Epic Moments

By Mndela, in The Lord of the Rings: The Card Game

Ouch!

Fist time i get 2 boomint ents with 11 attack boost, no more comments ^^:

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I had another epic moment today, when I played a dunedain deck at 38 threat with my noldor-playing friend at 48 threat against Helms Deep. We were on the last stage, and I had 13 enemies engaged. My one-turn-more-alive cards was used up, except from a Hour of Wrath, so we would not survive another turn. I could use the wrath, but no one of my heroes was strong enough to take down all enemies alone (and I had too few allies to help him). At no hope, I suddenly saw the way to victory. A legacy of Numenor in my hand. It meant my friend sacrificed himself by threat, but the threat from the legacy was enough to push me into valour mode. Then, together, my heroes smashed the 13 enemies into pieces and we won!

One of the biggest sacrifices I have seen in this game so far.

Poor friend ^^

holy Eru that is one hell of a sacrifice....

Were you playing campaign mode...? If so isn't that three heroes straight on the fallen heroes list if you continue on...?

holy Eru that is one hell of a sacrifice....

Were you playing campaign mode...? If so isn't that three heroes straight on the fallen heroes list if you continue on...?

Yes, it was quite the sacrifice, and felt like I was Feanor at the kin-slaying things in Tol Eressëa when I killed all the elves... Or even more like Ar-Pharazon - Numenor is the end of the elves.

No, we weren´t playing Campaign mode. Then we would have taken a loss and try again later.

Thread Resurrection!

Just finished one of the most epic games I've ever played. First 100% legit win on Ruins of Belegost as well!

I have beaten the quest once before but probably missed a few triggers or made a few mistakes whereas this time I played extremely carefully to make sure I didn't miss anything or do anything incorrectly.

This was the third attempt at this quest today after two losses.

My final score (without counting rounds) was 64

Combat deck on 41 threat and Questing deck on 40 threat.

17 victory points and no damage on heroes. I was able to manage healing really well thanks to a good setup fairly early on. It became ridiculous later in the game with x3 Elven light in my discard pile/hand as well as 2 Imladris Caregivers and 2 Silver Harps in play for the questing deck. I also played all 3 copies of Galadrim Healer at key moments to heal as much as possible with each one.
I had to use every single threat reduction card that was in the quest deck and used Gandalf to drop threat multiple times for the combat deck as well.

I used the following decks with a few new changes not yet made on ringsdb (Faramir instead of Arod and Ranger Summons instead of Descendants of Kings): http://ringsdb.com/fellowship/view/1101

Here is what my final board state was upon victory:

The Grey Company Deck:

41 Threat

-Aragorn with Map of Ered Luin attached.

-Legolas with Rivendell Blade, Dagger of Westernesse, Unexpected Courage, Book of Aules Children and Keys of Belegost attached.

-Gimli with Steward of Gondor, Gondorian Shield, Armoured Destrier, Unexpected Courage and x3 Dunedain Warning attached.

The following allies in play: Halbarad, Faramir, Eldahir, x2 Guardian of Arnor and a Fornost Bowman

The combat deck lost a handful of allies across the course of the game due to enemy attacks and that treachery that makes each player discard an ally. Gimli became an absolute beast of a defender and attacker as well at key moments thanks to two copies of Tides of Fate that were used to boost both his defence and attack (one of which was against Naurlug!).

Aragorn had StwB attached but lost it due to me discarding it instead of assigning a whole bunch of damage due to a nasty shadow effect midgame. Faramir soon replaced its effect to a stronger degree however boosting the questing decks characters instead. Sneak attack Gandalf's were used to deal damage and reduce threat as were hard casted Gandalfs.

I had to use two copies of Feint and two copies of Sterner than Steel at critical moments to keep afloat.

Hands Upon the bow was used twice to clear out the weak goblin enemies from staging preventing them from making attacks and at one point this actually placed the last 2 progress points necessary to clear a quest stage which also helped escape Naurlug who was in play at the time! The combat deck performed admirably and although it took a while to get all the right pieces in play it eventually allowed me to have an absolute wall of defense as well as plenty of offensive power.

Noldor Discard + Draw Deck:
40 Threat
-Arwen with x2 Silver Harp attached.

-Elrond with Cloak of Lorien, Vilya, Unexpected Courage, Light of Valinor, Elven Mail, Gondorian Shield and Burning Brand attached.

-Galdor with Dwarven Torch and Blue Mountain Gem attached.

