Not On My Watch...

By That One Guy, in X-Wing

Ran this squad at tonight's league match against Chewbacca, Roark and a PS 2 X-Wing. Won handily.

Academy TIE x2

Krassis Trelix + Ion Cannon + Rebel Captive + Anti Pursuit Laser

Carnor Jax + Shield Upgrade + Veteran Instincts

Second round used a TIE to hang Chewie up on an asteroid and planted an Ion token to use later at my advantage. All in all, blocked chewie with the TIEs about 6 times through the match, including three consecutive rounds (tap with the other ion token, dink). Some exceptional evasion from the TIEs (good job fellas) who mostly took evade actions throughout. An irritating game for my opponent, to say the least, but a strong victory for me.

Anyone have anything they'd change?

I can't really critique your performance since I'm still in my green BVDs. But I've not had a bunch of luck vs Mr. Solo. Do you think it would be harder to block Han since his PS is so much higher, or do you still execute blocking techniques against him?

Takes 2 ion tokens to ionize a big ship.

Radzap= he's actually easier to block, since he moves last.

Rakky= I'm aware of that. That's why i planted one on Chewie in round 1, then waited until the time was right to hit the second one. The correct answer to that was, of course "while he's trying to fly between asteroids and one of my TIEs is able to block him next round".

I haven't used the Ion Cannon enough, apparently.

The idea of Ionizing a ship, ANY ship, and forcing them to crash into an asteroid is hilarious/genius to me.

*edit* astroid =/= asteroid.

Edited by Hoosteen

Yeah. The good thing about Ion Cannon on Krassis is that you can use it at range 3 with a reroll, but it's a secondary weapon so they don't get the extra evade. It's a great 'set up' shot, initially trading damage potential in one round for a very easy Range 1 shot next round. Or you can block, or force a collision with APLs and rely on your other ships for regular shots against a ship that didn't get to focus or evade (and might take damage from APL).

Radzap= he's actually easier to block, since he moves last.

Rakky= I'm aware of that. That's why i planted one on Chewie in round 1, then waited until the time was right to hit the second one. The correct answer to that was, of course "while he's trying to fly between asteroids and one of my TIEs is able to block him next round".

Edited by Rakky Wistol

I'm hesitant to post here since apparently I've never read the rules (or it just feels that way today).

But I'm pretty sure that ion tokens only clear once the ion effect is accomplished. So with large ships they stay on until they've gotten both.

I'm hesitant to post here since apparently I've never read the rules (or it just feels that way today).

But I'm pretty sure that ion tokens only clear once the ion effect is accomplished. So with large ships they stay on until they've gotten both.

bingo.

I'm hesitant to post here since apparently I've never read the rules (or it just feels that way today).

But I'm pretty sure that ion tokens only clear once the ion effect is accomplished. So with large ships they stay on until they've gotten both.

bingo.

Agreed

Radzap= he's actually easier to block, since he moves last.

Rakky= I'm aware of that. That's why i planted one on Chewie in round 1, then waited until the time was right to hit the second one. The correct answer to that was, of course "while he's trying to fly between asteroids and one of my TIEs is able to block him next round".

At the end of the activation stage in the second round the 1st token goes away, chewie moves normally You can't ionize a large ship without multiple sources of ionization (until the new missiles come out).

Edit: left tab open with earlier post info with out refreshing. Ah yeshhhh. Refresh ninjaed

Edited by Hujoe Bigs

Ran this squad at tonight's league match against Chewbacca, Roark and a PS 2 X-Wing. Won handily.

Academy TIE x2

Krassis Trelix + Ion Cannon + Rebel Captive + Anti Pursuit Laser

Carnor Jax + Shield Upgrade + Veteran Instincts

Second round used a TIE to hang Chewie up on an asteroid and planted an Ion token to use later at my advantage. All in all, blocked chewie with the TIEs about 6 times through the match, including three consecutive rounds (tap with the other ion token, dink). Some exceptional evasion from the TIEs (good job fellas) who mostly took evade actions throughout. An irritating game for my opponent, to say the least, but a strong victory for me.

would remove anti pursuit laser to make Carnor Jax have PTL instead of VI.

Ran this squad at tonight's league match against Chewbacca, Roark and a PS 2 X-Wing. Won handily.

