share your TIE Defender builds!

By Effenhoog, in X-Wing

Rexler Brath + Predator

Carnor Jax + PtL + SU

RG + PtL + TC (or Saber + Opportunist/Ptl + TC/SD or HU)

Deny focus/evades to get the most out of Rexler, and Carnor can strip shields.

Rexler Brath + Predator + HLC

Colonel Vessery + VI

Night Beast + TC

Who to shoot, the Crit flipper, the TL + Focus, or the lone TIE flying around sniping with TL + Focus.

Rexler Brath + Predator + HLC

Colonel Vessery + VI

Night Beast + TC

Who to shoot, the Crit flipper, the TL + Focus, or the lone TIE flying around sniping with TL + Focus.

The lone TIE, as he is the one enabling Vessery.

Then you get right up in Rexler's face so the cannon is useless.

Save the colonel for last.

Rexler Brath + Predator + HLC

Colonel Vessery + VI

Night Beast + TC

Who to shoot, the Crit flipper, the TL + Focus, or the lone TIE flying around sniping with TL + Focus.

The lone TIE, as he is the one enabling Vessery.

Then you get right up in Rexler's face so the cannon is useless.

Save the colonel for last.

Then you ignore the two Defenders that chew you up. Get in Rexler's face and he still throws 4 dice.

Then you ignore the two Defenders that chew you up. Get in Rexler's face and he still throws 4 dice.

Well, you're always going to have to deal with the two Defenders, best to take out the weakest link first.

Rexler is always faced with choice: do I focus, or something else. Once I have that focus, do I use it on offense, hoping to flip to crits on another attack, or do I save it for defense? Mistakes will be made, people will gamble wrong.

Either way, he's not going to TL that much, so killing the TIE gets rid of a ship and a Vessery enabler. With Vessery weakened and the TIE gone you can then focus on the big bad.

Sure, it's not going to be walk in the park, and you'll need some fancy flying but that would be the order of targets for me.

Rexler Brath + Predator + HLC

Colonel Vessery + VI

Night Beast + TC

Who to shoot, the Crit flipper, the TL + Focus, or the lone TIE flying around sniping with TL + Focus.

The lone TIE, as he is the one enabling Vessery.

Then you get right up in Rexler's face so the cannon is useless.

Save the colonel for last.

Then you ignore the two Defenders that chew you up. Get in Rexler's face and he still throws 4 dice.

Defenders are more tanks than glass cannons. An equivalent amount of TIE Fighters in points will deal out more damage than TIE Defenders, and that's before considering Howlrunner rerolls. You always go after the high damage/low health ships first, so the 17 point TIE should be the first to go. This would still be the case even if you replaced the Colonel with a Delta Defender. This squad's synergy is dependent on Nightbeast being in play, so killing him is a nice bonus and exposes a very weak link in this squad.

Edit: 2 ships with 3 dice each do not concern me. 4 ships with 3 dice each is concerning, as are 7 ships with 2 dice +1 reroll each.

Edited by MajorJuggler

I completely agree that Night Beast is the "weak link" who should be targeted first, but that's kind of the point; he can act as a diversion. Even without the free TL on Vessery, he'll still be firing @ PS 8 with a focus probably.

Is it probably the best squad? No

Will I try it anyways? Definitely

Is it probably the best squad? No

Will I try it anyways? Definitely

You could try dropping the VI and switching Night Beast to Dark Curse with a VC. (Or take out Night Beast and switch in a BSP with VI), while playtesting the list.

Vessery (35) + Outmaneuvre (3) + Cluster Missiles (4) -42

Omicron Group Pilot (22) + ST-321 (3) -25

Bounty Hunter (33) -33

Total: 100

I like this list because its tough, and everything has 3 attack. I can send in the White Buffalo slow, while the bounty Hunter tags along as a main force, and send the Defender around the side to 5 forward and then white K turn and come in the back.

With the prevalence for Falcons and B Wings, the cluster missiles will do a ton of damage, especially with OGP's target anywhere, and then Vessery attacks on PS6 with both attacks, rerolls on each, and then the OGP can use his target lock to reroll too if in range.

I've had good luck on Han Shoot's First lists with this build. Outmaneuvre against a 1 agility ship is pretty hilarious. A 5 hit cluster missle barrage at range 3 with no agility dice allowed is pretty nuts to start things off. The bounty Hunter and Vessery killed a B Wing in one round. I think I lost the Shuttle and the Bounty Hunter was pretty bad before it was all over.

