New player with a quick question about a card spoiled in Rebel Aces

By Wytefang, in X-Wing

So I saw a card called Enhanced Scopes "During the Activation phase, treat your pilot skill as 'O'"

Why would this be worthwhile at all? Isn't the whole point to play with skilled pilots? Maybe as a newer player there's some combo I'm unaware of? Could someone explain why this upgrade might be worthwhile?

Thanks!

Sometimes it's more advantageous to move before your opponent, especially if you're in a position to block and deny him an action or a shot.

Or conversely, if your opponent could disastrously block you.

I can think of a few situations where I would like a higher sp pilot to move first, can't think of any where I would spend points to have that option though... Maybe it is meant to let people with block lists, read tie swarm, use 100 points instead of bidding down for initiative.

I'm a newbie too but that card would allow you to move that ship first. Maybe the benefit would be to put your big ships in position first and bump your opponent out of actions. Or you could move boost barrel roll out of the mix before it gets all clogged up. Although you would loose the reactionary nature to boost and barrel roll.

It's basically a blocking upgrade. Gonna be -amazing- on Lambda Shuttles with Anti-Pursuit Lasers.

Exactly - it's meant to only be used during the move phase to prevent blocks. Move first, shoot first. There are distinct advantages to that for sure.

It's basically a blocking upgrade. Gonna be -amazing- on Lambda Shuttles with Anti-Pursuit Lasers.

It also ensures your Phantoms won't get blocked so they can decloak, go wherever they want and take the cloak action again.

With these things corralling Phantoms is going to be like herding cats.

It's basically a blocking upgrade. Gonna be -amazing- on Lambda Shuttles with Anti-Pursuit Lasers.

It also ensures your Phantoms won't get blocked so they can decloak, go wherever they want and take the cloak action again.

With these things corralling Phantoms is going to be like herding cats.

Tried that I have, end well it did not.

It's basically a blocking upgrade. Gonna be -amazing- on Lambda Shuttles with Anti-Pursuit Lasers.

It also ensures your Phantoms won't get blocked so they can decloak, go wherever they want and take the cloak action again.

With these things corralling Phantoms is going to be like herding cats.

Tried that I have, end well it did not.

What happened?

They can't shoot while cloaked. Do the math.

That's what Advanced Cloaking Device is for.

Good things about moving first:

  • You know where everyone is when you move, so you won't be blocked.
  • As you won't be blocked, your actions are guaranteed.

Bad things about moving first:

  • You don't know where everyone will wind up for combat, so mobility actions aren't as useful
  • Folks won't be in range for a Target Lock as often.

Way I see it, moving first is usually advantageous, unless you're intending to boost/barrel-roll/target-lock as your action.
The "Mobility Actions aren't as Useful" complaint can be mitigated by use of an Intelligence Agent.

I wish Enhanced Scopes was worded slightly different... "You may treat your PS as 0 during the activation phase." It would obviously be worth more than 1 point like that, but giving you the option of when you want to move your ship would REALLY mess with your opponents head, as well as your own...

Ibby can move after everyone but Soontir, or move first... Well, if she moves first, she can pull that K turn off, and it'll either block that bomber, or I'll get a shot on him... But if I move afterwards, I can see where everyone and BR out of arc...

Khyros raised an important point: The effect is not optional. If you equip the card you have to use it.

I think this is to make the bumping space bus of doom.

Edited by Zoccola

Good things about moving first:

  • You know where everyone is when you move, so you won't be blocked.
  • As you won't be blocked, your actions are guaranteed.

Bad things about moving first:

  • You don't know where everyone will wind up for combat, so mobility actions aren't as useful
  • Folks won't be in range for a Target Lock as often.

Way I see it, moving first is usually advantageous, unless you're intending to boost/barrel-roll/target-lock as your action.

The "Mobility Actions aren't as Useful" complaint can be mitigated by use of an Intelligence Agent.

Another bad thing: you cannot move to where ships currently are. This is important when tailing ships. It is very hard to guess where to land so the opponent will be in front of you. If you can move last you can just plan to be where that ship started its turn.

Bumping space bus, or a Phantom going neener neener neener, you can't catch me!

Or [anything] positioning and lying in wait. By defining where at least one arc is at the beginning you can influence the action taking process of your opponent who might take a boost to get out of arc instead of taking that focus. Or taking a focus to use defensively instead of getting that target lock.

Let's say you have a couple of target locked enemies courtesy of a Weapons Engineer somewhere in your squad and you place Vessery aiming at likely positions at PS0.

Fun times as you watch your opponent realize where he set his dials to.

Keep in mind this is a systems upgrade... So not "everyone" can take it.

In fact, it is pretty limited. Lambda and B right now, Defender Phantom and E soon. That upgrade slot is rare.

Edit: Replace D with P.

Edited by dvor

Currently, the only ships capable are:

B-Wing

E-Wing (Where Etahn has a static ability on every enemy ship defending while in his firing arc and which comes with R7-T1, giving you a free target lock if you end in an enemy's arc).

Shuttle

Phantom

Edited by Dagonet

... R7-T1, giving you a free boost if you end in an enemy's arc).

Don't want to start that discussion again. So just say there is no consensus about having to be inside the arc to get that boost.

... R7-T1, giving you a free boost if you end in an enemy's arc).

Don't want to start that discussion again. So just say there is no consensus about having to be inside the arc to get that boost.

Ah yes, I had forgotten about that. I agree that FFG needs to learn the importance of keywords and proper punctuation.

I'll edit my post on that.

In case someone wonders what that is about: Here are two threads on the subject:

one two