Lorrir not very worth it?

By That One Guy, in X-Wing

So today I played a friendly game with a friend of mine. I wanted to use ships I never use, so I ran Captain Yorr, Lieutenant Lorrir, Tetran Cowell and an Academy Pilot for filler. Went against Arval, Chewbacca and Luke. Started out strong, mopping up luke with Tetran and Yorr in the second round of firing before he could hurt anyone, but then had immense trouble closing against the YT and arval, who rolled 3 evades with an evade token for three consecutive rounds.

I got great use out of Tetran before he was killed, especially by sending his stress tokens to Yorr. That 1-kiogran +still getting to act was devastating. However, it seemed that any time Lorrir got to use his ability it just wasn't worth it. It would either put him in the same approximate tactical situation but with a stress token, or in a worse one. I couldn't help but think more than once how direly he needed an EPT. Why didn't they even bother giving him one? I don't feel his ability is strong enough on its own, much less strong enough to warrant leaving him Talent-less. However, I am not really trying to sit here and complain (all-round it was an excellent match, especially with me threading a needle through asteroids with a freakin' shuttle) but I'd like to hear some honest feedback about what people think of Lorrir. I tend to fly Interceptors more than any other ship, so I know what I'm doing with them. Is he underpowered, or am I just not used to flying him yet?

Edited by That One Guy

He seems to be one of the highest skill cap pilots. Using him right will take practice, a great deal of it. Keep at it, there's a lot that can be done.

Lorrir would have been fine if his ability didn't cause stress.

There's no reason for it.

He seems to be one of the highest skill cap pilots. Using him right will take practice, a great deal of it. Keep at it, there's a lot that can be done.

Agreed. Also, testing squints against turrets is probably not the best litmus for Interceptor efficacy. Keep at it. Lorrir is a beast.

My biggest problem is that placement-modifying abilities and actions are better if you do them later. At PS 5 he's next to useless (especially in this last case, since all enemies went before him). Though I did have an Intel Agent on the shuttle.

My biggest problem is that placement-modifying abilities and actions are better if you do them later. At PS 5 he's next to useless (especially in this last case, since all enemies went before him). Though I did have an Intel Agent on the shuttle.

Positioning advantages are always useful, at any pilot skill. PS5 is above average(although 6 would have been better) He still gets to do as he pleases against generics, and is really cheap because he isn't jacking his PS up uselessly.

Also I'm not sure if it's legal to barrel roll with the template curved backwards.

Yeah, it's a legal maneuver. He has some really awesome tricks he can pull. Regardless of his capability in competitive play, he is just a fun pilot to fly. And with a meta that is somewhat saturated in low PS pilots, I think he has a place.

Lorrir would have been fine if his ability didn't cause stress.

There's no reason for it.

Eh, maybe. Giving him a stress puts him in line with using Push the Limit to barrel roll and boost in the same turn, which gives him similar - thought not exactly the same - positioning. Taking away the stress would make it strictly more powerful, which I think isn't necessarily in the spirit of the game's design. For the same point cost you should get similar abilities with enough variation to make them unique to each other, not one that is clearly superior.

Here's a good article comparing the two: http://teamcovenant.com/hothie/2013/12/22/lt-lorrir-my-take/

Edited by WonderWAAAGH

I love the Yorr/Lorrir combo. It went spectacularly for me in the matches I've tried it.

I love the Yorr/Lorrir combo. It went spectacularly for me in the matches I've tried it.

I'm not sure that's legal. In order to use the bank template, Lorrir must be the one to receive the stress token. If Yorr takes the stress, then Lorrir can't use the bank template. Same problem with using Soontir and Yorr.

One problem I also have is the person I play against most uses high PS pilots almost exclusively. Though really today was about just having fun with new pilots. So far I'm more inclined to stick with Kanos as my low-PS Interceptor Ace.

personally i don't rate him very high, imo i would rather have a Sabre with PTL than Lorrir, sure he costs 1 point less but the Sabre has more options and if he is going to get stressed at least it's for 2 actions not a modified one the Interceptor can already do, on top of it it's predicable just like Tetran.

Heh. Matt sure didn't see it coming when I whipped around on Luke for a range 1, out of his arc, and with focus. Heh heh heh...

on top of it it's predicable just like Tetran.

Is he really predictable? I thought he was one of the most unpredictable ships in the game, though not quite as devastating as Expert Handling Chewbacca or Push the Limit Soontir Fel. But he's a whole lot cheaper, so it evens out.

Edited by Parakitor

I love the Yorr/Lorrir combo. It went spectacularly for me in the matches I've tried it.

I'm not sure that's legal. In order to use the bank template, Lorrir must be the one to receive the stress token. If Yorr takes the stress, then Lorrir can't use the bank template. Same problem with using Soontir and Yorr.

