The game is as balanced as any I have ever seen published! Please stop trying to fix what has overwhelmingly been proven to work. Do what you want in your own games but pleeeaaassse stop trying to "fix" what doesn't need fixing.
Please.
I respect and honor your opinion but I think those brain cells could be better put to use elsewhere.
Respectfully,
Chris
See comment below, since I have been maintaining the statistics on the Store Championship thread.
Again, we are looking at the data (Store Championship winners) completely different. If you don't see the variety, than I'm sorry. Compared to last year, which essentially boiled down to double Falcon or Swarm, and it was really, really obvious that was the case, this year is a beacon of variety and balance. Not surprisingly, the Worlds winner is having a high percentage of representation.
Much like ships and elite talents, some ordnance will be better than others. You can't fix them all, without seriously over boosting another. Expect to see the new missiles/torpedoes a lot. Along with some of the older missiles.
The game mechanics are very well balanced, but the particular ships, talents, and upgrades (ordnance etc) are far from perfect. It is extremely difficult to get things very balanced on the first attempt out of the gate, so I am really not docking FFG for this. I haven't played any other miniature games, so it is entirely possible that this is the most balanced miniatures game out there. I don't know. My background on balance type issues is Starcraft 1/2, which is continuously being updated, and that model clearly doesn't apply here. Some things in X-wing may or may not be fixable outside of House Rules. That's fine.
All of the ships are represented to some extent. That does not mean that they are all balanced. The top 3 ships constitute 60% of points used. The B-wing alone sees about the same use (19.47%) as the bottom 7 ships combined (19.91%)! And the B-wing is still the #2 ship, the TIE Fighter clocks in at a whopping 23%. There is a VERY clear line between the 5 ships that are competitively very good, and then everything else.
I haven't pulled in upgrade costs yet, but my sense is that ordnance is not used very often. After I update the thread, I'll bump it and we can all look at the results. The TIE Bomber is hurt most by ordnance cost since it virtually requires it to be useful.
Edited by MajorJuggler