Best 2 EPT for A-wings?

By R22, in X-Wing

Ready candidates are:

-Pust the Limit (3)

-Predator (3)

-Outmaneuver (3)

-Veteran Instincts (1)

-Daredevil (3)

-Wingman (2)

-etc.

A-wing Test Pilot (0) allows you to take 2 EPTs. Obviously it depends somewhat on the list. But, straight up, which 2 EPTs do you think combine best on an A-wing?

A part of me thinks you have to include PTL. But pairing Predator with Outmaneuver is very alluring. Thoughts?

Feel free to mention if you have ideas for specific A-wing pilots as well, though I'm foremost asking from the native ship itself.

PtL + one of the Action-based EPTs is a nice combo. Oddly, I actually like Expose with it.

I think Veteran Instincts is absolutely mandatory.

You have to be able to choose your action after Dagger, Red, and Sabre squadron pilots have already acted or you are simply boned.

Other than that, I think Predator is going to be a huge step forward from PtL.

I'm hesitant at the idea of putting multiple high-cost EPTs on an A-wing though. Feels like putting too many eggs in one basket.

Edited by Introverdant

Expert Handling shouldn't be overlooked, though it likely isn't as helpful as the other options in the OP. Daredevil + EH would offer some crazy movement options.

I think PTL + VI/Predator will be the best pairing. Push the Limit is hands down the best EPT, and Predator will help with offense (which the A-wing needs help with) more consistently than Outmaneuver. That's all theory-wing, though.

PTL

Predator

PTL

Outmanoeuvre

EH

Predator

PTL

VI

PTL

Marksmanship (with Cluster Missiles)

Having said all the above I think 2 EPT on an A-Wing might be more expensive than its worth for it's role in the squad. I still like the naked Green with PTL and the refit (when it comes out).

Edited by McBain

Keep it simple and cheap. VI+PTL. Anything else and it's too much for not enough.

On a green pilot: Opportunist+predator

Tycho: PTL+ daredevil, PTL+Squad leader

In general: PTL+ Marksmanship, Daredevil+ outmaneuver, PTL+ Expose.

You know I normally am not this big a fan of PTL but it certainly makes a lot of otherwise moderately situational, or in the case of expose downright useless, EPTs a lot more useful.

On a green pilot: Opportunist+predator

.....

In general: PTL+ Marksmanship, Daredevil+ outmaneuver, PTL+ Expose.

.....

I get the desire for these kinds of combos and the fun that can be had with them, but on a Green, this comes in at 23+ points. While I'd much rather fly an A-Wing, doesn't the cost here make an X-Wing, or a B-Wing with higher PS, more consistent and reliable damage, and resilience make for better choice in this range that the conditional extra damage that some of these skills require (and in some case, an action)?

On an A-wing i'd have to do PtL + Outmaneuver. This allows them to Focus + TL, in addition to lowering the agility of the opponent by 1, which helps take down those pesky ties with their 3 agility. The problem i tend to find with A's is not that they don't roll hits (with F/TL) but rather that they can only roll 2 or 3 dice. Which means that the enemy is likely to evade 1 of them (with 3 dice) naturally - and with a focus, 2. So Outmaneuver helps with that major weakness.

It's tempting to not take PTL and go with predator+outmaneuver to try and make full use of the A-wing dial without constant stress, but as soon as a YT1300 shows up you might regret the loss of PTL

I'm gonna have to go with it depends on the pilot.

So far, we know of 3 Awing Pilots who can load double talents Jake, Tycho and GSP.

Jake and Outmaneuver go hand-in-hand in my book, so the real question is PTL or Predator for the second. PTL gives more utility, so overall it's the better choice, though Opportunist might work nice based on the squad set-up.

Tycho screams PTL. Daredevil gives him the opportunity to mimic a K turn so I like it as a combo.

As for the GSP's it really depends on the role, but I like the idea of PTL and Wingman with 2 of them flying as a pair.

