Vader and the gang...

By knasserII, in Star Wars: Edge of the Empire RPG

I guess also how far do you extend this sacredness?

Your use of the term "sacred" is way off the mark and misses the point.

Actually, I don't think it does. It makes exactly the point that I wanted it to and I chose the word deliberately. An untouchable status is being granted to certain name PCs, in particular Vader but others mentioned in this thread also. I particularly want to know how far that extends - to Jabba, to Boba Fett? Uncle Owen. Is Greedo immune to anything the PCs might try? I never got the impression from the stories that he should be, but if he isn't then at what point do you suddenly start adding this plot immunity to characters? It's relevant because I want to know what makes one character special and another not? (And if Greedo does have plot immunity aren't the players going to get pissed off if you as GM keep hand-waving reasons why some low-live bounty-hunter survives?)

As I wrote earlier, we've most of us been in a game where a GM has a pet NPC that they keep stopping the PCs from beating - and it's very annoying, ime.

It's about context and flavour. SW is too huge to bother with stories that have already been told, other than the framework they provide (which is now available in more detail via sourcebooks).

Part of the appeal of Star Wars for many people is the characters. Yes, it might be cool to fly an X-Wing. But for many people encountering Vader could be the defining moment of the campaign. I'm sketching out a series of adventures at the moment, and I hope to have an absolutely heart-stopping moment where the PCs become aware that Vader is on the planet. I may want to include some of the named NPCs from the setting and I'm certain other people do as well.

Basically, you say Star Wars games shouldn't bother with the existing stories, but another GM may feel differently. Which brings me back to my much earlier comment that having stats doesn't make anyone have to use them, but not having them does make the opposite harder.

If they eventually statted these characters I guess I wouldn't care, I'd just ignore them. (Well, they did stat Lando, but wisely with a caveat...) The fact that they haven't bodes well for me, it feels like maybe the designers share that sense that SW tales can finally move beyond the movies and the characters in them, and we won't be seeing precious space and developer time wasted catering to pointless mechanical desires.

And it's fine that it would be a waste of space for you, but I get the feeling that you're not arguing from the basis of not caring, but actively thinking they shouldn't. Correct?

In an earlier post you mentioned something about "fairness", which I found completely at odds with how I game, and seems at odds with this game. It kind of sounds "adversarial" in that you and your players are more concerned with whether the other is cheating or not. The point of GMing to me is to provide a great time for the players, and invariably that point comes when they suspend their disbelief, they think they're on the ropes, and somebody's clever solution and/or amazing dice roll saves the day. If I stat something poorly, it would be unfair of me not to correct it somehow, so long as I can make it seem like it was the plan all along. It saves the experience.

Having stats is a way for me to make things less adversarial. If I say Vader has stats X,Y and Z, then whatever happens in the game the players know (or at least trust) that I'm playing fair whatever they come up with. If I am arbitrarily saying "blast doors cannot stop Vader" or "you lose" as some in this thread are suggesting, then that feels adversarial to me - the players have no chance whatever they do, and I as GM and simply taking away the meaning of any choice they make. I'm no longer neutral, but deciding on outcomes according to preference.

Regarding "if you stat something poorly", then correcting a mistake is one thing. E.g. if I realize later on that Vader shouldn't have a lightsaber skill of 3 and even the forsake Jedi has higher, then I'm correcting a mistake and that's qualitatively different to the scenario in which I say: "hmmmm, Vader is losing. I'll give him some extra talents so that he doesn't". The latter appears to be what you have in mind.

It's seems odd to me that you find my use of "fairness" so opaque. I feel players should know that I'm not altering the game world on the fly to achieve my desired outcome. They are active agents in the story, not pawns for me to tell the story with that I want.

After all, who wouldn't want to try to win an opposed Negotiation check with Darth Vader?

Very much this! My own example earlier was someone (presumably very high XP) duelling Vader so the rest of the team could escape. That would be an epic moment for any player after the game to say they went toe-to-toe with the Big Guy himself, maybe saving her team mates in the process.

Edited by knasserII

What's the maximum ranks in a skill that someone can have? The entry in the skills section says it's extremely rare for someone to attain "the fifth rank in a skill" and in the Adversaries section I can't find anyone with a skill above 5 with the exception of the Hutt Crime Lord who suddenly without warning has a Resilliance of 8.

