Can anyone help me with ideas for a three way game, we have someone new who would like to play and it would be better if we included him rather than someone sit out. Cheers.
Three Player Game
Well a three player game is easy as X-Wings turn system is based on pilot skill, so could have a third player controlling a couple of ships. I suppose it would mean that it would effectively be two agains one, but you could play around with the points totals to compensate, it's have fun!
I've done it where each person gets X points, you might want to lower them to 50 or something. Then just have a 3 way free for all.
When I did it, we just took turns picking ships, then added upgrades to get to the necessary point limit. From there on, it was pretty easy.
Read the Core rule book on team games. Place the most experienced player with the new player. It's a great way to teach the game.
Three ways are hard.
So to speak.
It almost invariably boils down to two players pouncing on whoever shows weakness first, and then they get blown out.
Scenario play is a better fit; throw a disabled YT that can shoot but not move and a few rebel escorts on one side, some TIEs and a couple Bombers on the other. Have as a special rule that because the engines are shut down and all power is diverted to the shields that only the ordnance on the bombers can beat the shields down. Have one person play the rebels, one play the TIE fighters that have to deal with the escorts, and the other the bombers.
Two teams. Give him and the best player 100 points a piece then give the last player 200. 3 player free for alls are never fun, as detailed above.
there is team play as stated, and you can do 1v1v1. either a Hairball set up (lower points like 30-60) with restrictions like no r2d2. OR the other option is just 1v1v1 but all at 100 pts. may the best team win, well the team that teams up on another until they turn on each other
Thanks guys.
One consideration for multiplayer: Make sure you're not playing in a shape that doesn't divide well. A square field does not suit the starting positions for a trio, as two will invariably be closer together than the third, giving the third an advantage.
1 v 1 v 1 could work if you had a rule that stated you couldn't target an enemy more than twice a turn if you had a shot at the other enemy. It would kind of be hard to track but could be fun in a 50 point per side match.
there is team play as stated, and you can do 1v1v1. either a Hairball set up (lower points like 30-60) with restrictions like no r2d2. OR the other option is just 1v1v1 but all at 100 pts. may the best team win, well the team that teams up on another until they turn on each other
I love how the truly imba stuff in the game *cough*r2d2*cough* has to get singled out.
There is a decent way to do a 3-way game, everyone uses the same ship, say an X-Wing, or if you are comfortable with customization just set a point limit, say 30, and build a single ship. For added flexibility, add in re-spawns and first to 3 kills wins. That way, you keep the game small (as a new player WILL create tons of collisions as you add more models to the table) and nobody is left out if they get vaped.
Yes, someone may feel "picked on" if both players shoot at them in a single turn, but that is the risk that comes with a 3-way.
Edited by BattaliaRecently played a 1v1v1 game. 75 points per squad and it was pretty evenly matched between all of us. In the end my bro won the match with a well placed ion cannon turret shot. Kyle Katarn, his last pilot, only had 1 hull point left.
It was fun but I would suggest instead to make two players control half of one team and have the more experienced player play against them.
If this game is primarily for teaching reasons, the more experienced players should have enough class not to simply focus on the new guy.
I've played a few 3 player and more 4 player games, normally with at least one person having a lot less experience playing It works pretty well with the other players taking time to teach, and the more people provide more scenarios to teach than a simple 1v1, IMO.
When I'm teaching someone, it's nice to have that other guy(s) to attack me with more skilled attacks/maneuvers, so the new guy can see more examples of both offense and defense, instead of being one doing the attacking/defending.
Games with more than 2 players are usually team games, IE 2 v 2, or 2 100's vs 1 200.
If you are looking to try a Free-For-All format, I'd point you to THIS thread. It adds a neutral objective, so players can either kill each other, or go after the objective. If you are doing only 3, then just use 1 objective... I've played it with as many as 5 and we use 2 objectives.
As others have mentioned team are used for more than 2p, BUT if you are just looking for fun here is something we tried in the past.
Bounty Hunters vs Rebel vs Empire (minus Bounty Hunters)
100 pts each, 1st,2nd,3rd initiative was detirmined.
First player eliminated ends the game.
If the Rebels are eliminated Bounty Hunters win.
If the Bounty Hunters are Eliminated the Empire wins.
If the Empire is eliminated the Rebels win.
One of the reasons I'm very much looking forward to the Epic ships: 2 V 2 play becomes rather interesting. Rebel side gets 100 points of capship and 100 points of fighter defense. Imperial side gets 100 points of bombers and 100 points of escorts.
Setup: One player starts in the middle of an edge while the other two start in the corners opposite him/her; a 'triangle' pattern, if you will, to stop it from becoming a two-on-one game quickly.
alternate idea: overlap three maps by about 50% in a somewhat 'triangle' pattern to keep that equal distance at start yet allow for a little more flying before shots fly. See the SWMiniverse Facebook page for a picture.
Win: In a 100 point game, the winner is the first player to kill 100 points of opponent ships. This encourages players to go after it and not wait for two to weaken each other before swooping in for the kill. The winner many times is not the last player standing.
We often have 3 players and simply split into 2 teams (1 player on their own, the other team has the 2 remaining players). With this set-up (and 2 teams of 2), we have found that 120 pts per team works best so the teamed players can each build a better squad, having 60 points each (any unused points can be used by their team-mate). You can ofc have bigger squads if you want.
I have been thinking about a 3 player FFA too. I think it would need to be objective based to prevent 'ganging up' or one player hanging back, which inevitably happens.