Further expansion books

By Grobb, in Star Wars: Edge of the Empire RPG

Has anyone heard any rumours about new books, such as the remaining career books?

We have had consistent releases pretty much every month for a bit but now there is not so much as anything announced?

I think they're focusing on the AoR launch. Which I (and my wallet) are completely OK with. I feared having a release from all three every (or most) months. Hopefully what we're seeing now is the precursor to releasing one book in each game on alternating months. They probably did the hard ramp on EotE just to keep stuff flowing till they had AoR ready to go.

I hope they pick right back up with more career books for EotE as soon as AoR is out. My body wallet is ready.

Presumably they are rolling out F&D beta this August so their plates are quite full I'm sure. If we are lucky we might see an EoE splatbook in July, but if we didn't between AoR's CRB launch and F&D beta I wouldn't be surprised if there isn't anything in July.

Update:

Just noticed AoR Beginner Game's status has been changed to shipping today.

Edited by 2P51

While I completely understand focusing on the new books, it's still disappointing that we (probably) wont get new EotE until September.

Edited by Desslok

Andrew Fischer from FFG was on the latest episode of the Order 66 podcast, and while he didn't drop names and dates, he certainly implied that all of the careers would get their own splatbooks.

I hope they release less supplements, but with higher quality than the one published till today.

For now:

1) Enter the Unknown - below average, [ppl from FFG] check Galaxy Guide: Scouts to see how the proper supplement looks like.

2) Beyond the Rim - below average, no good maps, check Secrets of the Sisar Run to see how the proper adventure on 96 pages looks like. Second book and the knowledge available to ppl almost 20 years ago is unavailable for you? I can show you some WEG books if you need help...

3) Suns of the Fortune - finally caught up with the WEG quality. Better late then never.

4) GM Kit - nice!, but if you want to charge me twice for the same for AoR GM kit, then find a sucker somewhere else.

Can't say anything about the two newest books.

If there are will be any typos in the AoR rulebook AFTER beta version (like there were in EotE), then it will be a clear sign that you have your customer in .... check WEG 2nd edition R & R (assuming that their 1st edition was your Beta) to see what QUALITY means. I know that we have internet era and "we" can always download errata, but please do not be lazy.

The only thing that saves you (in my eyes and eyes of my wallet) is the great system.

...and I return to reading your newest SW EotE book with no more "grumbling " :lol:

Edited by NicoDavout

It would be nice if the Star Wars RPG community (as a whole) could take off the nostalgia goggles and admit that the WEG books, great as they may have been, were neither perfect nor the ultimate paragon of what roleplaying game books can be.

It's a good bet that we'll see at least four more career books for Edge of the Empire. Based on Andy Fischer's recent comments on a podcast, I suspect that the next career book in the Edge of the Empire line to come out will focus on a non-combat-centric career, such as Colonist, or Technician.

WEG was a good first attempt. FFG I think has managed to handle the power curve on everything better and still have that by the seat of your pants feeling WEG had.

It would be nice if the Star Wars RPG community (as a whole) could take off the nostalgia goggles and admit that the WEG books, great as they may have been, were neither perfect nor the ultimate paragon of what roleplaying game books can be.

It's a good bet that we'll see at least four more career books for Edge of the Empire. Based on Andy Fischer's recent comments on a podcast, I suspect that the next career book in the Edge of the Empire line to come out will focus on a non-combat-centric career, such as Colonist, or Technician.

Yeah I started with WEG and had a lot of fun with it but some of the mistakes that slipped through make me wonder if the editors were drunk. Capital ships whose descriptions state they had lasers for anti-fighter purposes yet their stat sheets have all their weapons including the lasers listed as capital grade come to mind.

Edited by RogueCorona

I hope they release less supplements, but with higher quality than the one published till today.

1) Enter the Unknown - below average, [ppl from FFG] check Galaxy Guide: Scouts to see how the proper supplement looks like.

2) Beyond the Rim - below average, no good maps, check Secrets of the Sisar Run to see how the proper adventure on 96 pages looks like. Second book and the knowledge available to ppl almost 20 years ago is unavailable for you? I can show you some WEG books if you need help...

3) Suns of the Fortune - finally caught up with the WEG quality. Better late then never.

4) GM Kit - nice!, but if you want to charge me twice for the same for AoR GM kit, then find a sucker somewhere else.

