Would a stressless Lorrir really be broken? In a world with Vader, Tycho, Keyan, Jake, Turr, and co. the ability to move wonky doesn't seem that much more powerful.
What if he couldn't use the 1Straight for a regular barrel roll, only the 1Bank?
Lorrir not very worth it?
This show exactly why his ability is so good. Notice that only with Lorrir ability, you can be behind your initial placement. That is huge, especially considering two important factors not taken into acount in this chart, where you were before and where you are going next.
Take Lorrir, do a 1 sharp turn and then use his ability. Do it again with a PtL interceptor. You can basically shoot behind you with Lorrir, not with PtL. It's almost like doing a 0 K-Turn, that is sick! And on the pic it's not that clear, but the zone where Lorrir can shoot and not the PtL pilot is around 3 inches large, that's a good line covered. And if you think about the next round, you can be in a much before position when in a close dogfight, it should not be dismiss. Think about all the possibility where you can land next turn and you'll realise that he's a hard fighter to lose tail from or to follow.
He plays differently than any other ship, so I can see why some might not like him. I don't think he should be the center piece of your team, but for 23pts, he's a really good filler in an elite squad and one of the best, if not the best flanker. And again, if what's bugging you is the fact that he's PS5, pair him with Vader+Squad Leader. Your opponent will hate you.
Yeah, I really pondered Squad Leader, but in the end, I don't want to restrict an Interceptor's movement like that.
But as I was sure to point out throughout my post, it's very much a personal opinion that I don't find him valuable.
The data speaks for itself, and whether it creates value for or against, I'm glad that people will find it useful
@ObiWonka: I agree that it's a strange ruling. It almost comes off as arbitrary which abilities and talents require the stress token vs. receiving the stress token after the fact. Worse than hurting Lorrir, I think it really limits Yorr's usefulness, though he's still right at home in a PtL interceptor squad.
I honestly love how some people love Lorrir and others will never use him. It speaks to our varied play styles, which makes this game even richer. If we all loved the same pilot, and he consistently beat other squads, it would all get boring in a hurry.
I love the Yorr/Lorrir combo. It went spectacularly for me in the matches I've tried it.
I'm not sure that's legal. In order to use the bank template, Lorrir must be the one to receive the stress token. If Yorr takes the stress, then Lorrir can't use the bank template. Same problem with using Soontir and Yorr.
Finally a good reason why that FAQ should be released before imp aces sees official tourney play! I, myself, could not rule this one, as it is possible FFG intended for the interaction with Yorr to be possible, but didn't word it accordingly.
I do believe the FAQ already covers a similar situation with Fel.
I've played a few games with Vader, squad leader, concussion missile, stealth, lorrir, stealth, 3 AP.
Boosting with lorrir then barrel rolling thanks to squad leader was great fun on the first turn, and letting him focus then barrel roll round an asteroid for a range 1 shot on an x wing was also great.
I like Lorrir, yes an EPT would be great, but ultimately unless you are fighting a squadron that is all ps 4 or less, vader with squad leader is needed for him, in my opinion.
@parakitor, I don't see the ruling as strange, or arbitrary as it is "receive a stress token to do X" or "when you receive...", which requires receipt of stress, Yorr taking the stress prevents the receipt so no doing X. That Said, i do wonder if that was an unintentional situation that slipped through, so they ruled on it as a literal interpretation. If that were the case, I wish they could be given an errata to be worded "perform X and then receive a stress". As a company in the board game business, it makes sense that they would want to do as little errata as possible, so I doubt that we'll se that. It's a shame because it does limit Yorr, and I feel like he was designed to do exactly that kind of support roll.
@nurglez, having played Lorrir effectively vs. both Luke and Wedge without squad leader, I disagree with the premise that he has to fight ships with less than his pilot skill. Though I will add the caveat, that using him vs. higher pilot skill is very reliant upon being able to predict/read your opponent, or having a squad drawing enough aggro that allows Lorrir to go unanswered in the early game.
I think Lorrir's emphasis is on the positioning - It's like Saber + PTL 'for the poor' + 1 PS ... in fact its only 1 point less - compared to the PTL-Saber.
Besides the obvious I have 2 reasons for you why to take Lorrir
PS5 matters!
all those noname-pilots have max PS4 (yeah we have an exeption with the RGP), so no matter if you have initiative or not, Lorrir will move after them - unlike the PTL-Sabers.
Unexpected moves matter!
This game is mostly about reading your opponent and guessing his (or her) moves. Lorrir is so unpredictable. He manages to change his direction all of a sudden while using so less space. If you are not used to face Lorrir (in the hands of an experienced player) you find yourself surprised and shocked.
Now when to use Lorrir?
I made the experiences that it is very productive if you have a 'attack frontally' part of your squadron and a 'flanking' part. Obviously the flanking job goes to the interceptors, on the Imperial side. Of course every ship type could be used as a flanker, but Interceptors are made for flanking and suck as the 'attack frontally' part, in which you want to have Tie Fighters and Tie Bombers (and the Tie Advanced, if you are willed to use them).
