Inspired by another thread about minions I started thinking about making minions a little more dangerous without multiplying their numbers - which sometimes doesn't make sense in the narrative. Currently there is no difference between stormtroopers or pirates... And usually that's perfectly fine.
One idea of making minions more dangerous was shown in "Beyond the Rim" - scout troopers have 10 WT (instead of usual 5). Any other ideas? Perhaps Elite Minions should always receive a profficiency dice? Or have a lower-tier talent? What do you think?