Here is my 181st:
Fel with PTL: 30
Turr with VI: 26
Lorrir: 23
Saber: 21
All nice and themed. Two deadly pilots at PS 9, Lorrir with his barrel roll hijinks, and a saber for some extra power.
Here is my 181st:
Fel with PTL: 30
Turr with VI: 26
Lorrir: 23
Saber: 21
All nice and themed. Two deadly pilots at PS 9, Lorrir with his barrel roll hijinks, and a saber for some extra power.
27 Soontir Fel
4 Opportunist
25 Turr Phennir
1 VI
24 Tetran Cowall
1 VI
17 Mauler Mithel
1 VI
Again OP said 4 Squints.....squints are Interceptors.
Something tells me he won't be too upset about it.
Well crap in that case since the 4 squint means nothing if somthing else is better...
3 RGP + Ptl (75 points)
OGP + Vader (24 points)
99 total
Or
3 RGP + Ptl (75 points)
Yorr (24 points)
99 total
I'd rather have a Doom Shuttle than Mauler or a Shuttle that would take stress off those RGPs when they PtL!
Here is my 181st:
Fel with PTL: 30
Turr with VI: 26
Lorrir: 23
Saber: 21
All nice and themed. Two deadly pilots at PS 9, Lorrir with his barrel roll hijinks, and a saber for some extra power.
I"d almost do:
Fel + PtL (30)
Cowell + VI (25)
Turr + VI (26)
Alpha (18)
99 total
Lorrir is ok, but Cowell is awesome with a 1 K-Turn! Just look at it as 3 old vets with a newbie who is trying to earn his bloodstrips!
Edited by Bjorn Rockfist
27 Soontir Fel
4 Opportunist
25 Turr Phennir
1 VI
24 Tetran Cowall
1 VI
17 Mauler Mithel
1 VI
Again OP said 4 Squints.....squints are Interceptors.
Something tells me he won't be too upset about it.
Well crap in that case since the 4 squint means nothing if somthing else is better...
3 RGP + Ptl (75 points)
OGP + Vader (24 points)
99 total
Or
3 RGP + Ptl (75 points)
Yorr (24 points)
99 total
I'd rather have a Doom Shuttle than Mauler or a Shuttle that would take stress off those RGPs when they PtL!
But Backstabber and Mauler both fulfil the same roll- high agility, 4 dice tossed, high PS assassins... shuttles not so much.
Hmmm. So I've sitting here thinking what would be the best way to use Carnor and a opportunist support. You'd want him to be in range 1 to limit the ability of the enemy to take a focus. But his PS is high enough that he will be moving after the enemy has already moved and taken an action. So if the enemy can keep moving to range 2 or beyond prior to Carnor moving than they would negate the opportunist ability. You'd have to put enhanced scopes on Carnor to get him into range 1 prior to the enemy moving. But you take PTL from him, which is dang near a requirement. Hmmmm.
Well since Carnor can't take Enhanced Scopes that kinda throws that idea out.
Doh. It's a flipping system upgrade isn't it. Well that really limits his ability on the 'stopping enemy from taking a token' end. He'll be moving after the lower PS guys have moved and taken actions.
Edited by Nickotine42
27 Soontir Fel
4 Opportunist
25 Turr Phennir
1 VI
24 Tetran Cowall
1 VI
17 Mauler Mithel
1 VI
Again OP said 4 Squints.....squints are Interceptors.
Something tells me he won't be too upset about it.
Well crap in that case since the 4 squint means nothing if somthing else is better...
3 RGP + Ptl (75 points)
OGP + Vader (24 points)
99 total
Or
3 RGP + Ptl (75 points)
Yorr (24 points)
99 total
I'd rather have a Doom Shuttle than Mauler or a Shuttle that would take stress off those RGPs when they PtL!
But Backstabber and Mauler both fulfil the same roll- high agility, 4 dice tossed, high PS assassins... shuttles not so much.
