Combat Clarification
Just to note:
I have not run any EotE games yet.
I ran a forum search and didn't find anything obvious that answered my questions.
I do not have any dice to roll tests, and have never seen the system in action.
Have I got the correct understanding of this:
Example:
Minion Group of 4 Stormtroopers
4 Player Characters
There will be 5 initiative slots, with each player using one each, and the minion group in one.
The players each get an action, lets say they all choose to fire at the troopers.
The troopers (of which we have 4)... get to fire back just once?
So while the players can attack ALL of the Troopers at once (each firing at a single trooper), the Troopers can only fire at a single PC.. even though there are 4 of them.
(Now I can get the narrative, that this doesnt represent a single blaster bolt, but rather an exchanged barrage of shots, just like a fantasy 'attack' is a succession of blows, rather than just a single swing of a sword)
Now, I am sure this must work, as otherwise it wouldnt be done this way, and the topic would be far far far more discussed with house-rules if it didnt... but really... this works? It doesnt nerf the enemies ability to fight back?
Next Bit:
The Stormtroopers group (of 4), has a WT of 20 (4x5), one of the troopers dies... does the WT drop to 15? or does it stay at 20 for the duration of the encounter, until all the troopers are defeated or fled?
Equally, the group would have 3 ranks in Ranged (Heavy), and so would be rolling 3 Yellow dice for all attacks (3 Agility and 3 Upgrades?) - If one dies, the group now has only 2 ranks in Ranged (Heavy), so do subsequent rolls drop to 1Green and 2 Yellow?
Or do the dice stats remain fixed as above, until defeated or fled?
Third Bit:
Would you logically deploy a Minion group of Stormtroopers (Lets stick with 4), along with a Sergent (Rival), thus making the original example 6 initiative slots? (4 for players, 1 for the Minion Group and 1 for the Rival)
And the Sergent is considered a totally independent character in their own right?
Last Bit:
Is it better to deploy More GROUPS of fewer minions, or Fewer GROUPS or greater number?
Or is that really a judgement thing? Is there a difficulty curve or rule of thumb that can be applied to this?
(EG: 1 group of 4 -> 2 Groups of 3 -> 3 Groups of 2)
Please remember, I have not run any games yet, do not have any dice to roll tests, and have never seen the system in action.
Cheers!
RD