stealth can be pretty **** good, and other times, less so. Its hard to measure as one game it will save the interceptor time and time again, and then the next game you lose it on the first shot.

The first tournament I went to I ran 2xBH, and fel with ptl and stealth. It was pretty fun, and also my first time using 2 firesprays.

Now I'd be more likely to run 2xBH with recon specialist, and a royal guard with ptl and stealth, though I've got a hankering for running my original list again :D

Thanks for the input, Rakky. It really is a tough call.

What about the choice between putting on 1 defense Modification vs 0 Mods? Does the interceptor really fall short without a Stealth Device? I know in most of my lists, the way pts work out I rarely have enough for a Stealth Dev on my RGP/Saber. I put manage to put those 3 pts into something else. I usually do fine, but always think, could I have done BETTER with a Stealth Dev?

I've been leaning towards hull and shield over stealth for awhile now on most ships. I tend to be able to limp away with 1-2 hp if I take hull/shield whereas with stealth I usually end the game dead or untouched.

Fel: PTL>Stealth = Sheild> Hull

Turr: PTL>sheild>stealth>hull

Cowall: PTL=sheild>Hull>stealth

Kir: sheild>hull>Stealth

Lorrir: Sheild>hull>stealth

Everything else: PTL>Sheild>Hull>stealth

This is just talking interceptors. This is usually just what I go with. I'll often pick up stealth for Fel as his PS is so high and he generates multiple focus tokens a turn he can use for defense. Turr is pretty similar but requires way more finesse to play right; you'd prefer shield if someone has higher PS but stealth if they don't as you'll only take range 3 fire if you know what you're doing. Cowall is a tough one, only flown a few times and can be totally worthwhile. Kir should be shooting at range 2-3 and have an evade token so I feel comfortable without the stealth on him and just the extra hp since he trades his evade for offense. Lorrir I'm most likely to fly naked or with a hull.

Obviously if I have a point lying around I go with shield on just about everything besides Fel. Usually that means an up or down adjustment in pilots though so it's a tough call. The 2 named without PTL are most easily Popped (not killed, just one shot'd) so I avoid loading them up with more points.

Just throwing it in there, even though it's slightly off-topic, but instead of a Interceptor, what about a Delta Defender with EU?

A bit more oomph and boosting after a white k-turn should turn out rather nice.

So what do you guys think of this list archetype?

Will it hold its own on the competitive scene? Would it be better served to pull the interceptor and put in Ties/Shuttle?

I don't know how well it would in the competitive scene but at my LGS I have had great success with two bounty hunters with gunner and the doomshuttle. Its a lot of health to chew through and isn't lacking for firepower. Granted the shuttle dies almost every time which is to be expected but by then I've worn them down to where they can't stand up to the bounty hunters covering each other with front and rear arcs.

How about this list?

2 bounty hunters

Turr, ptl, royal guard, stealth and hull upgrade.

I'm attending a tournament on Sunday and intending to bring a 2 firespray 1 interceptor list, still haven't decided which list though :D

BH, with your choice of: Merc-Co Pilot/Seismic Charges/ Flechette Torpedoes (when they come out)

BH
Soontir Fel, PTL, Tgt Comp

BH, with your choice of: Merc-Co Pilot/Seismic Charges/Flechette Torpedoes (when they come out)

BH

Soontir Fel, PTL, Tgt Comp

Soontir Fel w/ PtL and a TC is one bad mother....

How about this list?

2 bounty hunters

Turr, ptl, royal guard, stealth and hull upgrade.

I'm attending a tournament on Sunday and intending to bring a 2 firespray 1 interceptor list, still haven't decided which list though :D

Let me know how the tournament or playtesting goes! I am interested in the results!

I favor

BH, Rebel Captive

BH, Intelligence Agent

Fel, PtL

Target choice then becomes far more interesting for the opponent.

BH, with your choice of: Merc-Co Pilot/Seismic Charges/Flechette Torpedoes (when they come out)

BH

Soontir Fel, PTL, Tgt Comp

Soontir Fel w/ PtL and a TC is one bad mother....

Shut yo mouth!

I'm thinking Soontir+PTL+Hull(or stealth) and 2 BH's for 99pts

The idea is you put the enemy in a tough spot on target priority. First, all three ships are even points, so that doesn't give away anything. Generally, BH's are more or less the hardest Imperial ship to bring down, so they are usually low on target priority, whereas interceptors are usually the highest. However, with Soontir's abilities, the paradigm is flipped on its head...more or less. Going for Soontir early means he can dodge away or turtle up, while the 2 BH wail on ya. If you leave Soontir for last, he will pretty much solo any other ship 1 on 1 in the end game. So your enemy either takes a big risk and goes for Soontir first, or goes to work on a BH (who can run decently while evading, shoot backwards, and soontir can tail his pursuer). Plus Soontir can turtle pretty well against the dreaded decked-out Falcon+gunner+marks turret.

In short it makes life hard on the opponent with a hard-to-kill interceptor, whereas other interceptors take the risk of running up against higher lvl aces.

Edited by Texx

Soontir Fel definitely makes the most sense.

I was also thinking Carnor Jax. He's just a great buy against things like imperial matchups or action economy lists.

Could do

BH x 2

Jax + PTL + Hull + TC

100pts

I think I'll give Soontir a try first.

This last week, I ran:

2 x BH plus Recon

Royal Guard, PTL, Hull Upgrade

Did just fine against Han Shoots First and PS6 TIE swarm, though both games were close. First variant actually had a cheap Shuttle (EU, Advanced Sensors), but I preferred the Interceptor version way more.

Next 2 choices to try out:

BH + Rebel Captive

BH

Carnor Jax + PTL + Targeting Cpu

or

BH + Engine

BH + Engine

RGP + PTL

Depends on what direction and lists I'll end up facing. The goal, if you will.

I was thinking about it after our talking about these squads phild0, and I think I may try the following squad out....

BH+Gunner

BH+EU

RGP+PTL

Although I'm certainly considering the double EU option as well.

Edited by JFunk

Ohhhh, that's right, the other list was 99pts! Not a bad idea. Paints a more obvious BH target, but that could be useful. Can't underestimate engine on a big ship, however.

Or,

BH + Gunner + Engine

BH

RGP + PTL

Front loads one BH, but makes him more survivable thanks to are dodging and doesnt lose much damage for doing so. Good idea spark there Jfunk.

Right I took second place in a 20 person tournament yesterday.

Turr, ptl, royal guard upgrade. Stealth and hull upgrade.

2 stock bounty hunters.

I only played vs rebels. But went 4-1 with jt. Losing the last game :(

I will definitely fly this list again. It was good fun, with a hyper maneuverable Turr and the 2 hunters to tank shots.