I don't have the time available to me that I'd like to at this late hour in order to convey a fully fleshed out idea, so I'll try to be succinct. There's been quite a bit of discussion recently (and not so recently) about balance in the game, or lack thereof. I'm of the opinion that the game is healthy, well balanced, and not in need of any fixing, but let's face it, some ships just aren't viable in a competitive setting. I make no secret of the fact that I also play Magic, so if you'll bear with me for just a moment I'd like to draw a parallel or two.
In X-Wing we have, so far, only one competitive format, a constructed list format. Magic also has a constructed format (several, in fact), but the nature of collectible games has given rise to a variety of other formats, namely those that fall under the umbrella of limited play. In limited play there are both sealed and draft varieties, where cards are specifically designed to be played outside of the normal context of a constructed format. A lot of these cards would be outright terrible in a constructed format, but many shine when players are denied access to entire sets or blocks. To bring this back around to X-Wing, there are a lot of ships with potential that see little or no play simply because they just aren't competitive enough. Posters here come up with ideas left and right to 'fix' them, but FFG isn't going to be amending ship stats or price points any time soon. How do we get some use out of these ships without changing the ships or the rules? The answer, I think, is to take a page out of WotC's book.
If you haven't read anything else up this point, what I'm advocating is (sort of) simple: a new format, perhaps just a casual one, focused around purely random lists. This would be analogous to Magic's sealed format, where players are given a handful of packs and left to construct the best deck out of the cards that are given to them. I don't think the translation to X-Wing would be particularly difficult, though it would require a healthy sized collection, perhaps even pooled between two players. Ideally one of our friendly forum denizens could write a simple program with an algorithm that generates a random list of, I don't know, say 150-200 points of combined ships and upgrades, and then it would be left up to the player to make the best use of those assets by constructing his own list of 100 points. Suddenly ships that you might not otherwise give a second glance at become your all-stars.
Alternatively, we could borrow the draft format as well, but that would get a bit trickier. Perhaps a larger, randomly generated pool (1000 points?) from which several players (3-5?) take turns choosing ships and upgrades. I realize that both of these ideas aren't particularly well thought out at this point, so I'm inviting the community to add its input. A limited X-Wing format, good idea or bad idea? What would you add, change, or remove from what I've already discussed?
Edit: I think I failed at being succinct.
Edited by WonderWAAAGH