Playing with more then two players.. (i.e. 8-10)

By Milkshaker, in Tannhauser

Hey :)

My friends and I play a lot of games, boardgames, tabletop roleplaying, you name it!

I recently bought Tannhauser because it seemed like a good game. On the box it says: 2-10 players, but the rulebook states that the game is designed for 2 players... Is it playable (in a decent way) with about 8-10 people?

From what I've read so far, (near) instant deaths can occur to characters. how often and how soon in the game does this happen? I doubt many of my friends will enjoy being benched (while im not entirely sure because I havent finished the rulebook, I assume that characters do not magically reappear after a few turns) after 5 minutes for the remaining 2 hours because someone else had a higher initiative :P

Do some of the gaming modes lend themselves more to be played with a larger number of people?

If anyone else encountered problems surrounding playing with a large (or larger) number of players? How did you solve them?

Thanks for taking the time to read this, and thanks for any answers I might get!

Kind regards, Milk

From Experiance the best number of palyers for a larger numbers is 4 (2 per side) with one player from each side controlling the Troops and the other the Heroes, Auto-Kills are uncommon but do happen, either by Flash Gun, High Explosives being the most common. Taking a Bucket Load of damage (when it dose happen) is more likily to kill Troops, but that's what the Reinforcements Rule is for.

It also depends on the game mode. If you play deathmatch you can expect people to be sitting around for awhile waiting for everyone else to die. If you play capture the flag or objectives you could allow heroes to respawn with different packs until they run through them all or something. Or they can play a quick game of Risk or a lcg/ccg or something; however you want to deal with it.

I was going to suggest letting heroes in story mode respawn, but with either one piece of equipment discarded (players choice), or one health level less then the highest value they had the time before they died (this way if a character gets healed some way or another he could offset his death penalty so to speak).

This would both provide a advantage to the opposing team, but not knock out the killed player entirely. This also keeps the 'reinforcements' rule more useful than when you let heroes respawn with different kits and no penalties :) (although im not sure this is a better choice)

what do you guys think?

Kind regards, Milk

For 10 players the idea is that each person controls one figure. With this many people I could see the game taking a little longer and some people will be waiting when their characters are killed...

I just don't see a game taking 2 hours, though. The deaths come too easy. Half hour or 45 minutes per game.

Are quick matches taking 2 hours for anyone?

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Thanks Doc!
To be honest I have no idea how long games usually take, as I havent played it yet.. Probably going to do that tonight ^^ I also have 2 character packs (ramirez and yula) to give the players some more choices :)

We'll see how it goes :)