Guardian of Rivendell (with Cloak of Lorien attached), Gildor Inglorion, Glorfindel, x2 Northern Tracker, x2 Imladris Caregiver, x2 Imaladris Stargazer, Haldir, x2 Galadriel's Handmaiden and a Galadrim Healer.

The questing deck also lost a handful of allies due to that nasty treachery. I also discarded a few allies to power Arwen's ability or provide much needed healing. Galdor's ability was used pretty early on to draw a new hand of six cards and after that Elven Light paired with 2 copies of Imladris Stargazer gave me plenty of card draw/deck manipulation. Because I was able to get a second copy of the Stargazer out fairly early to mid game I was then able to manipulate the top of both decks every turn which was insanely beneficial and allowed me to draw cards I actually needed first and build up my board state far more quickly and efficiently. The questing deck actually run out of cards on the third last turn and then used all of its last cards and just continued to recycle Elven Light to heal damage. Elrond with Burning Brand and his various other attachments was an absolutely KEY defender and with sentinel and shadow cancellation he stopped countless shadow effects from resolving. Armoured Destrier helped with this but the Brand was just amazing. On various turns rather than using Elrond to activate Vilya, ready with UC, quest without exhausting with LoV and then defend once I would instead just quest and then defend twice with UC and not use Vilya if this was necessary. Elrond and Gimli were equally as important as far as defence is concerned.

Essentially it was one long hard slog... I had to fight the nasty Lurker of the Depths at Stage 2A but was able to destroy it as fast as it is possible to within three turns (Gandalf bomb did the last 4 damage) and managed to escape Stage 2 right as Naurlug appeared.
I got stuck in a loop of the Stage 3's and visited each one at least once and some of them multiple times until I was finally able to get to Stage 4. I was able to pretty easily escape Naurlug every time I was on a Stage 3 except for the very first copy of Stage 3 where I had to fight him off for a few turns before I was able to eventually move on. This was because no second Loot objective appeared for several turns and I got stuck unable to advance even with plenty of progress on the current stage! At Stage 4 I was able to clear Naurlugs lair straight away the turn after I arrived there and eventually had every loot objective except for the sword attached to heroes. I fought Naurlug across two more turns doing 17 damage to him the first time I was able to damage him and then a further 15 damage the following turn killing him and putting the total amount of damage on him up to a whopping 32! On the last stage I was able to avoid several nasty shadow effects during his attacks thanks to Armoured Destrier and Burning Brand and thanks to this avoided extra attacks and effects.

It was such a long grueling game but it was such an epic victory and domination of a quest that normally wipes the floor with me mid to late game. Two Northern Trackers clearing literally 7 or 8 locations in the staging area across two turns was a massively key moment towards the end that let me quest with extreme ease and focus on combat and getting to the finish line. I used test of will a full 5 times (two dwarven tombs) against various treacheries and as mentioned above used two copies of Sterner than Steel as well. Going to be a long time before I play this particular quest again as this was the best result I have ever achieved playing it! That and the fact I haven't played all that many quests with my new three hunters deck.

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Edited by deepeewastaken

I hate to do this to you but Steward of Gondor is unique so you can't have more than one in play at once..

This is the happiness:

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Each player played a copy of it. And the other player had more cards in hand.

Preferring this event than a copy of test-of-will

:D :D :D :D :D :D :D :D :D

On 11/23/2014 at 5:59 AM, Scroll Lock said:

It was not an epic moment, it was more like a biggest plot twist in the history of my LOTR LCG playing.

I was trying out my new two cooperative decks (Eowyn, Glorfindel, Sam and Haldir, Beregond) on Road to Rivendell. Everyrthing went ok although there was one sleeping sentry in very bad moment, but I did it to the stage 3. Staging area was clear and I had questing power of 15 (many allies died for sleeping sentry and other nasty treacheries). I ned 7 points for the quest card+ active location. I also had 1 secret paths in my hand. I did not send Arwen for quest cos she had 1 damage.
1st card: sleeping sentry. Ok, good that I did not send her. But 1 ally died and everyone is exhausted. Luckily I am gonna win the game this round so I wont need them...
2nd card: Orc Ambush.

Orc-Ambush.png

There were no orc enemies in the staging area so I had to return all orcs in discard pile. I RETURNED 16 ORC ENEMIES TO THE STAGING AREA!!! I was laughing like I was crazy when returning orcs 1 by 1 to the staging area.
3rd card (cos of surge) was some location. Both decks raised threat by 20 or something.

They crushed me in the same round. 14 attacks went undefended.

If I ever saw that happen to me, I would have easily quit the game after WAYYYYY less than 16 orcs were brought back.