Academy TIE x2

Krassis Trelix + Ion Cannon + Rebel Captive + Anti Pursuit Laser

Carnor Jax + Shield Upgrade + Veteran Instincts

Second round used a TIE to hang Chewie up on an asteroid and planted an Ion token to use later at my advantage. All in all, blocked chewie with the TIEs about 6 times through the match, including three consecutive rounds (tap with the other ion token, dink). Some exceptional evasion from the TIEs (good job fellas) who mostly took evade actions throughout. An irritating game for my opponent, to say the least, but a strong victory for me.

would remove anti pursuit laser to make Carnor Jax have PTL instead of VI.

Yes, and so would roughly everyone else ever. I'm getting sick of PtL. The current meta is moving away from stress and it looks like soon PtLers will be majorly punished. I'm weening myself off before those ships and cards get here. Besides, Krassis is the centerpoint of this build, not Carnor.

The way I see it, well you cant really help it. Unlike PTL on other ships like say the Xwing, Firespray, to a lesser extent TIEadv and Awings, the TIEint really cant live without PTL, because of the roll + boost combination.

That said, it doesnt mean that you HAVE TO push for the 2nd action all the time, so if you see those new stress punishers, simply take 1 action only, and don't take the 2nd action unless it is absolutely necessary. Even when playing normally nowadays, I try not to push for the 2nd action unless needed, and my TIEints now have a lot more options when it comes to maneuvers. I can now escape with easy turn 3 + boost + roll, or close in with hard turn 1, and even spring up U-turns a lot more often than before.

If you insist on no PTL on carnor, give Daredevil a try. It is a maneuver, so you can use it to ram into opponents and tell them they cannot shoot Carnor because balls bases are touching. Carnor still gets to activate his ability because range 1, and with hard turn 2 + daredevil, you can keep circling around opponents who decide to do forward 1 or other slow maneuvers

Edited by Duraham

Yeah - I try to avoid recommending PTL, but interceptors are the one ship that I feel make the best use out of it, with plenty of actions, and a great green dial. VI will let him move last and shoot first, but he's likely to survive longer with it - and draw more aggro - which keeps fire off of Krassis that much longer. - Even if you don't want to give him PTL - consider dropping APL and VI to give him hull or stealth, anything you can do to have him survive longer is a good trade - there aren't that many 9's floating around, and I doubt you're going to trigger APL very often.

If you're still against dropping VI - consider seismic charges instead of APL.

Radzap= he's actually easier to block, since he moves last.

Rakky= I'm aware of that. That's why i planted one on Chewie in round 1, then waited until the time was right to hit the second one. The correct answer to that was, of course "while he's trying to fly between asteroids and one of my TIEs is able to block him next round".

At the end of the activation stage in the second round the 1st token goes away, chewie moves normally You can't ionize a large ship without multiple sources of ionization (until the new missiles come out).

This is not correct. An ion token is only removed when a ship is ionized. The first ion token stays until a second token shows up, then the ionize effect happens, and then both tokens are removed. Ion tokens are like TL tokens, they don't get removed during the clean up phase.

Radzap= he's actually easier to block, since he moves last.

Rakky= I'm aware of that. That's why i planted one on Chewie in round 1, then waited until the time was right to hit the second one. The correct answer to that was, of course "while he's trying to fly between asteroids and one of my TIEs is able to block him next round".

At the end of the activation stage in the second round the 1st token goes away, chewie moves normally You can't ionize a large ship without multiple sources of ionization (until the new missiles come out).

Radzap= he's actually easier to block, since he moves last.

Rakky= I'm aware of that. That's why i planted one on Chewie in round 1, then waited until the time was right to hit the second one. The correct answer to that was, of course "while he's trying to fly between asteroids and one of my TIEs is able to block him next round".

At the end of the activation stage in the second round the 1st token goes away, chewie moves normally You can't ionize a large ship without multiple sources of ionization (until the new missiles come out).

This is not correct. An ion token is only removed when a ship is ionized. The first ion token stays until a second token shows up, then the ionize effect happens, and then both tokens are removed. Ion tokens are like TL tokens, they don't get removed during the clean up phase.

True. Ion token doesn't go away (on a big ship) until it has 2 and then both are removed in the subsequent round.