What sort of builds are causing the imperials to whine?

By Itsapaul, in X-Wing

To me, imperial lists have the clear advantage in everything but hull/shield totals. Other than Han Solo countering a lot of shenanigans by himself, what sort of lists suddenly negate all of the empire's upsides? I honestly don't see any basis for the attitude towards empire lists that seems to be everywhere on here.

To me, imperial lists have the clear advantage in everything but hull/shield totals.

Start with Biggs

Add Wedge

fill this squad with any ships and upgrades you got left in your collection till you reach 100 points.

Edited by TheRealStarkiller

The Falcon piloted by anyone is crazy good. Chewie or Lando are both superb. add two B-Wings or two X-Wings and even without Han you have yourself a top tier squad that has a tank with a devastating 360 degree firing arc that negates a tie-fighters or intercepters superior movement dial and turns most imperial squads into fish in a barrel. :(

B-Wings fitted out with Advanced Sensors are also very nasty if flown by a skilled player. All of the red movement arrows on the B-Wings dial now do not stop you from taking an action unless u started the turn with a stress token. B-Wings having barrel roll allows them to match and at times even out manouvre even the nimble tie-fighters.

Edited by The_Brown_Bomber

... the answer is even simpler:

Start with Biggs.

Fill your squad till you reach 100 points*

* do some fancy stuff like adding 3 B's or 3 X's

I hope they do a falcon alt paint scheme box that has some Imperial pilots in, Same with firespray and rebel pilots.

I reckon begin able to take a YT for imperials might alleviate some peoples misgivings.

I mean you can fly a swarm, complain about the falcon and then be reminded that you can have one if you want.

Plus it'd be super sweet.

Of course, alt paint scheme falcons would cause imperials to whine, too .............. *

* :blink:

Biggs, the Falcon, the super cost efficient B-Wing, the ability to get synergy / squad buffs when building lists (while your eyes are closed..).

Biggs + R2-F2 + Stealth and Cracken = 50 points ... enough room for 2 potent Blues + 3 point upgrade

Itsapaul, you are quite clever to trick the imperial players into teaching the rebel players how to beat them. It's almost.. dark side :)

Itsapaul, you are quite clever to trick the imperial players into teaching the rebel players how to beat them. It's almost.. dark side :)

LOL ... just like this is a secret. Biggs comes with the core box - so what?

To me, imperial lists have the clear advantage in everything but hull/shield totals. Other than Han Solo countering a lot of shenanigans by himself, what sort of lists suddenly negate all of the empire's upsides? I honestly don't see any basis for the attitude towards empire lists that seems to be everywhere on here.

It's the hull/shields total that's the main problem, really. A lot of Rebel ships have good odds at one-shotting Fighters and Interceptors. The same is rare in return.

Itsapaul, you are quite clever to trick the imperial players into teaching the rebel players how to beat them. It's almost.. dark side :)

LOL ... just like this is a secret. Biggs comes with the core box - so what?

Wow, tough crowd. I wasn't referring to Biggs. I had the not yet written 10 or so pages in mind.

All of them. We're naturally whiny so-and-sos....

To be honest, I can live with Biggs. I have to kill someone first and it might as well be him... I know taking down Wedge first (for example) is preferable, but it's not like it'd be any easier, and the one 'fragile' target isn't going to be hanging around within range 1 of an X-wing indefinitely. Biggs and Luke (with inevitable R2D2 and Draw Their Fire) is unpleasant, though.

I will be interested to see what happens when the Z-95 hits the table, though; putting Biggs behind a flight of Tala Squadron Pilots strikes me as a good way of ensuring that the '95s live long enough to launch their birds.

Difficult to see, always in motion is the future.

Rexler the Hexler with a HLC will eat Biggs for breakfast ;)

To me, imperial lists have the clear advantage in everything but hull/shield totals. Other than Han Solo countering a lot of shenanigans by himself, what sort of lists suddenly negate all of the empire's upsides? I honestly don't see any basis for the attitude towards empire lists that seems to be everywhere on here.

It's the hull/shields total that's the main problem, really. A lot of Rebel ships have good odds at one-shotting Fighters and Interceptors. The same is rare in return.

I don't think this is true, though. The cheapest hit points in the game are almost all Imperial: the Lambda, TIE Bomber, and TIE Fighter are all shockingly cheap ways to pad out your list's hp. If you look at total durability (hp modified by the defensive value of Agility), you can add the TIE Advanced to that list, too.

