Hey!
I've recently started a pretty decent rogue trader game with 3 players: An explorator, a Void-Master and of course a Rogue Trader. The game's been going ok so far but I've had some issues.
-First off, my RT is THAT guy: Though he is an experienced player, our Lord Captain's been acting a bit weird. He doesn't seem to follow the game very well and spends more time thinking about acquisitions then following the story. I often have to push him into taking decisions to get the game going. When he does make decisions he goes around tearing people's faces off (a line of action he pursued even though it cost him a good chunk of sanity) or using transports to pursue assassins through narrow tunnels in Port Wander (which ended up crashing). There have been consequences to all these actions but I feel like I'm only alienating the player from the game.
-The Explorator arm wrestles orks, has space google and can commune with the machine spirit of his god **** gunship. Making him a more efficient pilot than the freaking void-master. I was wondering how I could counsel my Void-Master player so that her character can match his.
-The Explorator also has some Nekron stuff tied to his origins and I can't find much crunch about these guys. It's been serving the story pretty well though. Just that I'm not sure if there's anything I can use for when they actually show up.
Otherwise a great game with some awesome players and I'm looking forward to our next game.