Squad Building
For this event you will need to build 2 standard 100 point squads. Squads will be limited to Wave 1 - 3 and Imperial Aces. The new X-Wing pilots in the Transport are not legal nor are any of the extra's ships and cards from wave 4. You may play either faction or 1 of each. For example you could run an Elite swarm and Biggs walks the Dogs. You could build to counter the Meta, or try something crazy to surprise people. If one of your lists just isn't working for you, you now have something to fall back on. A second list opens up some options for you, and can keep your opponents guessing on what you might pick.
Interesting concept. Have you thought about how to make the squad reveal "fair", so one player doesn't know the other's squad first, and choose the counter-squad appropriately?
Either way, could make for some interesting squad combinations. For example you could have one squad of elite interceptors, and then something like Biggs walks the Dogs, or a swarm in case your opponent has a turret list.
JFunk came up with a great way to do the reveal. Each player will choose a maneuver on the dial. 1 straight = Squad 1, 2 straight = squad 2. Both players reveal. If a player try's to change while the dial is on the board an *** Illegal Move *** show's up. Simple and straight forward.