Tactics:
Heroes: Beorn, Theoden, Merry (starting threat: 30)
game 1: loss - 250
game 2: loss - 250
game 3: win - 105
total: 605
Stories:
This deck shouldn't have lost twice. It's an awesome deck. But as things go, there are two things that tactics doesn't like - a pile up of locations (game 1) and rising threat (game 2). I mean, I so wanted to see locations during my first three playthroughs, and rarely got one. This time I was stuck with three in a row, thanks to Gandalf I even made it to stage 2, but my hand was still full of cards anf the time effect plus one Dunland Raider killed my whole party.
Game 2 was sadistic. Here is how it went:
turn 1 - Ill Tidings (surge), Old Hatreds (surge), Wild Men of Dunlands (surge), Dunland Tribesman
Thanks to the Tribesman my threat was already at 33 at the beginning of turn 2's quest phase.
turn 2 - Pillaging and Burning
Ok, my hand was full of cards (eight) at that point, so my threat goes up to 41. At least I was already on stage 2, so everything (like a superb result) was still possible.
turn 3 - Pillaging and Burning
Game. Over.
Total end result:
377 + 310 + 580 + 605 = 1872
Edited by leptokurt