So, using Fel with PTL and TC as a single flanker is almost a no-brainer. He is brutal. He is the greatest nightmare of the rebel fighter aces. Make him the Red Baron by giving him the Title and a Stealth Device. But he soaks 1/3 of your points - make a bad move with fel and he is gone - because everybody wants him dead - just like everybody wants to have Wedge dead.
Now we have Lorrir. compared to the Red Baron, its a bargain and he is of course not such a killer. He is only 23 points - meaning you can have 2 flankers or more meat for your frontal attack force. Use him as a flanker, if your opponent ignores him - or use him to confuse your opponent! Of course the best bang for the buck is Backstabber as flanker - but backstabber is predictable with his moves. You may even consider Mauler Mithel with PTL and TC as sort of a flanker - for only 22 points he is able to turtle up and when he managed to get into range 1, he turns into beast just like Fel - but Mauler is also predictable.
Conclusion: Use Lorrir if you want to have a somewhat cheap but dynamic and hard to predictable flanker, which main part is to create confusion prior to kill fast.
Yeah, he makes an alright flanker, but the beauty is that Lorrir could be in the forward advance part of your squad, and then with his ability he has magically changed from jouster to flanker. I guess that's exactly what you were getting at: he can play flanker from some unexpected board positions.
I also think it's important to reiterate that he can be a pretty effective blocker. His ability let's him take a better facing relative to the blocked ship, so he can be in a good position to pursue on the following round.
I have a confession. I hadn't played Soontir Fel ever until last night. It has been easy for me to champion Lt. Lorrir because I didn't have a good reference point. I can see why some people just can't dig Lorrir. However, I did fly with Lorrir as one of Fel's squad mates.
Fel (PtL, Shield, Targeting Comp, Royal G.)
Backstabber
Lt.Lorrir
Sabre (Opportunist)
Lorrir and Fel were consistently last ones standing because of their ability to get out of arcs, and especially Fel's high PS to react to opponents. Also, Lorrir was kind of a lower priority in the face of Sabre Sq. Pilot + Opportunist, which even surprised me with how effective it was. With three other 3 ATK ships shooting before Sabre, I could reliably strip tokens for Opportunist, and I got some pretty good rolls where that extra die made a difference.
Sorry, it kind of got off topic from Lorrir, but I had to tell somebody.
The Red Baron is striking hard ... Lorrir is confusing ... yes why don't team them up.
Like you said, Lorrir may join the jousters first - then suddenly become a flanker, While Fel flanks and kills opposing higher-then-lorrir-pilots ^^
Edited by TheRealStarkillerWhen I played Lorrir against a higher PS pilot and without Vader, I played more defensively with him and made the high PS enemy ship my priority. Once he's dealt with, Lorrir can start to do his thing with impunity against lower PS ships. It doesn't happen often that you face an all elite squadron, at least not in our group, it's more like 1-2 good pilot with escort, when there is elite pilot.
I'd try Lorrir if he had a higher PS.(I'd not mind paying extra points for that mind you)
There seems little point in out-manoeuvring low PS pilots with an interceptor to me.
lorrir is totally worth it i just simulated if i can shake lorrir of me and i didnt acomplish shaking lorrir out of my ass with just flieng a ps 3 obsidian tie. i learned alot of how to fly lorrir the u cant shake me off guy.
after i practiced alot with him against my bro i tried it out against ma buddies in the flag ship store and man they all were shoked of how they couldnt shake that beast off. imagine lorrir with elite pilot traids like outmanouver but he doesnt have the elite medal thats really a big minus on that part. i for myself think that lorrir deserves that EPT. but he is totally worth it and fun to fly with his bank barrel rolls cant wait for some guys with 1 turn barrel rolls ( i know its like daredevil but u dont have to waist 1 EPT for that).
and off topic. i want to see colonel jendon and captian yorr in a tie defender if the defender gets one aces box. cause they were one of the test pilots for the defender. and i want atleast one maarek stelee card for any tie variant ( cause he flew all of em more then once and was known to fly the x2 tie avanger and not the advance )
Edited by SoulCrusherEx
and off topic. i want to see colonel jendon and captian yorr in a tie defender if the defender gets one aces box. cause they were one of the test pilots for the defender. and i want atleast onem aarek stelee card for any tie variant ( cause he flew all of em more then once and was known to fly the x2 tie avanger and not the advance )
This won't be happen. It seems that FFG insist that unique pilots may only exist once.
and off topic. i want to see colonel jendon and captian yorr in a tie defender if the defender gets one aces box. cause they were one of the test pilots for the defender. and i want atleast onem aarek stelee card for any tie variant ( cause he flew all of em more then once and was known to fly the x2 tie avanger and not the advance )
This won't be happen. It seems that FFG insist that unique pilots may only exist once.
yeah sad enough that marek has to sit in the tie advanced them ost cripled tie variant in this game i mean come on 4 green manouvers and then so crappy ones aswell ?
i flew my marek + clsuter with 2 ps 4 advanced+ cluster with one academy or one obsidian ( obsidian if i want to be at 100 points and give my opponent the initiative) very succesfull many times but its not to fun to fly with advances at all thier dial is so rubbish ;O
Edited by SoulCrusherExI'm guessing that Lorrir + BSP + shuttle will work pretty dang well. I've been using a RGP in that slot but Lorrir might work just as well.
