My first tournament, looking for advice

By Zeyar, in X-Wing

Dear X-wing community. I started playing X-wing 3 days ago, caved in, spend all the moneys and got suckered into playing a tournament tomorrow. I'm looking for some advice in building my list. I'm primarily going just to have fun, but I would like to give as much resistance to my opponents as possible! That will probably increase the chance of having some fun games, instead of me rolling over and playing dead ;) . I should note, this is my first tabletop miniatures game. Down to the nitty gritty, I own the following X-wing products:

- 2x core set

- 1x Falcon

- 1x shuttle

- 1x Tie advanced

- 1x Firespray

I've read about Han shoot's first, however I'm finding it hard to utilize the points left over after han + gunner + falcon. I tried rookie + red with proton torpedo, but I dont really seem to use the X-wings to full effect.

I appreciate any wisdom or advice you guys and gals are able to offer!

Would you be comfortable with only one support ship? I saw a guy running this recently at a local store, and he was doing quite well.

1 • Han Solo - Marksmanship - Chewbacca - Luke Skywalker - Engine Upgrade - Millennium Falcon (65)
2 • Biggs Darklighter - R2-F2 - Proton Torpedoes - Stealth Device (35)

Alternatively

1 • Han Solo - Marksmanship - Chewbacca - Engine Upgrade - Millennium Falcon (58)
2 • Rookie Pilot (21)
3 • Rookie Pilot (21)

Would you be comfortable with only one support ship? I saw a guy running this recently at a local store, and he was doing quite well.

1 • Han Solo - Marksmanship - Chewbacca - Luke Skywalker - Engine Upgrade - Millennium Falcon (65)

2 • Biggs Darklighter - R2-F2 - Proton Torpedoes - Stealth Device (35)

Might I ask you, why R2-F2 and not R2-D2? You could do that if you switch luke with gunner right?

What about:

Jendon + Gunner + Engine Upgrade

BH + Seismic + Concussion

2 x Academy

Would you be comfortable with only one support ship? I saw a guy running this recently at a local store, and he was doing quite well.

1 • Han Solo - Marksmanship - Chewbacca - Luke Skywalker - Engine Upgrade - Millennium Falcon (65)

2 • Biggs Darklighter - R2-F2 - Proton Torpedoes - Stealth Device (35)

Might I ask you, why R2-F2 and not R2-D2? You could do that if you switch luke with gunner right?

Biggs having the stealth ANd taking an r2f2 action gives him 4 evade dice at range 2, 5 at range three. Since you will likely be flying him so all enemy ships will have to target him, this will go a long way at preventing damage. R2D2 would really only be better vs smaller lists and they are not very popular right now.

Would you be comfortable with only one support ship? I saw a guy running this recently at a local store, and he was doing quite well.

1 • Han Solo - Marksmanship - Chewbacca - Luke Skywalker - Engine Upgrade - Millennium Falcon (65)

2 • Biggs Darklighter - R2-F2 - Proton Torpedoes - Stealth Device (35)

Might I ask you, why R2-F2 and not R2-D2? You could do that if you switch luke with gunner right?

Biggs having the stealth ANd taking an r2f2 action gives him 4 evade dice at range 2, 5 at range three. Since you will likely be flying him so all enemy ships will have to target him, this will go a long way at preventing damage. R2D2 would really only be better vs smaller lists and they are not very popular right now.

What about switching luke with gunner and taking the + 2 pilotskill talent for biggs and trying to have initiative by being at 99 points? is that relevant when your only flying 2 ships?

Edited by Zeyar

Would you be comfortable with only one support ship? I saw a guy running this recently at a local store, and he was doing quite well.

1 • Han Solo - Marksmanship - Chewbacca - Luke Skywalker - Engine Upgrade - Millennium Falcon (65)

2 • Biggs Darklighter - R2-F2 - Proton Torpedoes - Stealth Device (35)

Might I ask you, why R2-F2 and not R2-D2? You could do that if you switch luke with gunner right?