I think you guys are forgetting something, especially for Tycho: PTL+ Expert Handling. Now he's an interceptor with an extra shield, an extra green, and never being tl'd

Moving on 8 means you should essentially never remain in arc of someone target locking you anyway.

Daredevil is stronger on Tycho imo.

Idk, I was dancing with Soontir Fel in a 1v1v1v1 at 33 points as Tycho today and I was reaally missing that barrel roll, was only a matter of time until he out turned me if he hadn't lost interest and gotten dropped by Wedge that he tried jousting.

That sounds like a lot of fun!

My first thought for green was PTL+VI. Maybe PTL+AR.

I will try predator instead of PTL. Having the entire dial to choose from is quite interesting.

If there only were a way to add wingman...

Daredevil + Outmaneuver could be amusing.

Edited by Introverdant

As I've said before, I'm really excited to try PTL + Expose. It comes in at 24 points, which is one 1 point more than the Red X wing for 1 PS less (so overall 2 pts more than the red). When stressed, it has a more limited dial (if you want to clear stress that is), than an unstressed X, but in general has a better dial.

It also has the ability to Ex+F for a 3/4 focused attack, which is just as powerful as an X wing. This would be used when you're flanking and no one has a shot on you. However, when someone does have a shot, you can F+E for defense, and the first time you spend that evade token, you've now essentially got an extra hull, which makes it tied with the X for total health... But oh yeah, you also have a 3rd agi die.

I have a feeling that I may stop running naked X wings in general as the main attraction to using one of them over the totally more verstitale A wing will be the lack of reliance on stress and the Astromechs. And unless the meta actually goes to a complete stress the F out of everyone system, then I'm not too concerned about 1-2 A wings having PTL on them. Especially since I don't have to use it all the time. Basically, the A wing will become the jack of all trades, master of none, and will require extreme skill to fly properly, but will be deadly when done so well... It matches the fluff very well.

Does no one think flying 2 greens together with PTL and Wingman would be any good?

I think the problem is that's nearly half of your squadron at 44 points for two, albeit maneuverable, 2 red dice PS 3 ships.

Does no one think flying 2 greens together with PTL and Wingman would be any good?

Actually yes I mentioned it in my post.

Edited by Silver Crane

I wonder... could you get two copies of Wingman on the same ship to clear stress off of two allies?

**Edit: Nope, you can't get duplicates. Poop.

Edited by DraconPyrothayan

The A-Wing title says you cannot. Otherwise it would work.

I'll predict that the two most effective competitive use of A-wings after Rebel Aces will be:

Prototype Pilot + Refit (15 points @ PS1)

Green Squadron Pilot + Refit + Veteran Instincts + Push the Limit (21 points @ PS5)

You want the most bang for your buck. Once the experimentation and honeymoon period with these new EPTs wears off, people will be less willing to spend a ton of points on a ship that has a baseline cost of only 15, let alone comparing to the Z-95 which provides a PS2/4 alternative at 12/13 points.

PtL is easily the most versatile EPT. F+TL stacking has about the same results as EPTs that give +1 dice. PtL is just too useful not to take. Likewise, 1 point into VI gets you at PS5 which is huge. 21 points for both is probably better than a Rookie, especially considering that you're PS5. But it's still a tough sell to spend 40% more on a ship just to get +4PS and PtL. The Prototype is just way too appealing at 15 points.

Edited by MajorJuggler

I think Adrenaline Rush is awesome for 1 point on a ship with 2 K-turn options.

PTL and AR for 21 points is totally reasonable since it still costs less than an X-wing. Pull whichever K is best to put you behind a ship, call it a white and target lock and focus or do one or the other and boost into range 1 if necessary. All of a sudden the whole 2 dice problem becomes 3 very reliable dice.

VI is nice as a cheap upgrade and sometimes it'll matter and sometimes it won't. Using AR can keep an opponent guessing as to what you might do.

Edited by Sekac

You have Target Lock so I think Predator is a waste.

Personally I think the combination of Push the Limit and Outmaneuver.

That just seems so **** solid.