So has anyone else noticed the ridiculous potential of the fusion cutter for melee classes?
Let's review the stats:
Damage: 5
Crit: 3 advantage
Range: Engaged
Cost: 175 credits
ok, so not bad so far. It's cheaper than a vibroknife and does more damage, but with one more advantage for crit. But hold on...it also has some weapon qualities...
Breach 1: Ignores 1 point of armor on vehicles and 10 soak on enemies
Burn 3: can activate burn to have the enemy burst into flames, and take automatic damage every round...
Sunder: can be used to destroy enemy equipment
Vicious 1: plus 10 points on the critical injury chart
It also had the quality improvised 2, but this was removed in the final round of beta revisions. So it essentially has no drawbacks to its use, AND uses the Melee skill for checks.
So at 175 credits you get a weapon that, in the hands of an average human, does as much damage as a vibro-ax with half the encumbrance, pierces 5 times as much soak as a vibrosword (10 SOAK!), can set enemies on fire, break their equipment, and also gets extra points on critical injuries. It's also rarity 2, so it's not like these are hard to find. And they have the same capacity to hit as any other melee weapon.
Now I'm sure most discriminating game masters would have a problem with the use of a fusion cutter being used in the same fashion as a corellian cutlass, but the fact remains that the rules as they stand make this hands down the best melee weapon in the game in terms of value. It's essentially a mini-lightsaber that also causes enemies to catch fire. What on earth was the thought process behind this Welding Torch of Doom?
Edited by Kubly