Biggs having the stealth ANd taking an r2f2 action gives him 4 evade dice at range 2, 5 at range three. Since you will likely be flying him so all enemy ships will have to target him, this will go a long way at preventing damage. R2D2 would really only be better vs smaller lists and they are not very popular right now.

So then why the Torps? If you're using your action for more Agi, you won't be able to TL Also, 4 plan dice are less effective than 3 dice with a Focus.

So then why the Torps? If you're using your action for more Agi, you won't be able to TL Also, 4 plan dice are less effective than 3 dice with a Focus.

This is a valid critique. I am not sure how or if he managed to get those off.

What about switching luke with gunner and taking the + 2 pilotskill talent for biggs and trying to have initiative by being at 99 points? is that relevant when your only flying 2 ships?

Biggs is at 5 and Han is at 9 so initiative will only matter vs a couple of ships, most of which are weak vs a turret.

If you want to downgrade luke to gunner, have at it, but I think he is worth the extra 2 points.

What about switching biggs for Luke, I'm not really convinced protecting Han with Biggs is going to do as much good as protecting 3 X/B wings with biggs.

I would suggest the classic Han shoots first

Han Solo - Marksmanship - Chewbacca - Gunner - Millennium Falcon (58)
Rookie Pilot (21)
Rookie Pilot (21)

It deals good damage, and should be pretty easy to fly. Han takes marksmanship actions. If you roll bad the first time use Han's ability and reroll. If you miss you get a gunner for a 2nd attack.

Use chewbacca to negate the first crit Han takes (or first bad crit)

The counter is to allow one damage a turn from Han, while you get as many shots in as you can.

The rookies should die fast, but do as much damage as they can. Han you try to get out of firing arcs or at range 1.

It is a solid build and works well, and fits the ships you have nicely.

I would suggest the classic Han shoots first

Yeah thats what i've been looking at, but I was always worried when turn 4 or 5 both rookies are dead and I feel like i'm not using them right, usually they will deal good damage, but rarely enough to kill more points then they are worth.

Edited by Zeyar

What about combining a doomshuttle and a HLC firespray?

What about combining a doomshuttle and a HLC firespray?

Something like this?
Omicron Group Pilot (29)
Lambda-Class Shuttle (21), Darth Vader (3), Gunner (5)
Bounty Hunter (46)
Firespray-31 (33), Heavy Laser Cannon (7), Seismic Charges (2), Engine Upgrade (4)
Academy Pilot (12)
Academy Pilot (12)
Maybe ditch EU, and upgrade your TIES to Black Squadron?

What about combining a doomshuttle and a HLC firespray?

Something like this?
Omicron Group Pilot (29)
Lambda-Class Shuttle (21), Darth Vader (3), Gunner (5)
Bounty Hunter (46)
Firespray-31 (33), Heavy Laser Cannon (7), Seismic Charges (2), Engine Upgrade (4)
Academy Pilot (12)
Academy Pilot (12)
Maybe ditch EU, and upgrade your TIES to Black Squadron?

How about?

Omicron group + rebel captive + vader (27)

Krassis Thelix + HLC + seismic charges + Gunner + engine upgrade (54)

Backstabber + stealth device (19)

Edited by Zeyar

What about combining a doomshuttle and a HLC firespray?

Something like this?
Omicron Group Pilot (29)
Lambda-Class Shuttle (21), Darth Vader (3), Gunner (5)
Bounty Hunter (46)
Firespray-31 (33), Heavy Laser Cannon (7), Seismic Charges (2), Engine Upgrade (4)
Academy Pilot (12)
Academy Pilot (12)
Maybe ditch EU, and upgrade your TIES to Black Squadron?

How about?

