I am not saying don't stat them. Rather than start a thread asking why there isn't a thread on statting named NPCs, why not start a thread for statting named NPCs?
Um, from my original post where I started this thread:
What stats should the big guy have? What about Yoda, Mace, Luke or the walking carpet? Aside from being fun to put some of these people in the game, they'd really help people get a feel for the numbers.
That's me starting a thread asking for stats. I requested any suggestions or links to existing stats. I then got replies about why there shouldn't be stats (notably from yourself). Now I don't mind those replies at all - I think the discussion is interesting. But don't complain that I should be asking for stats because I did. In the first post.
An NPC having stats does not negate them having goals and abilities to drive player decisions. I assume you don't skip giving stats to your non-name NPCs because they're "intended to drive player decisions". But you suddenly think this shouldn't apply to named NPCs.
More like, I don't think this should apply to icons of the galaxy. I think WOTC made a mistake providing them, because the limits of the system didn't allow for an accurate flavour. I give WEG a pass because they had so much less to work with, and part of was required for marketing.
Anyway, for me there is no point to having the stats, not for the games I run. But if you want them, what's stopping you?
Well as I said in the first post, I'm very new to the system and don't feel I'm in a good position to know what Vader or Luke should be like. I've not even run a game yet and even after my first few games, I'm not going to have a good feel for the power curve that PCs might follow after six or seven adventures. Having a feel for what Mace Windu might be like helps stop me creating a crazy-more-powerful-than-Mace bounty-hunter. Knowing what Asoka Tano is like (maybe an early and a late version) gives me a good idea what a similar character might be like. Or I might just want to use one of these characters because my players will get a kick out of it. And the stats help. I don't really get why there's so much resistance to the idea. As another poster pointed out, someone could as easily say: "if you want stats, what's stopping you?" about X-Wings or Madalorian armour.