For PCs, the max natural Characteristic is 6 and natural Skill is 5. These limits can each be increased by 1 with cybernetics (to 7 and 6, respectively). There is no official ruling on how cyber-enhancement stacks (or does not stack) with temporary boosts like Stim Application or Enhance; I simply wouldn't allow them to stack because, for me, the mental gymnastics people take to get to 10 Brawn on a Marauder are well over the line of abusing vagueness in the rules..

At the same time, the fact that a PC can max out at 6 Cunning (there's no cyber to boost Cunning yet IIRC) and 6 Resilience (if cybered) doesn't mean these are the caps for NPCs. I think it's clear at least that Hutts are not being designed to be PCs with 8 Cunning and Resilience, but that's irrelevant. You can have a Trandoshan with 8 Cunning as an NPC if it makes sense for the NPC. They're not at all designed to follow the rules for PCs.

Edited by Kshatriya

What's the maximum ranks in a skill that someone can have? The entry in the skills section says it's extremely rare for someone to attain "the fifth rank in a skill" and in the Adversaries section I can't find anyone with a skill above 5 with the exception of the Hutt Crime Lord who suddenly without warning has a Resilliance of 8.

For PCs, the max natural Characteristic is 6 and natural Skill is 5. These limits can each be increased by 1 with cybernetics (to 7 and 6, respectively). There is no official ruling on how cyber-enhancement stacks (or does not stack) with temporary boosts like Stim Application or Enhance; I simply wouldn't allow them to stack because, for me, the mental gymnastics people take to get to 10 Brawn on a Marauder are well over the line of abusing vagueness in the rules..

At the same time, the fact that a PC can max out at 6 Cunning (there's no cyber to boost Cunning yet IIRC) and 6 Resilience (if cybered) doesn't mean these are the caps for NPCs. I think it's clear at least that Hutts are not being designed to be PCs with 8 Cunning and Resilience, but that's irrelevant. You can have a Trandoshan with 8 Cunning as an NPC if it makes sense for the NPC. They're not at all designed to follow the rules for PCs.

Thanks. I absolutely cannot find where it states this stuff. I'm really liking this game so far and the book is excellently polished, but the index could do with some improvement. For example, you look up "Experience" and there's a heading for spending experience, but it only points you at two parts about spending it at character creation. I eventually find a table about spending it later on tucked away on page 300 next to the effects of fear. I've read the section on Skills and all I can find is that comment about "the fifth rank of a skill" being very rare. I can find a mention that PC Characteristics are capped at 6 during play, but not an equivalent for skills.

If you know off-hand, can you tell me where the limits for Skills are stated?

If you know off-hand, can you tell me where the limits for Skills are stated?

Skill ranks - p. 92 ("each skill has five ranks of training available"); p. 102 has a fluffy breakdown for what having a Skill at a given rank means and it doesn't describe what it means to have a Skill above rank 5.

Characteristics - p. 92 ("at character creation, no Characteristic can be increased higher than 5. During play, no characteristic can be increased higher than 6").

Cybernetics - p. 173 ("The combination of purchase [with XP] increases and the increases provided by cybernetics can increase a character's Skill or Characteristic once step above the normal maximum (7 for Characteristics, 6 for Skills)").

Edited by Kshatriya

It's seems odd to me that you find my use of "fairness" so opaque. I feel players should know that I'm not altering the game world on the fly to achieve my desired outcome. They are active agents in the story, not pawns for me to tell the story with that I want.

I'm not sure I can explain it to you in a way you would find satisfactory. We clearly have completely different styles. No, the players are not pawns, I am constantly adapting to what they do (examples of which I've drawn on heavily in many other threads), sometimes I am barely a step ahead of them, and that's part of the joy and challenge. But I *am* telling a story, so yes, the game world gets altered as I see fit to produce the experience I hope they enjoy. For me it's not that the players should know that I'm not altering the world, it's that they should not know when/if I am.

A friend and I were discussing this last night actually, we've both been GMing since high school and are players in each other's games. He admitted that last time we played in his world, he had vastly underestimated the kind of damage output we could produce (we've gone through 4 rulesets in the same campaign over the last decade and so are constantly adjusting) and we nearly killed off a major NPC in a couple rounds. It would have set a major precedent and story setback to have it collapse so easily. So he simply doubled HP without telling anyone...no one knew and it all worked out fine, and we are now approaching those entities with the requisite respect they need for the story to unfold in a compelling way. That kind of thing doesn't bother me at all. As a player I definitely don't want to know when it's happening, but I do trust the GM to work things that are "fair" to the experience, not necessarily the stat block.