I've only played this list twice, both against Han Shoots First variants (xb and xx)

Cluster Missiles are range 1-2

Colonel Vessery (35)
Outmaneuver (3)
Colonel Jendon (26)
Enhanced Scopes (1)
Weapons Engineer (3)
Intelligence Agent (1)
ST-321 (3)
Scimitar Squadron Pilot (16)
Proton Torpedoes (4)
Cluster Missiles (4)
Cluster Missiles (4)
Total: 100
Two or three targets per turn for Vessery to lock on to.

I was scratching my head as to why you would take Jendon instead of an Omicron Group Pilot. Then I thought, "Oh. Oh, Enhanced Scopes!" That's pretty clever. Let's you move early, but still shoot at the same PS as Vessery, which can be helpful against the prevalent PS 4 ships. Of course, Jendon would shoot afterwards, so his TL is still there for Vessery. Were you thinking that Jendon's ability would be used to help the bomber? Because passing the blue TL token to Vessery doesn't really help the cause, but the bomber would love to take Focus and stack it with a Target Lock.

If you dropped Jendon down to an Omicron Group Pilot it frees up 4 points, 5 if you also ditch Enhanced Scopes. That's enough for an Autoblaster! ;)

I'm no stranger to three ship Imperial builds, so I have no worries about running this fella.

Rexlor Brath + Autoblaster + Outmaneuver

Colonel Vessery + Ion Cannon (+any optional 1 point EPT)

Black Squadron TIE + Wingman

Total Points ( -optional EPT): 99 pts.

Use Colonel Vessery's ion cannon (complete with reroll mods) to ion opponents, then flip behind them with Brath to utterly obliterate the opponent with the uncancellable Autoblaster/reduced agility to get in his ability. Black Squadron for filler and to remove stress when red maneuvers for the Defenders are needed.

Edited by That One Guy

Colonel Vessery (35)
Outmaneuver (3)
Colonel Jendon (26)
Enhanced Scopes (1)
Weapons Engineer (3)
Intelligence Agent (1)
ST-321 (3)
Scimitar Squadron Pilot (16)
Proton Torpedoes (4)
Cluster Missiles (4)
Cluster Missiles (4)
Total: 100
Two or three targets per turn for Vessery to lock on to.

I like this build. It's very clever. I pine a bit for the missing FCS/Gunner combo on a shuttle, but this Jendon's no slouch either!

However, I might consider splitting the 28 points spent on your Bomber into two ships. That's an extra Jendon-lock that's out and about, regardless of whether they can acquire their own TLs.

Colonel Vessery + Outmaneuver

Whisper + FCS + WE

25 points left over

What? You're not dead yet?? 4 dice in the face not enough?? Lets shoot you with a TL+ Focus 3-dice attack just to be sure. Too crippled to be a nuisance? No problem either, I have another TL ready to go!

Edited by Revanchist

Colonel Vessery + Outmaneuver

Whisper + FCS + WE

25 points left over

What? You're not dead yet?? 4 dice in the face not enough?? Lets shoot you with a TL+ Focus 3-dice attack just to be sure. Too crippled to be a nuisance? No problem either, I have another TL ready to go!

Throw a Doom Shuttle in... That is a ton of firepower for 3 ships. Or a Royal INT w/ PTL

A couple options.

First, I do want to try double Deltas w/HLC, and Jonus w/Seismic & Flechette Torpedo or Flechette Torpedo x2.

But I'm really liking building around Rexlar Brath. Definitely starting with Rexlar w/Ion Cannon and Predator. Not quite sure what I want to add to fill out the squad.

Colonel Vessery + Outmaneuver

Whisper + FCS + WE

25 points left over

What? You're not dead yet?? 4 dice in the face not enough?? Lets shoot you with a TL+ Focus 3-dice attack just to be sure. Too crippled to be a nuisance? No problem either, I have another TL ready to go!

Throw a Doom Shuttle in... That is a ton of firepower for 3 ships. Or a Royal INT w/ PTL

Then we could call it DPS (Defender-Phantom-Shuttle/Squint)

Only thing is: I kinda want to have those extra points for the Advanced Cloak on the phantom (hoping it will cost 3, expecting it will cost 5, dreading it will cost 7).