Can't say anything about the two newest books.

If there are will be any typos in the AoR rulebook AFTER beta version (like there were in EotE), then it will be a clear sign that you have your customer in .... check WEG 2nd edition R & R (assuming that their 1st edition was your Beta) to see what QUALITY means. I know that we have internet era and "we" can always download errata, but please do not be lazy.

The only thing that saves you (in my eyes and eyes of my wallet) is the great system.

Edited by DanteRotterdam

I hope they release less supplements, but with higher quality than the one published till today.

I, for one, would be very satisfied if they keep up the quality they have had so far.

1) Enter the Unknown - below average, [ppl from FFG] check Galaxy Guide: Scouts to see how the proper supplement looks like.

you know what? I am sure they did check that guide and decided to follow their own path. I like the book, it's not my favorite but it is alright.

2) Beyond the Rim - below average, no good maps, check Secrets of the Sisar Run to see how the proper adventure on 96 pages looks like. Second book and the knowledge available to ppl almost 20 years ago is unavailable for you? I can show you some WEG books if you need help...

Can you show them the huge stick that is up your ass too? BtR is a marvelous adventure for a beginning party in this system, it has a bit of everything and does it al quite well. In fact as a GM of over 23 years I have never had so much fun and ease running an adventure module. Also, I have yet to encounter anyone that played it and disliked it.

3) Suns of the Fortune - finally caught up with the WEG quality. Better late then never.

As others pointed out perhaps you need to let go of WEG and join the rest of us in 2014.

4) GM Kit - nice!, but if you want to charge me twice for the same for AoR GM kit, then find a sucker somewhere else.

Are they trying to sell you the same kit? Or are they ofering a GM kit for GM's that will run AoR games?

Can't say anything about the two newest books.

Well, I am sure you would have said something about it in comparisson to a system from 20 years ago.

If there are will be any typos in the AoR rulebook AFTER beta version (like there were in EotE), then it will be a clear sign that you have your customer in .... check WEG 2nd edition R & R (assuming that their 1st edition was your Beta) to see what QUALITY means. I know that we have internet era and "we" can always download errata, but please do not be lazy.

The only thing that saves you (in my eyes and eyes of my wallet) is the great system.

What an obnoxious post this was....

While I don't have his love for all things WEG, I do have some quibbles about EtU and BtR. Frankly, I thought JoY was a much more fun adventure than BtR with better location details. And he is absolutely correct about the maps in BtR. EtU was a great book up until the frankly poor GM exploring ideas section. I would have been much happier with ideas on environments and nifty and creative ideas rather than seeming rehashed generic GM tips. But, like I said, the rest of the book was spot on.

All in all I think they are all quite good books, but they could be better. Now, DC, JoY and SoF? Simply fantastic!

What I would love to see next is something that helps create another subsystem. I would love to see some sort of equipment attachment/modification system. Why should armor and weapons get all the love? Why not my trusty datapad? Perhaps a subsystem for buildings and/or new colonies? Something with some meat to it, but not all crunchy bits.

Ah well, so far I have loved most of what FFG has created. As I said, I have some quibbles. It is still one of the best systems and game series I have ever played.

I'm hoping for more soon. Age of Rebellion looks cool enough, but Edge of the Empire is what I am personally invested in. I hope Edge books don't get pushed aside to much to make room for AoR.

That said, it's all good. Edge is the first system to come along that's good enough to make our group leave WEG after playing it since first edition. All of the WEG books I've laboriously collected over the years still sit in a place of honor on my shelves, but I don't anticipate going back to them for anything but useful reference and to fill in holes that FFG hasn't gotten to yet. I would love to see a Tramp Freighter equivalent.

If the last year is anything to go by, I imagine we will see a book a month. Whether it is an AoR book or EotE, really doesn't matter to me. I will invest in all three settings, since I am just loving the new iteration.

The real thing to be learned from all of this is that we will have long-term support for this setting. With so many careers (18), and so much great fluff and crunch to be mined, all of us who are fans of the system will have great stuff coming out in a gradual fashion for a long time to come. (no I don't want to re-open the licence debate)

There are a couple of ways to look at it. If you are investing in only one or two settings of the three, you will have a more leisurely rate to absorb and enjoy new products. This will give you greater freedom to mine what each product has to offer, and not force yourself to cram all the new stuff into each month.

