To start off, I haven't played X-wing yet, just been working in the meta part of it.
I know the list is weak against some things but I wanted to be able to maneuver as much as possible which goes to my style. In example some of the other games I would play:
Battletech: Mediums and fast heavies (jump capable in both).
Flames of War (used to play): mechanized infantry and fast light tanks.
Wing of War: The super maneuverable Allied plane, can't remember the name.
Battlefield 3 and 4: I use light fast transports and avoid tanks/IFVs.
So being able to dance around the opponent really helps. The move templates are easy for me as I'm a visual person (can't remember the name of anything though) so I'm not worried about obstructions.
And now that you have the history, here is the list.
All Tie Intercepters
- Kir Kanos - 24
- Lt Lorrir - 23
- Turr Phennir - 25
- Tetran Cowall - 24
- w/ Push the limit - 3
Total comes to 99 points.
Kir Kanos is the only one that doesn't fit with the extra mobility I'm going for so I'm open to suggestions. I don't want anyone less that a 4 though.
My plan is to hit the most dangerous target first with everything and then use barrel rolls to stay out of the line of fire with K turns to try and stay behind others.
The only modifications I'm making to the ships themselves was painting all of the poles and the attachment point on the bottom of the mini black. I just think it looks better.
Edited by WargameHub