Overall, Imperial ships tend to have better defense than Rebels, and it comes pretty cheap.

everything. I find it doesn't matter how many dice you roll when they're all blanks. Is getting to the point of smashing some of them as an example to the others

everything. I find it doesn't matter how many dice you roll when they're all blanks. Is getting to the point of smashing some of them as an example to the others

Yeh just the other day in a match against a friend:

Howlrunner at range 3 behind asteroid: 5 blanks. BOOM. I really felt sorry. I know ... anecdotes...

I don't think this is true, though. The cheapest hit points in the game are almost all Imperial: the Lambda, TIE Bomber, and TIE Fighter are all shockingly cheap ways to pad out your list's hp. If you look at total durability (hp modified by the defensive value of Agility), you can add the TIE Advanced to that list, too.

Overall, Imperial ships tend to have better defense than Rebels, and it comes pretty cheap.

Yeah, but the Bomber isn't going to be much of a threat without ordnance, which is going to inflate its cost rather drastically, while the shuttle is mostly a support unit that is easily outmanoeuvred (wingman corner huddling shenanigans notwithstanding). The advanced, meanwhile, combines a so-so dial (compared to other TIE's) with low firepower and high cost, making it... significantly less desirable.

Yes, the Imperials have other ships that have a better chance at surviving Rebel luck streaks, but those ships tend to be far less fielded because of their limitations. No fault of the Rebel builds, just stuff that needs tweaking on the Imperial side.

I thought the rebels were supposed to win?

I thought the rebels were supposed to win?

Everybody knows the movies are just Rebel propaganda.

B-wing with advanced sensors lists.

Once we have a small ship with Systems it will feel better.

everything. I find it doesn't matter how many dice you roll when they're all blanks. Is getting to the point of smashing some of them as an example to the others

Yeh just the other day in a match against a friend:

Howlrunner at range 3 behind asteroid: 5 blanks. BOOM. I really felt sorry. I know ... anecdotes...

That's the point a Hidden Behind Asteroid action should kick in and say actually we'll half those hits rounding down! ;)

Mind doesn't seem to matter which game I play, if dice are involved it goes badly for me! maybe it's in the technique

Hmmm. I lose equally badly irrespective of what I fly. Turrets aside, I generally fly better and live longer with the empire. The most important aspect of this game is position. Getting where you need be, when you need to be. All the imperial ships are highly mobile, even basic ties have great dials and barrel roll. Only one that sucks is the shuttle. I got my butt handed to me by 3 interceptors, who would move, PTL, boost barrel roll stress, then still take an action. Or turr, don't even get me started. Show me a rebel ship that can move like that.

I don't think this is true, though. The cheapest hit points in the game are almost all Imperial: the Lambda, TIE Bomber, and TIE Fighter are all shockingly cheap ways to pad out your list's hp. If you look at total durability (hp modified by the defensive value of Agility), you can add the TIE Advanced to that list, too.

Overall, Imperial ships tend to have better defense than Rebels, and it comes pretty cheap.

Yeah, but the Bomber isn't going to be much of a threat without ordnance, which is going to inflate its cost rather drastically, while the shuttle is mostly a support unit that is easily outmanoeuvred (wingman corner huddling shenanigans notwithstanding). The advanced, meanwhile, combines a so-so dial (compared to other TIE's) with low firepower and high cost, making it... significantly less desirable.

Bomber not much of a threat? Try 5x Bomber plus Howlrunner...that's 33 Hull! with 2/3 Agility. Very few Rebel lists approach that and most will only be at 1 Agility. That is a huge threat. Take a look at the HiLo tournament...

everything. I find it doesn't matter how many dice you roll when they're all blanks. Is getting to the point of smashing some of them as an example to the others

Yeh just the other day in a match against a friend:

Howlrunner at range 3 behind asteroid: 5 blanks. BOOM. I really felt sorry. I know ... anecdotes...

That's the point a Hidden Behind Asteroid action should kick in and say actually we'll half those hits rounding down! ;)

Mind doesn't seem to matter which game I play, if dice are involved it goes badly for me! maybe it's in the technique

I played a guy recently who held the dice oddly in his hand, and then just sort of flipped them onto the table. 3 hits. I only noticed him do it once, but it stuck out to me as quite unusual.