They still are NOT Squints....but lets see those shuttles would allow 2 PS6 RGP to K-Turn and then still get an action. Which would equal 4 dice each at range 1 with a focus...or a Doom shuttle that fires last could finish off a ship with a Vader crit. Neither of those shuttles need to be highly manueverable to be effective in the build....oh and those shuttles have base 3 attack....so they'd also be getting 4 dice at range 1 like Mauler. I'd also rather have a 10 damage soak ship as opposed to a 3 and done.....all this being said based on the let's go outside the OPs guidelines of "4 SQUINTS"....which means 4 Interceptors....not 3 and a ship that's dial is not as good and can kinda shoot like a Interceptor if it;s in range 1 or not in the target's firing arc....
Doh. It's a flipping system upgrade isn't it. Well that really limits his ability on the 'stopping enemy from taking a token' end. He'll be moving after the lower PS guys have moved and taken actions.
Well, if they insist on taking a focus action which will then sit uselessly, fine. A wasted action as soon as Carnor shows up.
I know it's not a squints, but I was pondering
Sootir + Elusiveness
Saber + Opp x 2
Mauler Mithel + Expose.
It gives you 2 high PS pilots to strip tokens and force some tough decisions for your enemy.
Yeah I like this too, but soontir without ptl? ... it just seems wrong.
I like builds that make things hard for my opponent to prioritize.
EDIT: How about this?
Soontir + Elusiveness (29)
Lt. Lorrir (23)
Saber Squadron with PTL (24), x2.
Lorrir can be replaced with an Alpha. In that scenarios, I'd upgrade one or both Sabers to Royal Guards, and maybe incorporate Targetting Computers.
Edited by PhantomFO
Doh. It's a flipping system upgrade isn't it. Well that really limits his ability on the 'stopping enemy from taking a token' end. He'll be moving after the lower PS guys have moved and taken actions.
Well, if they insist on taking a focus action which will then sit uselessly, fine. A wasted action as soon as Carnor shows up.
True, but it limits the ability of the 2x opportunist the OP had in the original build. Still having a difficult time of figuring out away to utilize Carnor in an opportunist build. And too be honest. I'm a complete newb with one game of interceptor flying under my belt. And that was just plain terrible. They require alot more forethought and finesse than an X-wing. That being said, I'm really anxious to try out the 4x squirt list above. Looks juicy.
Here is my 181st:
Fel with PTL: 30
Turr with VI: 26
Lorrir: 23
Saber: 21
All nice and themed. Two deadly pilots at PS 9, Lorrir with his barrel roll hijinks, and a saber for some extra power.
I"d almost do:
Fel + PtL (30)
Cowell + VI (25)
Turr + VI (26)
Alpha (18)
99 total
Lorrir is ok, but Cowell is awesome with a 1 K-Turn! Just look at it as 3 old vets with a newbie who is trying to earn his bloodstrips!
The only issue I have with that is that I try to run fully themed lists, with in reason, and Cowell was the fake Fel, so never actually flew with Turr or Fel, or hell even any of the real 181st.
Still it's a good alternate, and I suppose you could just say he was some other hot shot 181st guy.
Still having a difficult time of figuring out away to utilize Carnor in an opportunist build.
Carnor probably moves last and shoot first so he and opportunist don't really mix I think.
Still having a difficult time of figuring out away to utilize Carnor in an opportunist build.
Carnor probably moves last and shoot first so he and opportunist don't really mix I think.
I think that is most, including myself at first, problem with Opportunist...we saw it and Carnor and want them to work together. After alittle soul searching and walking the earth for a week I realized this just isn't gonna happen....then this idea came to me...
2x RGP + PtL (50 points)
2x Saber + Opp (50 points)
100 total
2 ships with PS6 that can do 2 actions then attack a ship if it's loaded with alot of shields or hull, but if not attack a smaller shielded or hulled ship each. If during thier attacks the targets spent those Focus and/or Evades then I have 2 PS4 who can then attack with an extra die, at the cost of a stress, hopefully with a Focus to spend. In a perfect world you may see a shuttle, YT, or Firespray go away after 1 combined attack or 2 smaller ships like TIEs or X-Wings go away.
