Tie Bomber Refits

By Redoxide, in X-Wing

Hi everyone. Long time creeper (Wave 2) and i thought i'd finally join the forum to maybe get some feed back on an idea me and a friend were kicking around and I'm sorry if this has been discussed before in another post.

I was talking to my friend about the upcoming Rebel Ace pack and the cards would be coming with it and we lingered on the subject of the Chardaan refits for the A-Wings. It got us thinking about secondary weapons on other ships and especially the Tie Bomber. Long story short, we agreed that "Wouldn't it be cool if" we could take upgrades that could change the type of secondary weapons the Bomber could carry where instead of missiles it could carry a third torp or maybe another bomb.

What do you all think?






PS sorry if this sounds dumb

It doesn't sound dumb at all, but I don't see that kind of change coming any time soon. The A-Wing modification addresses a specific problem, that being the competitive viability of an overpriced and underplayed ship. Bombers are more than adequate at doing what they're supposed to, so it's probably not necessary to fix something that isn't broken. Is there a particular kind of ordinance you often find yourself running short on when you fly bombers?

Edited by WonderWAAAGH

Hi everyone. Long time creeper (Wave 2) and i thought i'd finally join the forum ...

LMAO, I think you mean "lurker" and not "creeper". That's just, well, creepy. ;)

What causes you to run out? Too many successes or too many misses? If it is too many misses then the upcoming Munitions Failsafe takes care of that.

I agree with the post above in terms of the question. While it might be cool and certainly doesn't sound breakable at this point, I don't see most people running three types of ordnance much less three of the same.

It doesn't sound dumb at all, but I don't see that kind of change coming any time soon. The A-Wing modification addresses a specific problem, that being the competitive viability of an overpriced and underplayed ship. Bombers are more than adequate at doing what they're supposed to, so it's probably not necessary to fix something that isn't broken. Is there a particular kind of ordinance you often find yourself running short on when you fly bombers?

Dunno, they're more than adequate at carrying ordnance, but due to the inherent problems with ordnance itself (price VS cost of use + reliability) they still need work with using it.

There have been many times i find myself just wanting another missile slot just for the versatility of the option. It's idea is by no way meant to "fix" anything (Like how Chardaan refits is to fix the A-wings points value) but rather to add variety without, hopefully, unbalancing the game. again, this is just a "Wouldn't it be cool if" idea that i wanted to share and maybe get some feedback on.

Edited by Redoxide

This raises an interesting question. Isn't the Proton Rocket shown with Rebel Aces a missile? That means the only Rebel small base ship that could carry them would be A-wings, yes?

I kind of wish the Chaardan Refit just swapped the missile slot for a system slot. I know everybody is throwing systems everywhere but I happen to think it is more appropriate on the A-wing than any other Rebel ship since it's the only one with actual fluff as a ship that uses sensors and it would buff their 2 attack better.

EDIT: Z-95s can carry missiles, I forgot. My mistake. You see I don't have them in hand so it's like they don't exist...

Edited by R22

This raises an interesting question. Isn't the Proton Rocket shown with Rebel Aces a missile? That means the only Rebel small base ship that could carry them would be A-wings, yes?

I kind of wish the Chaardan Refit just swapped the missile slot for a system slot. I know everybody is throwing systems everywhere but I happen to think it is more appropriate on the A-wing than any other Rebel ship since it's the only one with actual fluff as a ship that uses sensors and it would buff their 2 attack better.

See... I'm just old-fashioned I guess...

I think that the Tie Bomber should have been able to hold more than one bomb to start with... but that's just me.

Although the terminology may be correct, an aircraft carrier with only one aircraft... just doesn't seem right...

See... I'm just old-fashioned I guess...

I think that the Tie Bomber should have been able to hold more than one bomb to start with... but that's just me.

Although the terminology may be correct, an aircraft carrier with only one aircraft... just doesn't seem right...

This was something my friend pointed out to me and it lead to my purposed idea. In the movies and in art you see the bomber dropping multiple bombs but a one shot always bothered me.

Big question is the points cost for a refit. How many points would it cost to swap two torps or two missile for one of the other secondaries?

I like the idea of the bombers holding more bombs. I wish the firespray could as well. I mean Jango unleashed like 3 of them I think in the movie.

I like the idea of the bombers holding more bombs. I wish the firespray could as well. I mean Jango unleashed like 3 of them I think in the movie.

I would like that. I would also make a Modification: Variable Geometry detonations—you may use the one bank template instead of the one straight when placing a bomb.

Lets not forget that Munitions Failsafe may well see lists with Bombers see more play.

