I'm hoping to get some kind of official input on this, so while I don't mean to say "Don't reply to this thread" or anything, I really don't want it to devolve into hair-splitting analyses of the rulebook's text.
I noticed today that the Blast quality says on a hit, it deals so-many wounds to those Engaged with the main target. On a miss, it deals damage to everyone around.
Similiarly, the Stun quality (as in shock gloves, not to be confused with Stun Setting) deals so-many strain to the target.
Now, weapons and similar effects always say they deal damage . Based on the description of how attacks work (on page 205 of the core book), I get a sense that damage and wounds are game terms that have specific, separate meanings. It says (in step 6) that you reduce damage taken by your soak value, and then suffer wounds equal to the remainder.
So is the blast quality intended to deal damage, which each target then soaks? Or does it directly cause wounds, as the text literally says, ignoring soak entirely?
On a similiar line of inquiry, what about Stun, how should that be handled? Do you resolve the main attack's damage, and then if Stun activates, deal X strain with no chance of avoidance? Or does the Stun damage add to the main attack in some way? Or is it a separate source of damage that gets soaked separately from the initial attack? I recall that in the beta it specifically said the stun effect's strain ignored soak, so I had been assuming it continued to work pretty much like that.
Edited by Darth Pseudonym