I'm waffling between two character concepts that I like. I've never played, or even seen the game played, and I was hoping the community might weigh in on which will be more useful to the average party. Both are Colonists.
I don't really enjoy playing combat-based characters, so I'm leaving that for the other players who I know love it. That said, I do want to be able to have some sort of support role when the fight DOES break out.
One concept is a Droid "Doctor" based on the GH-7 medical analysis unit, with maxed out Intellect. He would have no real combat abilities (beyond maybe a stingbeam), but he could boost characteristics and heal people (real well, with the help of the Surgeon talent).
The other concept is a Twi'lek Politico aiming for a spot in the Galactic Senate. He'd have maxed out Presence and would always be trying to negotiate first. But in a fight, he could use Inspiring Rhetoric to restore allies' lost Strain.
Initially the Doctor seems way more useful. Why just heal Strain when you can heal Wounds. AND boost characteristics. I guess the advantage of the Politico is that you could divide the "healing" more easily? And use it any number of times? Anything else that would make the Politico useful in combat?