1. How many successes would you consider one triumph to be worth? (yes, we're talking Triumph with its 1 success inside)
2. If the value of a success result was 1, what would you consider the value of an advantage to be?
How good is a Triumph? I realize this is a bit abstract... One could say that figuring out the answers to these two questions could possibly help one find the most optimal path to building their character (as you could assign point values to all the dice). I mean, think about it, would you rather spend XP to get 4 yellow dice on a roll, or is getting 1 yellow and 3 green dice more XP cost efficient, because adding a yellow dice *takes away* a green dice in the process? Yeah, yeah, EotE is not that kind of game where you should be power-gaming, but I'm posting on a forum right now, not actually playing. I know it also depends on the GM you're playing with...
Red Leader: I rolled a triumph! Did it go in!?!
GM: Errr...yeahh... no... If you're not going to use the force, it's going to take at least two triumphs... It just impacted on the surface... sorry...
I feel that a Triumph is worth 2.5 successes, and an advantage to be 0.5. What about you?
