Bandit Squadron, 12 points: PS2, 2/2/2/2, Missile
Prototype Pilot, 15 points: PS1, 2/3/2/2, EPT (Forgot the PS req' on Prototype Veteran)
What uses will there be for Headhunters when we have 15-point A-wings? For +3 points you gain an extra agility, which is a pretty huge survivability boost, and lose 1 PS. You also have a dramatically better dial. I think the A-wing is clearly a much better ship, and I'm having a hard time coming up with situations where those 3 points aren't worth it, and then some. So what does that leave for the Headhunter?
- Swarm. Meh. I know a lot of people are excited about this, but lacking barrel roll to help with the maneuvering and in the absence of a Howlrunner-style attack booster, I think the Zwarm is going to be a flop. Throw in only 2 Agility, and it's doomed.
- Cheap missile carriers. Will definitely replace the A-wing in this role.
- Filling in that last ship when you just can't manage to squeeze 3 more points out.
I honestly don't see any other possible role for the Headhunter that the new A-wings wont do better.
And that seems to be pretty much it. It's amusing to me that as a fighter, the A-wing is 3 points "better" (i.e. more expensive) than a Z-95. As a missile carrier, it's 5 points better. That's kind of interesting.
Edited by Buhallin