Of course always remember you are flying 4 little glass cannons just waiting to break from the slightest thing.
Never underestimate a no-named pilot with good upgrades.
Edited by Bjorn RockfistIve won tournaments with this list. Even turret lists are putty in my hand
Soontir+ptl+stealth
Saber+VI+stealth
Alpha+stealth
Alpha+stealth
My freinds hate when i fly this list, most of the time i just lose 1 alpha, but soontir cleans house for me.
Going to drop saber and add royal gaurd+stealth now that i have my aces. It will be easier for opponent to see the pilot skill 6.
Edited by KILODENIve won tournaments with this list. Even turret lists are putty in my hand
Soontir+ptl+stealth
Saber+VI+stealth
Alpha+stealth
Alpha+stealth
My freinds hate when i fly this list, most of the time i just lose 1 alpha, but soontir cleans house for me.
I have used this list as well since the ship came out. Very soild, but I have to say I still get mad thinking of the few times one blew up being shot at from range 3 through an asteroid....and those 6 agility dice gave me the big middle finger. Of course we alway remember the failed Terminator saves over the ones we make LOL.
Soontir Fel without PTL makes Zombie Jebus cry.
i played today a
Carnor Jax with Push the limit
3x Royal Guard with veteran instincts
it totally anhilated the enemy tie swarm with colonel jendon in the lambda 6 models vs my 4 squints
This might be fun.
Alpha Squadron (i've actually never used one before)
Kir Kanos + Stealth Device (should be useful since he's liable to be hanging back anyway)
RGP + Veteran Instincts, so he can focus fire with
Carnor Jax + Expert Handling + Shield Upgrade (together those two should keep him alive for a good long time. Focusing is already useless against him, why not make target locks a failure parade as well?)
if they choose to ignore him he's an interceptor, if they choose to focus him down they are ignoring 3 interceptors.
PFFFWWAAAAAAAAAAAAAHAHAHAHAHAHAAHAHAAAAHAHAAAAAAAAAA….
but really it's true. I'm glad i put my pop down before reading that though...
Doom Shuttle or Captain Yorr
Alpha x4
Yesterday I tried 3 games of:
3 x Royal Guard + PTL + Targeting Computer
1 x Alpha
I really tried to push target lock and focus on almost every shot, to get some ships down fast. Unfortunately I wasn't able to kill fast enough, to compensate for the loss of squints, due to the missing evasive maneuvers.
The first two games went horrible, but the last one a bit better, because I halfway through fell back into my normal routine of flying hard and staying out of arcs. But then I almost never used the Targeting Computer, and then it's just too **** expensive.
I learned a lot from those games, and it was very fun trying it out, but I personally didn't make this one shine.
That said, I lack a lot of experience in flying < PS9 ships.
Soontir + PTL + TC will for me have a better chance of using the TC, and still come out on top.
Next it's 4 x Royal Guard + Stealth, and then 4 x Royal Guard + PTL.
Flying about 3 games of each will tell me a lot about what kind of specific elusive play style fits me best. Can't wait
For those of us with two Imperial Aces:
Royal Guard Pilot - TIE Interceptor
+ Push the Limit
Royal Guard Pilot - TIE Interceptor
+ Push the Limit
Sabre Squadron Pilot - TIE Interceptor
+ Veteran Instincts
+ Stealth Device
Sabre Squadron Pilot - TIE Interceptor
+ Veteran Instincts
+ Stealth Device
= 100 pts
A pair of dancers to keep the enemy busy and a couple of flankers to cut in for the kill.
I think it's good... and I don't have to worry about repaints or mis-paints.
