Looking for help with this 4 ship Ion list.

By BahnCalamari, in X-Wing

I am trying to decide if this list needs modification.

Rebel Operative - Ion Cannon Turret (21)
Rebel Operative - Ion Cannon Turret (21)
Blue Squadron Pilot - Ion Cannon - Advanced Sensors (28)
Blue Squadron Pilot - Ion Cannon - Advanced Sensors (28)

It is currently at 98pts.

My options are to up one of the Blue to a Dagger or add one or more crew to the hwks. I like flying everything at the same PS to make for easier flying and none of the crew seem particularly useful to this build.

Thoughts?

You could add two IA to try to determine if you need to BR your Bs to block something. Or you could add ... Yeah, that'd be about it... Or keep init to force blocks against other rookies.

Swap the HWKs for Chewbacca w/ expert handling ??

You could bump a HWK to a Gold Squadron Y-Wing. Still PS2 and turret-enabled. I generally prefer Ys over HWKs, but doubling down on the Ys would force you to drop Advanced Sensors down to FCS. Not bad, but not Advanced Sensors either.

I would swap a Hawk out for a Gold+ion myself.

D'oh!!! Ninjaed...

Edited by Rambler

Hwks are cheap, and maneuver like it. You'll get 2-3 turns of good moves and then you'll spend the next 3 turning around to get back into the fight. Y wings are far superior.

How about

2 x Gold + Ion

1 x Blue + FCS + Ion Cannon

1 x Blue + Sensors

Gives you a maneuverable B wing, plus an ioning B wing. And for the most part, 3 Ion attacks a round will be more than enough.

You could bump a HWK to a Gold Squadron Y-Wing. Still PS2 and turret-enabled. I generally prefer Ys over HWKs, but doubling down on the Ys would force you to drop Advanced Sensors down to FCS. Not bad, but not Advanced Sensors either.

Yeah this is what I am coming down to thinking as well.

Hwks are cheap, and maneuver like it. You'll get 2-3 turns of good moves and then you'll spend the next 3 turning around to get back into the fight. Y wings are far superior.

I actually have no issue flying the HWKs, It usually involves using a lot of "2 turn" until I get someone ioned.

Is there some math out there that says that 8 defence and 1 Agility is better than 5 defence with 2 agility? Or are people comparing the two based on the attack values and dials?

Is there some math out there that says that 8 defence and 1 Agility is better than 5 defence with 2 agility?

Of course there is. The answer depends on

  1. how many attack dice attack and
  2. available tokens.

Is there some math out there that says that 8 defence and 1 Agility is better than 5 defence with 2 agility?

Of course there is. The answer depends on

  1. how many attack dice attack and
  2. available tokens.

Yup. The general ones tracked at 2F, 3F, 2N, 3N attacking, always vs. Naked defense. All of these come out favoring the B wing.

Shots to kill w/ 3F

B wing = 4.25

X wing = 3.26

Luke = 5.06

Shots to kill w/ 3

B wing = 6.82

X wing = 5.69

Luke = 8.56

Shots to kill w/ 2F

B wing = 6.96

X wing = 5.88

Luke = 9.80

Shots to kill w/ 2

B wing = 11.13

X wing = 9.85

Luke = 18.28

So, as you can see, it takes 1 shot less to kill an X wing in all cases. The reason that focus is rarely used when calculating defensive values is that you can only spend it on 1 attack, whereas every attacker can have their own F.

Just copying and reposting to relate to my scenario

Shots to kill w/ 3F

Y wing = 4.25

HWK = 3.26

Shots to kill w/ 3

Y wing = 6.82

HWK = 5.69

Shots to kill w/ 2F

Y wing = 6.96

HWK = 5.88

Shots to kill w/ 2

Y wing = 11.13

HWK = 9.85