Evade Tokens and Ten Numb

By TheGreedyMerchant, in X-Wing Rules Questions

Can an evade token cancel a critical hit from Ten Numb?

Yes it can. The token is not a die.

Me and my buddy had this exact same question yesterday. IF you read the rulebook closely, there is a good case for them actually counting as defense dice. However, we contact FFG and got this reply:

In response to your question:

Rule Question:
Can crits done by Ten Numb be cancelled by evade tokens?

Yes. His ability explicitly calls out “cannot be canceled by defense dice” and evade tokens do not count as defense dice.
Similarly, hit results from an auto blaster can also be canceled by evade tokens for the same reason.
Thanks for playing,

Frank Brooks
Associate Creative Content Developer
Fantasy Flight Games
The debate is an interesting one, but a moot one unfortunately for Ten. I guess he's more of a 8, really.

Okay - Just ran into this... And I agree (not that my opinion on the subject matters) - Evade tokens can cancel Ten's crit.

The question we have is what order is defense calculated?

The situation we just had was this:

Attack: Two Hits, One Crit

Defend: Two Evade (roll), One Evade Token

A: Dice First - The two evade rolls cancel the two hit rolls. The Evade token cancels the Crit roll.

B: Token First - The token cancels the first hit roll, the first evade roll cancels the second hit roll, Ten's ability cancel's the second evade roll.

(I know there's been a TON of stuff written about this - I just finished reading most of if and had not seen this scenario brought up).

-Drew

Any <evade> results cancel <hit> results first, then <crit> results. The defender may spend his token on whatever remains, following the same priority order as defense dice (hits cancelled before crits).

Edited by ElJeffe313

Attack: Two Hits, One Crit

Defend: Two Evade (roll), One Evade Token

A: Dice First - The two evade rolls cancel the two hit rolls. The Evade token cancels the Crit roll.

B: Token First - The token cancels the first hit roll, the first evade roll cancels the second hit roll, Ten's ability cancel's the second evade roll.

The general assumption has been that since the dice/tokens are owned by the defender, the defender gets to choose what order to apply them in. There's nothing explicit, and that seems to be the most logical choice.

Yeah I can try to look into it, but I believe in general the attacker gets last say in modifying attacky things, and the defender gets last say in modifying defensy things.

I don't mean to get so technical, sorry. :D

check the fantasy flight's FAQ on xwing , under Dice Results it states that evade tokens are added as dice results. and it also gives an example

Whew. Glad you showed up 14 months later to resolve this!

Whew. Glad you showed up 14 months later to resolve this!

And after a rule change altered the answer.

Maybe it's good because someone might run into the old thread and assume things were still the same.

Maybe it's bad because someone will now see this thread asking the question and just read a few posts into get the "right" answer without realizing how the answer has changed.

Whew. Glad you showed up 14 months later to resolve this!

In three different threads.

Edited by Sideslip