Hi. I'm about to start running my second dark heresy campaign. Set upon a large maglev skiff (think Jaba's sailbarge only a bit less nefarious and a bit more 40kish in design) carrying representatives of the noble houses to an auction, it involves the characters investigating the murder of a person of great power within the DeVayne Incorporation. The characters are not acolytes, and at this point im not going to have any inquisitorial presence in the campaign at all. They do follow the dark heresy character paths, and I will be starting them partway up the rank scheme to represent their past experience.
There are two player characters, one of whom is a member of a fledgling house which has recently been propelled to great house status almost by complete coincidence. Due to his family's sudden change in position, he is the first of his bloodline to have been able to afford a true education (he is an adept). This character hasn't been fleshed out that much yet, but his relation to the victim is that of a student. The member of DeVayne had the position of mentor within the great house, and held a career as a lecturer in the college on Scintilla where the PC studied. (I forget its name and I don't have the rulebook to hand).
The second PC belongs to the scum career path. He belonged to the DeVayne Incoporation until around the age of 20, and was destined for great things. However, he was an upstart and didn't fit with the religious ideals DeVayne follows. The mentor character (the victim) had the PC thrown from the great house when he discovered him using obscura. The scum PC spent the next 30 or so years in the lower hive of Hive Sibellus, living a life of crime. Recently he was approached by a man claiming to be a messenger for DeVayne, who issued an invitation from the mentor character to meet on the skiff. However, when the scum PC confronted his former mentor and chooses not to kill him, a shot rings out and the mentor falls dead. Moments later enforcers find the scene and arrest the scum PC.
The campaign involves the scum trying to clear his name by solving the crime he didnt commit, and the adept honouring his teacher by solving the riddle of his death.
Problem is I'm having trouble thinking of interesting clues for the two to follow up on. One clue I'm considering containing is that of bullet calibres, having the PC's sneak into the area where the corpse is being held and examining the wounds to show what kind of weapon was used. I need some ideas for potential tidbits of evidence left at the crimescene and basically a few plotlines.
I want the perpetrator to turn out to be a young enforcer who is working for other members of DeVayne who wanted the mentor dead. I'm considering having him use a reprogrammed work-droid to actually kill the mentor, explaining why the scum didnt notice an enforcer in the noble house's quarters on the skiff. The work-droid thing possibly seems a little weak so im looking to flesh that out a bit. Tell me what you think. I haven't contained all the plot detail (motivation for killing the mentor etc.) here just because there's quite a lot and it would take ages to type.
Anyway, the main thing i need help with is some really cool clues to present my players with!