If you are like me, then every month you will have a lovely new xmas present waiting for you to voraciously consume and go squee over.

My only concern would be if they try to ramp up output. I simply cannot afford to buy more than one product a month. So if they start to stack releases, even staggering them two weeks apart, I will have to choose. Can I find a positive side to this? Maybe. But like many people, I want cake and a fork.

One more point. If you look at the names on the credits page, you will see many familiar surnames printed in each book. I am confident that FFG is keeping a core team of devs, directors and producers at the helm of this great IP. This will promote consistency of quality, canon and all of the other things that make this a great product for those who can appreciate it. There is simply no way that this group of people can handle a workload that puts out more than one product a month.

So sit back, relax, and enjoy the ride. The next year will see a lot of AoR, and the following year will be all about FaD. I am sure that all of the EotE fans out there can enjoy a book or two interspersed over that time. And you can also take the opportunity to make use of the existing product by revisiting, re-examining, and taking it in different directions, especially now that you have a year of experience under your belt...

As to WEG grognards and trolls in general, if you don't like it, don't buy it. Simple as that. Whining about it to those who overall are enjoying the product really does you no good, unless you like an empty social schedule.

There is nothing wrong with presenting an opinion or a review from your perspective. I would suggest however, applying the use of objective language in the form of proof of opinion/argument and a far less acidic/arrogant choice of verbiage. This will open up friendly and intelligent debate for those who are interested in a mature discussion.

Oh, wait. This is the internet...

I'm afraid it is the internet so we are stuck with Tourette's.com.........

We've got 16 more career books to go theoretically. A beta book, a third CRB in F&D, probably 3 more adventures and some sourcebooks. So a couple dozen or so, which leads nicely to the launch of the next movies and the potential for who knows how much expansion at that point.

As to WEG grognards and trolls in general

I don't think you should group those two together so casually. I often feel like a WEG grognard around here, but I hardly think of my myself as a troll.

As to WEG grognards and trolls in general

I don't think you should group those two together so casually. I often feel like a WEG grognard around here, but I hardly think of my myself as a troll.

HappyDaze the troll

HappyDaze the troll

happy happy

happy happy

La La La lalalalala La La

happy happy

happy happy

HappyDaze the troll ….

Sorry couldn’t help myself….. :P

Plus, there's the simple fact that the FFG staff don't really interact with the community in their forums, so a good deal of the gnashing of teeth and complaints that "they should have done X this way!" aren't going to really have any impact.

Constructive critiques, such as "I think Thing X is a problem, here's a fairly detailed look at to why I think it's a problem, and what could be done to address it" are more likely to get noticed and forwarded to the design team.

Simply saying "WEG did it this way, so that's how it should be done!" really doesn't hold any water. While WEG did create a large chunk of the initial EU, things have changed and expanded over the years since WEG published their last Star Wars supplement. The FFG design team has shown they're quite willing to break with "tradition," so I wouldn't suggest holding one's breath in the hopes that they're going to slavishly adhere to how WEG did things.

It would be nice if the Star Wars RPG community (as a whole) could take off the nostalgia goggles and admit that the WEG books, great as they may have been, were neither perfect nor the ultimate paragon of what roleplaying game books can be.

It's a good bet that we'll see at least four more career books for Edge of the Empire. Based on Andy Fischer's recent comments on a podcast, I suspect that the next career book in the Edge of the Empire line to come out will focus on a non-combat-centric career, such as Colonist, or Technician.

They just need to pump out all the rest of the noncombat ones in a row. Seriously, every book is probably gonna have guns and armor in it. It's not like the combat-focused builds need much more help on that front. But I'd really love to see the noncombat specialists get some Talent and Ability love.

Edge and AoR being completely rules-compatible means that you'll be getting Specs usable in Edge with every AoR release, on top of it.

They just need to pump out all the rest of the noncombat ones in a row. Seriously, every book is probably gonna have guns and armor in it. It's not like the combat-focused builds need much more help on that front. But I'd really love to see the noncombat specialists get some Talent and Ability love.

It would be nice if the Star Wars RPG community (as a whole) could take off the nostalgia goggles and admit that the WEG books, great as they may have been, were neither perfect nor the ultimate paragon of what roleplaying game books can be.

