Tractor Beams

By 0Dark, in X-Wing

Howdy all.

I am doing some some guest articles on The Metal Bikini, predicting new ships for Wave 5. I've played with the idea of tractor beams as it relates to the next ship I'll be focusing on, the IG-2000.

The IG-2000, if you're not familiar, is a ship used by the IG-88 series of bounty huntin' droids. The ship was equipped with two tractor beam projectors. For scale questions, it's about as big as the Lamba length wise.

Here's the idea I came up with:

Cannon Upgrade (or new "Beam Weapon" upgrade) - Tractor Beam - 4 dice range 1-3 - If this attack hits, no damage is inflicted but the target ship recieves one "Tractor Locked" token, and the attacking ship recieves a "Tractor Lock" token. Until the Tractor Locked token is removed, the locked ship can only perform green maneuvers during their movement phase. The ship can still perform actions as usual. At the end of the action phase, if the "Locked" ship is not in the primary firing arc of the ship with the "Lock" token, all "Tractor" tokens are removed. (would still need two "Tractor Locked" tokens for a big ship)

It's a powerful weapon to be sure, but it also leaves the IG-2000 in the open as it tries to chase a ship down. Thoughts?

Make it Imperial Only, and I'll be happy. I'd still rather have the ship be unable to perform its natural red maneuvers, have all greens become white and all whites become red

Howdy all.

I am doing some some guest articles on The Metal Bikini, predicting new ships for Wave 5. I've played with the idea of tractor beams as it relates to the next ship I'll be focusing on, the IG-2000.

The IG-2000, if you're not familiar, is a ship used by the IG-88 series of bounty huntin' droids. The ship was equipped with two tractor beam projectors. For scale questions, it's about as big as the Lamba length wise.

Here's the idea I came up with:

Cannon Upgrade (or new "Beam Weapon" upgrade) - Tractor Beam - 4 dice range 1-3 - If this attack hits, no damage is inflicted but the target ship recieves one "Tractor Locked" token, and the attacking ship recieves a "Tractor Lock" token. Until the Tractor Locked token is removed, the locked ship can only perform green maneuvers during their movement phase. The ship can still perform actions as usual. At the end of the action phase, if the "Locked" ship is not in the primary firing arc of the ship with the "Lock" token, all "Tractor" tokens are removed. (would still need two "Tractor Locked" tokens for a big ship)

It's a powerful weapon to be sure, but it also leaves the IG-2000 in the open as it tries to chase a ship down. Thoughts?

Make it Imperial Only, and I'll be happy. I'd still rather have the ship be unable to perform its natural red maneuvers, have all greens become white and all whites become red

Sorry, what I meant was that it would automatically discard the Tractor token after said turn, so not exactly like dakraltar was suggesting.

Sorry, what I meant was that it would automatically discard the Tractor token after said turn, so not exactly like dakraltar was suggesting.

Much better, but then it's not as good as ioning someone. There's a fine balance there... If you could alter it between when dials were set and dials were shown it could be good, but I can't think of a way to make it work.

Howdy all.

I am doing some some guest articles on The Metal Bikini, predicting new ships for Wave 5. I've played with the idea of tractor beams as it relates to the next ship I'll be focusing on, the IG-2000.

The IG-2000, if you're not familiar, is a ship used by the IG-88 series of bounty huntin' droids. The ship was equipped with two tractor beam projectors. For scale questions, it's about as big as the Lamba length wise.

Here's the idea I came up with:

Cannon Upgrade (or new "Beam Weapon" upgrade) - Tractor Beam - 4 dice range 1-3 - If this attack hits, no damage is inflicted but the target ship recieves one "Tractor Locked" token, and the attacking ship recieves a "Tractor Lock" token. Until the Tractor Locked token is removed, the locked ship can only perform green maneuvers during their movement phase. The ship can still perform actions as usual. At the end of the action phase, if the "Locked" ship is not in the primary firing arc of the ship with the "Lock" token, all "Tractor" tokens are removed. (would still need two "Tractor Locked" tokens for a big ship)

It's a powerful weapon to be sure, but it also leaves the IG-2000 in the open as it tries to chase a ship down. Thoughts?

Make it Imperial Only, and I'll be happy. I'd still rather have the ship be unable to perform its natural red maneuvers, have all greens become white and all whites become red

That'ls too powerful... If it fails to escape in one red manuever it will never clear it's stress and most likely never escape. Interceptors and A-wings with their green hard turns might pull it off, but imagine what it does to a Defender. Or a shuttle.

Trying to pull everything together here...

New "Beam Weapon" upgrade - Tractor Beam - 4 dice range 1-3 - If this attack hits, no damage is inflicted but the target ship recieves one "Tractor Locked" token, and the attacking ship recieves a "Tractor Lock" token.

Until the Tractor Locked token is removed, the locked ship:

  • Must reduce their agility value by one.
  • May only perform green maneuvers during their movement phase.
  • Can still perform actions as usual, but cannot perform the evade action.
  • If the "Tractor Locked" ship is touching the "Tractor Lock" ship and is in their firing arc, the "Tractor Locked" ship may be attacked as normal.

At the end of the round , if the "Locked" ship is not in the primary firing arc of the ship with the "Lock" token, all "Tractor" tokens are removed.

Howdy all.

I am doing some some guest articles on The Metal Bikini, predicting new ships for Wave 5. I've played with the idea of tractor beams as it relates to the next ship I'll be focusing on, the IG-2000.

The IG-2000, if you're not familiar, is a ship used by the IG-88 series of bounty huntin' droids. The ship was equipped with two tractor beam projectors. For scale questions, it's about as big as the Lamba length wise.

Here's the idea I came up with:

Cannon Upgrade (or new "Beam Weapon" upgrade) - Tractor Beam - 4 dice range 1-3 - If this attack hits, no damage is inflicted but the target ship recieves one "Tractor Locked" token, and the attacking ship recieves a "Tractor Lock" token. Until the Tractor Locked token is removed, the locked ship can only perform green maneuvers during their movement phase. The ship can still perform actions as usual. At the end of the action phase, if the "Locked" ship is not in the primary firing arc of the ship with the "Lock" token, all "Tractor" tokens are removed. (would still need two "Tractor Locked" tokens for a big ship)

It's a powerful weapon to be sure, but it also leaves the IG-2000 in the open as it tries to chase a ship down. Thoughts?

Make it Imperial Only, and I'll be happy. I'd still rather have the ship be unable to perform its natural red maneuvers, have all greens become white and all whites become red

That'ls too powerful... If it fails to escape in one red manuever it will never clear it's stress and most likely never escape. Interceptors and A-wings with their green hard turns might pull it off, but imagine what it does to a Defender. Or a shuttle.

Trying to pull everything together here...

New "Beam Weapon" upgrade - Tractor Beam - 4 dice range 1-3 - If this attack hits, no damage is inflicted but the target ship recieves one "Tractor Locked" token, and the attacking ship recieves a "Tractor Lock" token.

Until the Tractor Locked token is removed, the locked ship:

  • Must reduce their agility value by one.
  • May only perform green maneuvers during their movement phase.
  • Can still perform actions as usual, but cannot perform the evade action.
  • If the "Tractor Locked" ship is touching the "Tractor Lock" ship and is in their firing arc, the "Tractor Locked" ship may be attacked as normal.
At the end of the round , if the "Locked" ship is not in the primary firing arc of the ship with the "Lock" token, all "Tractor" tokens are removed.