SON OF A REBEL!!!

You sir, just ruined Lorrir (a little) for me!

Lorrir (like Kanos) can benefits from Targeting Computer, as he can carry his TL over to use on a turn when he has to stress himself. Otherwise, yes, he is a little limited at times. Still a fun ship, though.

Also I'm not sure if it's legal to barrel roll with the template curved backwards.

It is, he has effectively four extra Barrel roll options.

Ok that's good. We weren't sure, so I opted not too lest I learn bad habits.

Well, testing him against a turret ship is not the best way to see how he can really mess up your opponent. I see that he can serve two purpose, depending on the PS of your opponent. When used against low PS ships, he's a real beast and will often get a shot without retaliation and still be in line to tail next round. He can do some crazy close maneuver, that's actually his edge over a PtL Interceptor. Against high PS ships, I found that all his barrel roll possibility can really help to block an opponent.

And if you want to really use his ability to the fullest, combine him with Vader+Squad Leader. During Lorrir PS5 turn, you move then focus, evade or boost depending on what is needed. Then, when Vader move at PS9, so that pretty much everybody is positioned, you use Squad leader to make Lorrir do his Barrel Roll and get a good shot. Wonderful Combo if you ask me.

Edited by Red Castle

Lorrir would have been fine if his ability didn't cause stress.

There's no reason for it.

Eh, maybe. Giving him a stress puts him in line with using Push the Limit to barrel roll and boost in the same turn, which gives him similar - thought not exactly the same - positioning. Taking away the stress would make it strictly more powerful, which I think isn't necessarily in the spirit of the game's design. For the same point cost you should get similar abilities with enough variation to make them unique to each other, not one that is clearly superior.

Here's a good article comparing the two: http://teamcovenant.com/hothie/2013/12/22/lt-lorrir-my-take/

You're right it would be on par with PtL boost/barrel roll. But I disagree that that is good enough to warrant a stress. First of all. Turr and Farrell are both able to do exactly that. Without PtL AND with no stress. Second. With at least three rebel ships coming out that simply don't care about (or severely benefit from) stress, you'd think it wouldn't be necessary to nerf Lorrir's slip.

He is only PS5 after all. AND he has no EPT. It's fairly ridiculous to me that they gave him both stress and no EPT. Third. Pilot abilities should be markedly better than what a normal pilot could do. Look at Wedge, Luke, Biggs for example. All of them are strictly better in some way than a Rookie Pilot. Lorrir has an option that is only situationally better than the Barrel Roll that Alpha Pilots already have. I could do a normal barrel roll and not have stress. Or I could do an enhanced roll and take stress. Seems unnecessary to me.

I look forward to testing him out. His ability is so, so much better than a combo of boost and barrel roll.

Lorrir would have been fine if his ability didn't cause stress.

There's no reason for it.

Eh, maybe. Giving him a stress puts him in line with using Push the Limit to barrel roll and boost in the same turn, which gives him similar - thought not exactly the same - positioning. Taking away the stress would make it strictly more powerful, which I think isn't necessarily in the spirit of the game's design. For the same point cost you should get similar abilities with enough variation to make them unique to each other, not one that is clearly superior.

Here's a good article comparing the two: http://teamcovenant.com/hothie/2013/12/22/lt-lorrir-my-take/

You're right it would be on par with PtL boost/barrel roll. But I disagree that that is good enough to warrant a stress. First of all. Turr and Farrell are both able to do exactly that. Without PtL AND with no stress. Second. With at least three rebel ships coming out that simply don't care about (or severely benefit from) stress, you'd think it wouldn't be necessary to nerf Lorrir's slip.

He is only PS5 after all. AND he has no EPT. It's fairly ridiculous to me that they gave him both stress and no EPT. Third. Pilot abilities should be markedly better than what a normal pilot could do. Look at Wedge, Luke, Biggs for example. All of them are strictly better in some way than a Rookie Pilot. Lorrir has an option that is only situationally better than the Barrel Roll that Alpha Pilots already have. I could do a normal barrel roll and not have stress. Or I could do an enhanced roll and take stress. Seems unnecessary to me.

Lorrir is awesome.

His ability is AT LEAST on par with boost+barrel roll. It combines the ability to change your facing that a boost gives you, plus the versatility of a barrel roll. All without having to move foreword if you don't want to. For Vader's sake you can move backwards with his ability.

I will readily admit that his ability takes some getting used to. But when you start pulling off ridiculous arc dodges with him, seeing the expression on the rebel player's face is priceless.

Yep, the stress is justified or it would have been too good. Granted, an EPT would have been nice to give him the soon to come outmaneuver or predator skill, but he doesn't need it to be awesome.