And it's fine that it would be a waste of space for you, but I get the feeling that you're not arguing from the basis of not caring, but actively thinking they shouldn't. Correct?

I'd prefer they didn't, because it puts artificial boundaries on things that IMHO don't need them. But I'll cope... :)

Very much this! My own example earlier was someone (presumably very high XP) duelling Vader so the rest of the team could escape. That would be an epic moment for any player after the game to say they went toe-to-toe with the Big Guy himself, maybe saving her team mates in the process.

I haven't responded to this point yet, but it makes a good case for you. Properly limited and well narrated, I could see a GM pulling this off to great effect. "I held off Vader for two turns and got away."...those are some serious bragging rights. I'm just not sure you need a whole set of stats for that...again, artificial boundaries. The last thing you need is an Outlaw Tech saying they used Bad Motivator on Vaders legs...leaving him rolling around on the ground like the Black Knight in the Holy Grail:

dude, don't kick a sith lord in the groin. especially one that has a mechanical groin, it just makes them mad and spiteful.

In my hypothetical defence he was theoretically trying to kill me and my crew.

You don't think I go "justice shot"-ing every failed Jedi we meet, do you? :D

Edited by Col. Orange

It does create a striking mismatch of film genres, though. I'm mentally picturing British hooligans inserted into Star Wars setting and I can already hear the East End accent: "Oi Jedi! Feel the force of <I>this</I>"

When we met a Gran "legitimate businessman" called Rae Vixie, the GM played him as if he were Ray Winstone.

The guy who plays Pash was away that week but he absolutely loves how Ray Winstone plays his characters in films - he was gutted.

It does create a striking mismatch of film genres, though. I'm mentally picturing British hooligans inserted into Star Wars setting and I can already hear the East End accent: "Oi Jedi! Feel the force of <I>this</I>"

When we met a Gran "legitimate businessman" called Rae Vixie, the GM played him as if he were Ray Winstone.

The guy who plays Pash was away that week but he absolutely loves how Ray Winstone plays his characters in films - he was gutted.

I have an NPC Scoundrel who talks like the Sherrif in Cool Hand Luke: "What we got hee-rre, is a fail-uuure, [ ] to communicaate".

Edited by knasserII
But then I suppose if you inject too much British into Star Wars, you end up with the Warhammer 40K setting.

Wait, I've got it. British + Star Wars isn't 40K - it's Blake's 7!

Roj Blake = Diplomat: Agitator

Kerr Avon = Technician: Slicer + Outlaw Tech + Scoundrel

Vila Restal = Smuggler: Thief

Jenna Stannis = Smuggler: Pilot

Cally = Spy: Scout + FS Exile

Olag Gan = Hired Gun: Marauder

Dayna Mellanby = Bounty Hunter: Gadgeteer

Del Tarrant = Ace: Pilot

Soolin = Bounty Hunter: Assassin

Edited by Col. Orange

But then I suppose if you inject too much British into Star Wars, you end up with the Warhammer 40K setting.

Wait, I've got it. British + Star Wars isn't 40K - it's Blake's 7!

Roj Blake = Diplomat: Agitator

Kerr Avon = Technician: Slicer + Scoundrel

Vila Restal = Smuggler: Thief

Jenna Stannis = Smuggler: Pilot

Cally = Spy: Scout + FS Exile

Olag Gan = Hired Gun: Marauder

Dayna Mellanby = Bounty Hunter: Gadgeteer

Del Tarrant = Ace: Pilot

Soolin = Bounty Hunter: Assassin

Oh wow! Good match-ups. Especially Cally as a FS Exile! :D And brings back memories. I like that you threw in Scoundrel for the conniving Avon. He was also British cynicism and meanness at its very finest. I love the line in one episode: "This one is Cally. I'll introduce her more formerly when she comes round. This one is Viller. I'll introduce him now, he's at his finest when he's unconscious."

Edited by knasserII

It does create a striking mismatch of film genres, though. I'm mentally picturing British hooligans inserted into Star Wars setting and I can already hear the East End accent: "Oi Jedi! Feel the force of this"

But then I suppose if you inject too much British into Star Wars, you end up with the Warhammer 40K setting.