Omicron group + rebel captive + vader (27)

Krassis Thelix + HLC + seismic charges + Gunner + engine upgrade (54)

Backstabber + stealth device (19)

Certainly viable. However with your Krassis reroll on the HLC, you're less likely to miss, making Gunner less important here. Throw it on the Shuttle and you can potentially double tap Vader's ability every turn.

Sorry but I'll second the basic HSF build as well. The Rookies may go down "quickly" but that is because they are threats themselves but hopefully you are taking down your opponent just as fast. I will warn you that Marksmanship and the Falcon Title are at odds because each of them wants to use Han's one action.

Seems like you've got plenty of lists ideas from everyone so I'll take a diff approach. I just played my firsty about a month ago but had been playing for about 6 months prior to that. Anyways some things I didn't know prior to playing is it helps to print out the list sheets online from ffg before you go to the tourney. I thought you just wrote them down but the store I went to wanted the official sheets, fortunately someone there was friendly enough to give me one. Second thing I learned is don't get nervous, easy enough when you think about it but it took me a good 30-40 min before I settled in from the jitters haha. Also a lot of people will unknowingly and maybe knowingly try to exploit their card abilities so make sure that you read their cards they are actually trying to use and keep an eye out to make sure they are being used at the right times and in the right ways. Lastly if you can you want to keep your ships together as best as possible and take out any ships that are passing out abilities or that get extra actions. Those that get extra actions or tokens can be a pain so handle them first of you can. Especially if your going with the falcon make sure and take out any one using ion cannons or ion turrets since those will mess your falcon up pretty dang bad. Other than that have fun and may the force be with you ;)

Thanks everybody. I'll make sure to post my results here tomorrow. I think i'm probably going to stay with Han shoots first and 2 rookies :)

Allright so results! I ended up taking:

- Rookie pilot x2

- Han solo, chewie, gunner luke and falcon title

First round:

I was up against (i think) a doomshuttle, Turr with stealth+PTL and Sootir + stealth + PTL + academy pilot.

Managed to kill sootir in the first round of combat with Han, then killed turr a few turns later, taking out the shuttle without losing a ship. 5-0

Round 2:

This time I was up against sootir and turr, but with the female firespray pilot with rebel captive and i think HLC.

I managed to kill the firespray without losing a ship, then take out turr 2 turns later. I was left against a single interceptor with a 1 hull rookie and a full shields/health falcon and a full shields/health rookie….. but then i managed to **** up a maneuver with the falcon, taking a right bank when i wanted to take a left bank. This right bank move 1mm of my base off the game board. Sootir then mopped up my xwings, i did not manage to get another shot on sootir, who was down to 2 hull. 0-5

Round 3:

I was up against 2 b-wings with HLC and 2 a-wings with concussion missiles. Most of this match was a blurr to me, but my x-wings managed to evade a ridiculous amount of hits, both going down to and staying at 1 hull for a couple of turns, after which i managed to outmaneuver the B-wings. Han took his first damage in this match, going down to 5 hull. 5-0

End result: Because my loss was against the eventual tournament winner, I came in second! I had a lot of fun, and had a blast playing competitively! Thanks to all who gave me a few tips, answered my questions and made the tournament a friendly and fun environment

Congratuations!

If you had kept Han on the board you would have won the whole tournament by the look of it!

Han is deadly vs interceptor builds with the turret, they cannot get out of fire arc.

In my first tournament I got a couple of banks wrong as well, glad other people have the same problem. Now need to be more careful and make sure to rotate the dial to point the same way as the ship before setting it.

Once the tantive 5 is out, a variation without the MF title and with c-3PO instead of chewie but wtih 2 blues might be good as well, they tank a bit better than rookies.

All the YT builds have lower firepower overall but the turret makes it up, so at the beginning you would expect to lose a bit more than you do, but later you can hopefully manoever so that your opponent does not get a shot with one or more of his ships every turn. With the turret you get to shoot every turn no matter what, then you can whittle them down.

Anyway congrats on the 2nd place!

