A few questions:
Hyperspace Travel
So, how do people think this actually works?
I have been told by a friend, that ships within hyperspace 'turn', to fly around things like planets, suns, blackholes, etc, as opposed to a Point to Point (Straight Line) type affair.
Straight Line, A to B would require multiple jumps to get from Start to Destination, so I can see the advantages of 'hyperspace turns' as such.
A navicomputer can (according to Wikipedia) store coordinates for hyperspace routes.
A droid can do the same to a limited fashion.
But surely, a 'route' requires a Start point and an End.... if you start point moves, the route as a result must be different. (I admit, in the scale of the galaxy, a 'start' point might simple have to be within a solar system)
So if you have a droid, with a set of coordinates (a ROUTE) for... lets say... Ryloth to Tatooine, Tatooine to Naboo, and Tatooine to Geonosis... I am assuming you cannot make a jump from Naboo to Geonosis... you would be limited going via Tatooine, as your droid does not have the route required.
However, a Navicomputer would be able to compute this?
So, if this is the case, would it be theoretically be possible (given enough fuel) be able to program a Hyperspace route, from one side of the galaxy to the other... or indeed, a circular route around the edge of the galaxy and end at the point you started?
A ROUTE I can imagine might be complicated, but a simple set of coordinates (X is HERE) would surely mean an Astromech can compute to any location, if it knows the destination, and as I understand, Galactic Coordinates are simply 9 digits long: 000,000,000 = Coruscant)
I read a post about travel times being determined by how 'clean' hyperspace is... does Hyperspace take place 'outside' normal space, or is it simply traveling through normal space at high velocity? (Would debris in normal space, cause collisions in Hyperspace?)
What are peoples thoughts here?
PLOT IDEA: Gravity wells pull ships out of hyperspace, would passing too close to say.. a derelict star destroyer, cause enough of a 'pull' (Star Destroyers are pretty big and have a large mass after all) a ship out of hyperspace?
SHIP DEFENCE QUESTION
Am I right in thinking, that a ship that has Forward and Aft shields of 1 each, has a total defence rating of 2? (Excluding armour), and could thus have 2 points in a single shield zone?
(The Kryat Fang has only a single 'defence' point, while a Stock YT-1300 has 1 forward and 1 aft, which is 2 total correct?)
YT-1300 QUESTIONS
I have found at least 3 different deckplan layouts for YT-1300s:
The Falcon (from an earlier SW RPG, and are also used on Wookieepedia), the Kryat Fang, and a Blueprint design from another book
-All three of these are the same layout, witht he exception of the tiny room just off the main hold on the port side... which seems to be depicted as a Kitchen on the Kryat Fang, and a Circuitry Bay on the other two.
The other two are also from the same earlier SW RPG, also on wookieepedia, that show a Cargo varient, and a Passenger varient, with cabins instead of cargo bays.
Now my question: All three designs have a cargo hold at the front, easily accessable from the cargo doors between the mandibles... and by extension; the main hold.
However, the Cargo varient has two holds either side of the engine room, which makes for difficult access as everything would need to be moved round the ring corridors and THROUGH the engine room to reach... which seems abit impractical.
However, these designs also state there is a freight elevator in the floor of the engine room.
Is this a likely setup? Surely, being so close to the engines, this area would be full of engine-ey type... stuff?
Are the mandiples on a YT class ship designed to carry cargo containers? Could you possible modify the ship and a container to give you access to the container from the cargo doors?
Am I simply over thinking all of this??
Cheers
RD
Edited by RebelDave