It's a good bet that we'll see at least four more career books for Edge of the Empire. Based on Andy Fischer's recent comments on a podcast, I suspect that the next career book in the Edge of the Empire line to come out will focus on a non-combat-centric career, such as Colonist, or Technician.

Edge and AoR being completely rules-compatible means that you'll be getting Specs usable in Edge with every AoR release, on top of it.

I'll second that. While EtU wasn't perfect I have found it 1000% more useful to my game than DC. I am just not running a combat oriented kill fest.

But that makes me a small minority on the forum :(

I'm sure FFG has some marketing strategy in place. If they push another career book out in July between AoR and F&D I kind of wonder if they might want to aim for one that synergizes well across all three, EoE, AoR, and F&D.

Edited by 2P51

They just need to pump out all the rest of the noncombat ones in a row. Seriously, every book is probably gonna have guns and armor in it. It's not like the combat-focused builds need much more help on that front. But I'd really love to see the noncombat specialists get some Talent and Ability love.

It would be nice if the Star Wars RPG community (as a whole) could take off the nostalgia goggles and admit that the WEG books, great as they may have been, were neither perfect nor the ultimate paragon of what roleplaying game books can be.

It's a good bet that we'll see at least four more career books for Edge of the Empire. Based on Andy Fischer's recent comments on a podcast, I suspect that the next career book in the Edge of the Empire line to come out will focus on a non-combat-centric career, such as Colonist, or Technician.

Edge and AoR being completely rules-compatible means that you'll be getting Specs usable in Edge with every AoR release, on top of it.

I'll second that. While EtU wasn't perfect I have found it 1000% more useful to my game than DC. I am just not running a combat oriented kill fest.

But that makes me a small minority on the forum :(

Not surprising really the name of the setting is Star Wars not Star Explorer or Star Peace. And even most of the political, exploration, or underworld themed stories in Star Wars involve some shooting.

Edited by RogueCorona

They just need to pump out all the rest of the noncombat ones in a row. Seriously, every book is probably gonna have guns and armor in it. It's not like the combat-focused builds need much more help on that front. But I'd really love to see the noncombat specialists get some Talent and Ability love.

It would be nice if the Star Wars RPG community (as a whole) could take off the nostalgia goggles and admit that the WEG books, great as they may have been, were neither perfect nor the ultimate paragon of what roleplaying game books can be.

It's a good bet that we'll see at least four more career books for Edge of the Empire. Based on Andy Fischer's recent comments on a podcast, I suspect that the next career book in the Edge of the Empire line to come out will focus on a non-combat-centric career, such as Colonist, or Technician.

Edge and AoR being completely rules-compatible means that you'll be getting Specs usable in Edge with every AoR release, on top of it.

I'll second that. While EtU wasn't perfect I have found it 1000% more useful to my game than DC. I am just not running a combat oriented kill fest.

But that makes me a small minority on the forum :(

Not surprising really T the name of the setting is Star Wars not Star Explorer or Star Peace. And even most of the politica, exploration,l or underworld themed stories in Star Wars involve some shooting.

I don't care that every book has guns. I rather like it, and am exciting to see what kind of small, backup or easily-hidable guns might come out for Colonist, or what weird, bleeding-edge-of-tech stuff might come out for Technician.

But the fact of the matter is that combat capability in Talents and Special Abilities is extremely well-represented at this point, while noncombat capability is really all over the place and could stand a little buffing. Especially since Edge is very much like Firefly and Shadowrun, where sometimes if you're at the point where you've drawn weapons, you've already failed.

Not surprising really T the name of the setting is Star Wars not Star Explorer or Star Peace. And even most of the politica, exploration,l or underworld themed stories in Star Wars involve some shooting.

hmmm...maybe,

I think it is more Star Wars not Star Slaughter, or Star Last Stand, or Star Killing Fields or Star Forlorn Hope would be a tad more accurate :P

I don't care that every book has guns. I rather like it, and am exciting to see what kind of small, backup or easily-hidable guns might come out for Colonist, or what weird, bleeding-edge-of-tech stuff might come out for Technician.

But the fact of the matter is that combat capability in Talents and Special Abilities is extremely well-represented at this point, while noncombat capability is really all over the place and could stand a little buffing. Especially since Edge is very much like Firefly and Shadowrun, where sometimes if you're at the point where you've drawn weapons, you've already failed.

--emphasis mine--

What he said....