Some Quad interceptor lists that you might not expect to do as well - but can rock to play
Some are similar to others mentioned above, others are a bit different
Jaxaurus
Carnor Jax + PTL (29)
Alpha Squadron Pilot (18)
Alpha Squadron Pilot (18)
Alpha Squadron Pilot + Munitions Failsafe (19)
Backstabber (16)
(We don't want initiative if we're seeing other P.S. 1 ships, Jax positions to protect the other interceptors with his ability, Backstabber Flanks)
Ceptorix
Alpha Squadron Pilot X3 (54)
Lt. Lorrir + RGT + Hull + Shield (30)
Backstabber (16)
(Lorrir and Stabber flank opposite sides, the Alpha's ride up the middle.)
Royals
Carnor Jax (26)
Kir Kanos (24)
Royal Guard + PTL x2 (50)
(The Royals are a stronger threat with PTL, hopefully pulling heat off of Jax, while Kanos hangs back to snipe)
Saber Squadron X
Turr Phennir + Determination (26)
Soontir Fel + PTL (30)
Lt. Lorrir (23)
Saber Squadron Pilot (21)
(Determination has saved ships more times than I can count, so I prefer it to VI. Soontir is his usual beast, Lorrir is an excellent flanker, and the Saber has the P.S. to fly well, and often goes ignored, it's far more dangerous this way - each ship can take their own attack vector. Dropping determination and the saber to an alpha we can gain dual targetting computers...)
Follow the Eliter
Tetran Cowell (24)
Kir Kanos (24)
Lt. Lorrir (23)
Carnor Jax + PTL (29)
Showcase the new imperial aces, let Carnor position and turtle, for the time being, many people will leave Kanos and Cowell alone far too long...
Wingmen
Royal Guard Pilot + Swarm Tactics X2 (48)
Alpha Squadron X2 (36)
Backstabber (16)
Royal + Alpha partners, roam in groups of 2, backstabber goes for a flank, everyone fires at 6, and we fit in an extra ship. What these lists lack in PTL, they make up for in far free-er movement as they do not stick to 2 speed maneuvers. You've got to fly these well.
Soontir Fel without PTL makes Zombie Jebus cry.
I think I saw him with elusiveness instead, which is almost as nasty. What do you mean, the one critical I rolled just " went away "!?!?!?
I may have bought a set of Royal Guard, so looking forward to trying a "Royal Flush" squadron myself. Push the Limit is an easy option, but could also try Stealth Device or Hull Upgrade. With four guys all firing at the same initiative (and hence the ability to fire in any order), opportunist might work too.
I'm mostly wanting to use three super-squints (Royal TIEs with hull and shield upgrades and Push The Limit), but the four unupgraded (aside from the red paint job) squints also seems cool.
The first two games went horrible, but the last one a bit better, because I halfway through fell back into my normal routine of flying hard and staying out of arcs. But then I almost never used the Targeting Computer, and then it's just too **** expensive.
I know the feeling. I've had similar experience flying Black Squadron with a load of Stealth Device-fitted TIE fighters, and I have to really work to convince myself to do any action other than Evade..... Targeting Computer is nice but any action which doesn't either improve my defence rolls or push me out of arc of fire in the first place goes against the grain....
For those of us with two Imperial Aces:
Royal Guard Pilot - TIE Interceptor
+ Push the Limit
Royal Guard Pilot - TIE Interceptor
+ Push the Limit
Sabre Squadron Pilot - TIE Interceptor
+ Veteran Instincts
+ Stealth Device
Sabre Squadron Pilot - TIE Interceptor
+ Veteran Instincts
+ Stealth Device
= 100 pts
A pair of dancers to keep the enemy busy and a couple of flankers to cut in for the kill.
I think it's good... and I don't have to worry about repaints or mis-paints.
WHAT ONLY 2 IMP ACES ??!!
PFFFWAHAHAHAHAHAAAA GET URSELF 4 MA SON !!! then we speak again !!!
The first squad I flew after Aces dropped was:
Carnor Jax + PTL
Lt. Lorrir
Kir Kanos
Tetran Cowell
I only lost 1 squint, and that was because I was so excited to do a 1 k-turn I did it when I should have done a 5 k-turn.