Nope that would be Doctor Who... and that has alot more adversaries with a better explanation for them than most things set in the Star Wars Universe thank you very much! ;)

Death Star?

Meet daleks...

Storm Troopers... meet Cybermen... any generation of them (although i like the 80's version myself! :D )!

Emperor? Meet Davros... Oh have you met the Master? Or the Rani?

Boy I think they'd get on great together... well until the backstabbing commenses! :)

Sigh... now I'm remembering that crossover my last gm tried to run... no offence but Warhammer 40k is NOT as great a preference as you imagine...

But then I suppose if you inject too much British into Star Wars, you end up with the Warhammer 40K setting.

Wait, I've got it. British + Star Wars isn't 40K - it's Blake's 7!

Roj Blake = Diplomat: Agitator

Kerr Avon = Technician: Slicer + Scoundrel

Vila Restal = Smuggler: Thief

Jenna Stannis = Smuggler: Pilot

Cally = Spy: Scout + FS Exile

Olag Gan = Hired Gun: Marauder

Dayna Mellanby = Bounty Hunter: Gadgeteer

Del Tarrant = Ace: Pilot

Soolin = Bounty Hunter: Assassin

Interesting thought party/character wise. Storywise I see Blake's 7 as being much like the upcoming Star Wars Rebels show two

But then I suppose if you inject too much British into Star Wars, you end up with the Warhammer 40K setting.

Wait, I've got it. British + Star Wars isn't 40K - it's Blake's 7!

Roj Blake = Diplomat: Agitator

Kerr Avon = Technician: Slicer + Scoundrel

Vila Restal = Smuggler: Thief

Jenna Stannis = Smuggler: Pilot

Cally = Spy: Scout + FS Exile

Olag Gan = Hired Gun: Marauder

Dayna Mellanby = Bounty Hunter: Gadgeteer

Del Tarrant = Ace: Pilot

Soolin = Bounty Hunter: Assassin

Interesting thought party/character wise. Storywise I see Blake's 7 as being much like the upcoming Star Wars Rebels show two

They have an Avon?! :o

Wait does that mean the more scared they are the more likely they'll pull a Villa?!!! :ph34r: :)

Somehow I can't see them achieving that level of awesome but if they have a character turn up with a sonic screwdriver and they switch off the opponent's lightsaber or swap their blaster for a banana I am so there... :D

But then I suppose if you inject too much British into Star Wars, you end up with the Warhammer 40K setting.

Wait, I've got it. British + Star Wars isn't 40K - it's Blake's 7!

Roj Blake = Diplomat: Agitator

Kerr Avon = Technician: Slicer + Scoundrel

Vila Restal = Smuggler: Thief

Jenna Stannis = Smuggler: Pilot

Cally = Spy: Scout + FS Exile

Olag Gan = Hired Gun: Marauder

Dayna Mellanby = Bounty Hunter: Gadgeteer

Del Tarrant = Ace: Pilot

Soolin = Bounty Hunter: Assassin

Interesting thought party/character wise. Storywise I see Blake's 7 as being much like the upcoming Star Wars Rebels show two

They have an Avon?! :o

Wait does that mean the more scared they are the more likely they'll pull a Villa?!!! :ph34r: :)

Somehow I can't see them achieving that level of awesome but if they have a character turn up with a sonic screwdriver and they switch off the opponent's lightsaber or swap their blaster for a banana I am so there... :D

If you like the idea of the Doctor as a resistance fighter, there's one of the Big Finish audios which is done entirely in the form of news reports put out by a repressive regime in which it becomes increasingly apparent that the resistance is being managed by the Seventh Doctor and Ace. It's called "Live 34".

It's far from the best of the Big Finish audios, but the idea of the Doctor (esp. the Seventh who was a real scheming meddler) as a trouble-making agent of Chaos, walking around loose in a totalitarian regime, is a delicious one.

Also, if this show really does have an Avon, I'll watch it. Though I doubt anything can come close to the original's acerbic reluctance to be a hero:

Viller: "This is giving me a terrible pain behind my eyes."

Avon: "Have you considered amputation?"

:D

Edited by knasserII

Vila: I'm entitled to my opinion

Avon: It is your assumption we are entitled to it as well which is irritating.

Love Blake's 7. Now that is a show they should try and remake.