I'd like some help maybe refining the flow/progression of what I have and maybe a few ideas as well. This is my first time running Deathwatch, or any 40k RPG for that matter. I have a fair amount of experience playing RPGs, but much less actually running them. Being such a big fan of the franchise and having a sudden itch to get into 40k again, I decided to look into the RPGs, and I landed on Deathwatch (Ohhhh, glooorious black-clad Space Marines *drool*)
We've tried to play once before when another GM expressed interest in the game, but the only thing he (very poorly) ran us through was the small Extraction adventure in the core book. Seeing as how that's been done already with the pair of players I'll have, I've decided that I want to take us through a few small combat tutorials first, but then I'd like to move on to my own adventure.
I want to know if anyone has any processes that they typically go through when forming up their own missions. There's the very obvious "Brief, Do Objectives, Win, Debrief" but I want my missions to be a little more in depth than that with the twists and turns and plot devices and lions and tigers and bears, oh my. I want them to fall more in line with the typical idea of a fantasy adventure and I know it can be done.
I have bunches of small ideas, some combative, some roleplaying, some just epic things for the players to behold before the events that they take part in unfold, but I have nothing to really tie them together.
I have a very, VERY basic idea of what I'd like to do for
this
, but I want to stretch it out in such a way that there is tension and a bit of ticklish feeling in the chest when things happen. And none of it's fleshed out beyond an "oh, that'd be neat" phase.
My idea is that Eldar are encroaching on an Imperial populated world and so to deal with the threat quietly enough not to gain the attention of the general citizens on the planet, the Kill Team is dispatched to handle the small force of Eldar on its own. That's the very face-value reason for the mission.
The Eldar are there for reasons that really don't concern the Imperium at all. The force is comprised of only a very small amount of elite warriors and a Farseer. They're their to retrieve an ancient Eldar relic (a remote of sorts) that actually links several concealed short-ranged Webways on the surface of the planet and destroy it because there is a foreboding Chaos presence that has begun to loom over the planet, and should the Webways be activated, the forces of the Dark Gods will inevitably use this to their advantage and force themselves into the network to invade the planet, perhaps the solar system, perhaps more...?
Inevitably, I plan to have the Eldar majorly screw up either on account of the players or through some other outside force, the Webways will activate and with such a strong Chaos presence ready to erupt, the Eldar will be pulverized (lightning disintigration by way of crazy Webway portal?) in favor of some messed up Slaaneshi and Tzeentchian Daemons.
I'm planning on only having the incursion be small at first giving the players the chance to quell the immediate threat and then systematically deactivate/destroy the Webways to prevent more Daemons from pouring through. (How do they get to each webway on the planet in a reasonable amount of time? Are the webways close together? Would Marines travel through a Webway gate? I don't know!)
I'd like to, at some point, present a choice for the players, that being that they either must save a fairly large amount of citizens or a few fellow Battle Brothers (nice and simple roleplaying dilemma? Two kill teams on one mission? One kill team split into two forces?)
Not saving the Battle Brothers will have repurcussions later on (perhaps in another adventure? or maybe they had something detrimental to a greater success in the mission)
But, of course, not saving the civilians will be a direct assault on the morals of my players and probably their Marines. We'll see.
All in all, I want them to be able to stave off a full on Daemon invasion before it occurs while still getting the chance to face off against some Eldar and some Lesser Daemons along with, maybe, a single Greater Daemon of some kind (Keeper of Secrets fits in line with the Eldar more)
I figure some Eldar and a nice a batch of Daemons won't be too tough to take on. After all, from a lore perspective, we're talking about seasoned Space Marines here, not neophytes.
I'm aware a lot of these things don't have stats, or maybe they do and I just haven't seen them, but I can make my own stats with enough time.
I'd just like some feedback and some suggestions, please! Maybe throw a couple of plot hooks my way for later, or just some nice ways to flesh out my existing ideas and link them.
And again, if you've got a process of creation you wouldn't mind sharing with me, I'm all for hearing it.
Sorry for the long post! And thanks in advance : )