ascension guns?

By Daeglan, in Star Wars: Edge of the Empire RPG

Are there stats somewhere?

What are you referring to?

I checked the char gen's weapons file and didn't find it, so unless I missed it in one of the supplements, it hasn't been defined yet.

My guess is that they might include it in the Bounty Hunter splat book (it would be a handy tool for an assassin).

I don't think its in any supp yet...

Maybe something like

Attachment for any blaster, 1hp, say 200c

Range medium

Damage 3 crit - ensnare 2

On a succesful hit may drag user to target using normal move rules and allowing for vertical movement. Or may drag target toward user,either as opposed Brawn if a character, or based on sil if an object.

Also... 666th post! Eeeeeeeevvviiiiiiilll

Edited by Ghostofman

Would ascencion guns be illegal? I'd imagine they'd be quite lethal if they were used in a non-ascencion way.

Would ascencion guns be illegal? I'd imagine they'd be quite lethal if they were used in a non-ascencion way.

No more so then an air rifle or slugthrower.

I don't think its in any supp yet...

Maybe something like

Attachment for any blaster, 1hp, say 200c

Range medium

Damage 3 crit - ensnare 2

On a succesful hit may drag user to target using normal move rules and allowing for vertical movement. Or may drag target toward user,either as opposed Brawn if a character, or based on sil if an object.

Also... 666th post! Eeeeeeeevvviiiiiiilll

I like it

And I think an attachment is the way it should work... and you know what else woulf be good is a pistol that is just the handle and trigger that you can use to add various attachments in order to make different guns. Basically a pistol grip with more attachment points.

Agreed

Cost 50, enc 1 rarity 5 HP 3

Hvy version

Cost 100, enc 4 rarity 6 HP 4

Made the HP a little high, but it'll allow things like wrist mountings attachments to address the inevitable Fett question...

probably needs a few more HP depending on how much a blaster attachment costs.

Would ascencion guns be illegal? I'd imagine they'd be quite lethal if they were used in a non-ascencion way.

Fingers are pretty lethal once they get to pulling triggers, but I've never read about anyone banning them.....

@2P51: You should ask english Longbow-men during the 100 years war what the french knight did to them when they caught them.

Probably after Agincourt.....

I also agree that they wouldn't be banned. I mean there are people carrying around blasters openly with no problem in most places. I'd say the ascension gun would be treated just like any other weapon. You fire at someone, no matter what the weapon, you are in trouble.

I took a different route for the ascension gun:

ASCENSION DART

A small magnetic/grappling dart that may be fired from a blaster or slugthrower with an instant-forming liquid cable to allow quick ascension with an internal winch. The cable can hold up to 50 Encumbrance. A dart and cable reload costs 50 credits.

Base Modifiers: One maneuver to convert weapon to be able to shoot dart. The dart is both magnetic and can be shot into a target. Either requires an attack action up to Medium rnage, but if a metal target is available, reduce the difficulty by one d. Very hard non-metal targets (stone) increase difficulty by one d. Silhouette of the target also applies (it’s easy to hit a building). If used against a living target, treat damage as 2 points lower than the weapon’s base damage and add the Ensnare 1 quality.

Modification Options: None.

Hard Points Required: One.

Price: 200 credits.

Edited by Sturn

probably needs a few more HP depending on how much a blaster attachment costs.

Need to spend a little more time comparing costs, and encs, with finished weapons to ensure sanity. May have to do something like have the heavy add limited ammo 1 or something to maintain balance with things like the grenade launcher.

I took a different route for the ascension gun:

ASCENSION DART

A small magnetic/grappling dart that may be fired from a blaster or slugthrower with 20 meters of instant-forming liquid cable to allow quick ascension with an internal winch. The cable can hold up to 500 kilograms. A dart and cable reload costs 50 credits.

Base Modifiers: One maneuver to convert weapon to be able to shoot dart. The dart is both magnetic and can be shot into a target. Either requires an attack action, but if a metal target is available, reduce the difficulty by one d. Very hard non-metal targets (stone) increase difficulty by one d. Silhouette of the target also applies (it’s easy to hit a building). If used against a living target, treat damage as 2 points lower than the weapon’s base damage.

Modification Options: None.

Hard Points Required: One.

Price: 100 credits.

Why such a huge deviation from existing mechanics? What's the range on this? Why do you feel this needs to be so different from the line thrower the Fetts use?

Good points.

Without breaking out the old books this feels very d20. Kg instead of enc?