Allright so results! I ended up taking:

- Rookie pilot x2

- Han solo, chewie, gunner luke and falcon title

First round:

I was up against (i think) a doomshuttle, Turr with stealth+PTL and Sootir + stealth + PTL + academy pilot.

Managed to kill sootir in the first round of combat with Han, then killed turr a few turns later, taking out the shuttle without losing a ship. 5-0

Round 2:

This time I was up against sootir and turr, but with the female firespray pilot with rebel captive and i think HLC.

I managed to kill the firespray without losing a ship, then take out turr 2 turns later. I was left against a single interceptor with a 1 hull rookie and a full shields/health falcon and a full shields/health rookie….. but then i managed to **** up a maneuver with the falcon, taking a right bank when i wanted to take a left bank. This right bank move 1mm of my base off the game board. Sootir then mopped up my xwings, i did not manage to get another shot on sootir, who was down to 2 hull. 0-5

Round 3:

I was up against 2 b-wings with HLC and 2 a-wings with concussion missiles. Most of this match was a blurr to me, but my x-wings managed to evade a ridiculous amount of hits, both going down to and staying at 1 hull for a couple of turns, after which i managed to outmaneuver the B-wings. Han took his first damage in this match, going down to 5 hull. 5-0

End result: Because my loss was against the eventual tournament winner, I came in second! I had a lot of fun, and had a blast playing competitively! Thanks to all who gave me a few tips, answered my questions and made the tournament a friendly and fun environment

I'll also congratulate you on your performance.

I'd say you had very good match ups for your squad and if it wasn't for accidentally flying half your squad off the board you could have had a clean run. In some threads people would even say you should have been allowed to "correct" your "obviously" mistaken maneuver which cost you game 2 but I'm guessing you learned a very valuable lesson there. HSF vs. all those 3+ agility was definitely a good matchup for you.

Yeah I was hoping imperial aces meant a lot of the players would be playing interceptors, which would be at a severe disadvantage against the falcon. I was really only worried about my third matchup, which my opponent explained was designed to takedown big ships with the double a-wing concussionmissle combination. It would have been so, but i was lucky his second missle was a dud and chewie got rid of 2 crits, which would have crippled my falcon. I guess I was lucky there :)

Edited by Zeyar

Clusters? The post said A-Wings with Concussion missiles. Concussion missiles I saw as being a long range thread which seemed to be the plan of opponent #3. I can see where Clusters would be a scare against a big ship like yours. I'd have hoped you could have taken out one, or even both, A-Wings before they could have gotten those missiles off; Marksmanship with Han/Gunner against an A-Wing should be almost as deadly as it is against an Interceptor. Assuming those were Blue + HCL I'd hope you didn't try to make that a ranged engagement; close in an hammer those B-Wings because if you sit back they can easily hammer on you.

Clusters? The post said A-Wings with Concussion missiles. Concussion missiles I saw as being a long range thread which seemed to be the plan of opponent #3. I can see where Clusters would be a scare against a big ship like yours. I'd have hoped you could have taken out one, or even both, A-Wings before they could have gotten those missiles off; Marksmanship with Han/Gunner against an A-Wing should be almost as deadly as it is against an Interceptor. Assuming those were Blue + HCL I'd hope you didn't try to make that a ranged engagement; close in an hammer those B-Wings because if you sit back they can easily hammer on you.

You are absolutely right, it was concussion missles! corrected my post. He did manage to get both missles off, the first one was absorbed by my shields and the second he rolled all blanks and focus, without actually having focus. The second a-wing was in a pretty bad state, and that turn was probally his last chance to fire the missle, so he couldnt wait for a focus. I did keep the B-wings at range with the falcon, while closing in with my x-wings. I was able to put an asteroid between me and the B-wings twice and made sure to allways take an evade with the falcon, allowing me to survive the HLC pummeling until my xwings took out both b-wings.