I like the idea of the bombers holding more bombs. I wish the firespray could as well. I mean Jango unleashed like 3 of them I think in the movie.

I would like that. I would also make a Modification: Variable Geometry detonations—you may use the one bank template instead of the one straight when placing a bomb.

I like that idea as well. Maybe also add the option to do a 2 straight template behind to drop as well. I think that would be worth a couple points.

The only thing I think I'd want a Bomber to carry more of are bombs.

Lets not forget that Munitions Failsafe may well see lists with Bombers see more play.

My last tournament, I face 2 of 3 opponents fielding TIE Bomber based squads. I don't know how this all fits into the Meta but I saw no shortage of Bombers in that tourney. Maybe it's just a regional thing.

See... I'm just old-fashioned I guess...

I think that the Tie Bomber should have been able to hold more than one bomb to start with... but that's just me.

Although the terminology may be correct, an aircraft carrier with only one aircraft... just doesn't seem right...

Munitions should have been a category, rather than separate slots for Missile, Torps and Bombs. Say, a TIE Bomber might have only 3 Munitions slots but you could choose to take 3 Missiles or 3 Bombs or 2 Missiles and a Bomb, etc... For "realism", some ships may be limited in what type of "Munitions" they could carry, such as the X-wing would be limited to Torpedoes and the Y-wing might be limited to Torpedoes and Bombs.

Maybe this could be retconned by making Modification cards allowing you to swap or substitute Munition types, ex. "Modification: you may take a (Bomb/Torpedo/Missile) in place of a (Bomb/Torpedo/Missile)."

Just throwing out ideas.

Who knows... Maybe we'll get lucky and FFG will simply add something into the FAQs that will give each bomb slot 3 bombs or something.

I agree with the post above in terms of the question. While it might be cool and certainly doesn't sound breakable at this point, I don't see most people running three types of ordnance much less three of the same.

With the new cheap options for both that are coming out I wouldn't be surprised to see Bombers carrying three+ secondaries. You replace one or two big turns with several good ones with nice board control.

I wouldn't be opposed to this option but overall I think that other than the things that cost five or six points (in which case you are either an amazing pilot or insane for loading three on one ship) cluster missiles are the only option that can't be substituted, proton torpedoes and concussion missiles function in different but similar enough ways, ion pulse and flechete both hinder movement and/or actions. Bombs are unique of course so maybe that.

Though in terms of the "they don't have as many as in the movies". X-wings carried multiple protons in the films (Luke used two on the death star and Garven was trying to loop around for another pass when he died) and the eu has pretty much all ships carrying magazines of multiple heavy weapons. The limited use is more a gameplay mechanic than anything. If you need a fluff reason they are saving most of them for an off board objective they plan on hitting after the dogfight is over.

Something I would actually like to see is something like this:

(Torpedo)(Torpedo) - 6 pts

Proton torpedo attack that doesn't get discarded when fired.

Call it full rack or some thing. Basically takes up two slots, but let's you fire multiple times.

IIRC, Y-Wings carried 12 protons...

Title:

"Experimental Gunboat" (unique, Tie Bomber only)

Replace all Missile Slots and Torpedo Slots by a cannon slot.

Cost: 0 points

Title:

"Tie Shuttle" (Tie Bomber only)

Replace all Missile Slots, Torpedo slots and the Bomb Slot by 2 crew slots.

Cost: 0 points

Clearly, FFG treats a salvo of Missiles/Torps/Bombs as 1 card. All the ships in the game that carry disposable munitions have at least a pair and usually up to a dozen warheads, while the TIE Bomber and Y-wing carry more. So, to me, it is obvious that one Torpedo (or missile or bomb) card does not represent just ONE Torpedo (or missile or bomb). Yeah, its a game thing, but it doesn't really bother me. I just wish that there was more flexibility in what you can put on some ships. Then, again, there is "real world" precedent for such limitations.

There is a modified version of the standard TIE-fighter, wich looks a bit like an Advanced TIE, but can carry a BOMB...... That's it, a Tie with a Bomb.

WOULD LOVE TO SEE THEM!

http://starwars.wikia.com/wiki/TIE/gt_starfighter

There is a modified version of the standard TIE-fighter, wich looks a bit like an Advanced TIE, but can carry a BOMB...... That's it, a Tie with a Bomb.

WOULD LOVE TO SEE THEM!

http://starwars.wikia.com/wiki/TIE/gt_starfighter

I think the gt in the name stands for Ground Targets so i don't think we will see that.

So? How does the ability to deliver bombs in space differ from that of a Tie Bomber?