Hello all,
I've got a rules question on how to interpret the use of "Unmatched Protection" from the Dangerous Covenants supplement.
The text for the basic ability says, "Once per game session as an incidental, the character may spend 2 Destiny Points to gain the following ability: once per round, after suffering a hit and determining damage, the character may halve the damage (rounded up) dealt before it is applied to his soak. This ability is active for the remainder of the current round and two additional rounds."
My question is, does the initial incidental action (and Destiny Point expenditure) have to happen in turn or can it happen in response to suffering a hit? The way it's written implies to me that you have to activate the ability on your turn but then it can be applied after that whenever you are injured. However, that interpretation seems to go against the spirit of the ability, which is reacting to getting injured.