To me, imperial lists have the clear advantage in everything but hull/shield totals. Other than Han Solo countering a lot of shenanigans by himself, what sort of lists suddenly negate all of the empire's upsides? I honestly don't see any basis for the attitude towards empire lists that seems to be everywhere on here.
In everything but "hull/shields"? Is this a real statement? I hope you realize that hull/shields mean everything when it comes to surviving against competent players who can maneuver to get shots in. Shields also negate crit effects, which can be something like Direct Damage which will instantly destroy a 3-hull ship if you have at least 1 damage on it. Agility dice, is completely random compared to Hull and Shields, which is constant. Anything that relies on maneuverability and dodging firing arcs is hard-countered by 360 Turrets because they'll always have a shot. Nothing tests an Imperial player's luck more than Han Solo + Gunner. Stress-inducers ruin Interceptors if they PTL because they won't be able to take actions next turn due to the extra stress.
So before you make a thread stating that you can't see any basis for things as elementary as the ones I stated above, you should try playing the game a little more. Maybe then you'll realize why there's so many TIE Swarm lists flying everywhere and doing well. It provides firepower via sheer number of attack dice + Howlrunner re-rolls and combines it with 3x7 ships worth of total Hull Points. PS1 crappers provide action denial blockers, and when you lose a Tie or two, you are still outputting good damage compared to losing 1/3 elite Interceptors. That's a third of your damage missing. As your damage output decreases, the chances of winning over similar hull points goes down dramatically. That's just a mathematical certainty.
Making newbtastic threads like this and calling other players whiners just beg to get slapped in the face.
Edited by HERO