Taken from: http://www.fantasyflightgames.com/edge_news.asp?eidn=4750
We made two small but significant changes to the 100-point Dogfight tournament rules. First, we made full wins significantly easier to achieve. Under the new rules, a player only needs to destroy at least 12 squad points (the lowest squad point cost of a single ship) more than his or her opponent, which means players no longer have to build their lists with total annihilation in mind and can opt for a slightly more tactical, defensive game if they wish. Second, we gave players with lower squad point totals the ability to choose whether they want initiative or not. Some lists benefit from having initiative, whereas other lists are stronger when opposing ships move first. Now, players can tailor their lists to their own liking without having to worry that a lower squad point total will guarantee that they have initiative.
Now that you can play your points down for initiative and even play "defensively" for the win with a new margin of 12pts for total victory, will this change how you build lists for tournaments? Especially now with higher priced ships (looking at you Defender), does this make investing in more robust builds with fewer ships more palatable?