Because of the Wiki on the S-5 giving those values exactly (20 meters and 500 kg) so I copied them over. Stupid in hindsight. 50 Encumbrance and Medium Range may be a better fit. You could argue Short since the Wiki has 20 meters and Medium is "several dozen meters", but I think Medium is a much better fit for a device intended to pull you up sides of buildings and such. Short ranged just seems way too short for this narrative system.

Attack action? Difficulty not based on range (not to mention being really high for such a minor utility gadget)

Yes an attack action to shoot the dart at it's intended inanimate target. Afterall, you are shooting a dart from a weapon so I think your skill with that weapon should be used, not an Athletics check or something else.

I didn't preclude range at all. The typical shot would not be really high since I also mentioned use of Silhouette. I think a typical shot would be at something large like the side of a ship or building (reduce difficulty by 1 due to Silhouette difference) at Short range which gives a final difficulty of 0 versus the metallic ship or 1 versus the stone building. Not difficult at all. Something like shooting the dart at an antennae at the top of a building at Medium range equates to only 1 difficulty (no silhouette bonus, 2d for medium, -1d for metallic object). If anything that is too easy for such a shot.

Why do you feel this needs to be so different from the line thrower the Fetts use?

Which supplement is that in? Don't recall seeing it. I don't think the ascension dart should be as good at ensnaring as the Fett device intended to wrap someone up, not just attach to a surface like the S-5 dart or Luke's harpoon vs. AT-AT. So Ensnare 1 for the dart versus hopefully a higher Ensnare for the Fett device. Again I haven't seen the line thrower in EotE and would like to read its stats first.

Updated my description, thanks for the input.

Edited by Sturn

My group has just been assuming that the climber's kit is essentially an ascension gun.

My group has just been assuming that the climber's kit is essentially an ascension gun.

Similar use, but not the same, if we are assuming the climber's kit is what Luke used. He used a thrown grappel. I would think that would require Athletics to toss and hook on something. Also, it didn't appear to have a winch included either. The ascension gun Padme used was an attachment to their blaster, was shot through the air (not tossed), and it was able to pull at least the weight of a person upwards.

In modern terms it's this:

grappling_hook.jpg

Compared to this (and I don't think even it includes a winch):

batelle-grappling-hook-gun,4-K-271028-13

Those are quite different.

It seems to me that against a non-moving target, like the side of a building, as long as you're within range you're going to successfully hit something substantially solid no matter what so why bother rolling? It's not like the building is going to evade the dart. :P But, if you did want to "heighten the dramatic tension" then using the existing rules for ranged combat employs the K.I.S.S. principle and makes it fair with a smidgen of challenge without adding any special-purpose rules—you just know that no one will ever remember them and you'll spend whole minutes looking that stuff up at the table. Who wants that?

At medium range vs. the broad side of a large structure (Sil 3) you start with a base difficulty of Average (PP) modified by Silhouette (See Table 6-6 on page 212) to decrease it by one to Easy (P). If you were trying to hit a smaller part of the building like a window (Sil 1 or Sil 0) then the difficulty remains unmodified at Average. Trying to hit a freighter (Sil 4) or a capital ship (Sil 5) reduces the difficulty even further to Simple (-). If you wanted target material to play into it, that would be a situational modification so a Boost or Setback die would be most appropriate. High winds and poor illumination would also add additional Setback. If the PC takes time to aim then add one or two Boost dice just like you would for any other ranged combat check.

What if you were trying to hit one specific target... Like the one tiny little pipe sticking out from an otherwise impenetrable super-reinforced duracrete wall coated in Teflon? The Aim maneuver still has that covered near the bottom of page 201—stack on one or two Setback dice depending on how much time the PC spends lining up that crack shot.

Then you'd just let the narrative dice dictate what happens. Extra Success might mean you really sunk the dart firmly into the target and you can carry a heavier load. Maybe you spend Advantage to traverse the distance in a fraction of the time. Threat could mean you tweak your shoulder on the ascension and take Strain. Success with Despair could mean you misjudged the distance but the dart had enough momentum to carry it the distance... but your syntherope juice (or whatever) runs out or perhaps instead the ship you were targeting takes off unexpectedly and you're now dangling in mid-air! Failure with Despair and Threat might mean that as you put your weight onto the cable, the dart pulls free from the ledge above you... which then causes a small cave-in. Joy!

Any thing new has arisen about that model of dart gun?