I have a confession. I hadn't played Soontir Fel ever until last night. It has been easy for me to champion Lt. Lorrir because I didn't have a good reference point. I can see why some people just can't dig Lorrir. However, I did fly with Lorrir as one of Fel's squad mates.
Fel (PtL, Shield, Targeting Comp, Royal G.)
Backstabber
Lt.Lorrir
Sabre (Opportunist)
Lorrir and Fel were consistently last ones standing because of their ability to get out of arcs, and especially Fel's high PS to react to opponents. Also, Lorrir was kind of a lower priority in the face of Sabre Sq. Pilot + Opportunist, which even surprised me with how effective it was. With three other 3 ATK ships shooting before Sabre, I could reliably strip tokens for Opportunist, and I got some pretty good rolls where that extra die made a difference.
Sorry, it kind of got off topic from Lorrir, but I had to tell somebody.
I once killed Boba Fett by hanging him up on an asteroid with a blocker and firing on him at range 3 with Carnor Jax. That opportunist roll landed a hit, hit, hit, crit. Of course, Boba had already been damaged, but it was nice to score such a potent shot so far away.
@parakitor, I don't see the ruling as strange, or arbitrary as it is "receive a stress token to do X" or "when you receive...", which requires receipt of stress, Yorr taking the stress prevents the receipt so no doing X. That Said, i do wonder if that was an unintentional situation that slipped through, so they ruled on it as a literal interpretation. If that were the case, I wish they could be given an errata to be worded "perform X and then receive a stress". As a company in the board game business, it makes sense that they would want to do as little errata as possible, so I doubt that we'll se that. It's a shame because it does limit Yorr, and I feel like he was designed to do exactly that kind of support roll.
That sums up my feelings rather well.
Unexpected moves matter!
This game is mostly about reading your opponent and guessing his (or her) moves. Lorrir is so unpredictable. He manages to change his direction all of a sudden while using so less space. If you are not used to face Lorrir (in the hands of an experienced player) you find yourself surprised and shocked.
This explains, I think, why my first store championships went so well. I positively refused to fly whatever maneuver I expected my opponents to predict. I never just looked for moves that I could make, but moves that I could make that my opponents wouldn't think I would . Add Barrel Roll and Boost and aggressive use of those actions in lieu of Focus and Evade, and you can really catch an opponent off guard. And that is precisely what Interceptors are made for.
I look forward to flying Lorrir for that reason.
I think there will be a role for Lorrir.
He is going to be **** hard to pin down and comes in at a pretty good Pilot Skill for the current meta.
I'd LOVE it if his ability didn't stress, but given the lack of a EPT and the wealth of green on an Interceptor dial it's not the worst thing in the world.
I'm taking him for a dance with my current Interceptor/Bomber build and it's working out ok so far.
and off topic. i want to see colonel jendon and captian yorr in a tie defender if the defender gets one aces box. cause they were one of the test pilots for the defender. and i want atleast onem aarek stelee card for any tie variant ( cause he flew all of em more then once and was known to fly the x2 tie avanger and not the advance )
This won't be happen. It seems that FFG insist that unique pilots may only exist once.
Never say never
Earlier this thread I expressed my lack of faith in Lorrir.
I stand corrected.
yesterday I played 4 games in a row with him and his ability (which you do not HAVE to use; it is an OPTION!) is nothing short of amazing... 4 wins.
The only thing I regret is the lack of elite pilot talent (slot).
My recommendation? Try Lorrir. If I can make him work odds are other people can too.
Surprise your enemies with the amazing ability to change your angle and cackle with sadistic glee when the opponent cringes at the sight of yet another unpredictable move and angle allowing Lorrir to do what no one else can do...
I'll admit, he was who I was most looking forward to out of aces and was bummed when he got lit up 3 games in a row with only using his ability once to get into a firing arc. I then abandoned him and went back to Turr. I'll retry him in my Squint build of terror and see how it goes.
I'll admit, he was who I was most looking forward to out of aces and was bummed when he got lit up 3 games in a row with only using his ability once to get into a firing arc. I then abandoned him and went back to Turr. I'll retry him in my Squint build of terror and see how it goes.
This is how I feel about every Interceptor I play.
With the release of the new Huge ship and Epic rules, I think that Lorrir just suddenly got more useful. He's about the only ship that could safely strafe a Huge ship head on and then just use his special barrel roll to make sure he still gets a shot even as the big Space Whale charges past him.