I've been reading both the Defender thread and this thread, and I don't think it's worth my time to push back individually on all of the bad facts and unfounded implications going around on both of them at this point.
Instead, I'll put it this way. Here are the trends I see for Imperial ships in the recent and upcoming releases (meaning Imperial Aces and Wave 4):
TIE Fighter
- Not much going on here, although arguably TIE Fighters don't need any more help.
- Okay, admittedly not a lot going on here, either. The Advanced is probably going to have to wait for its own A-wing style fix.
- Imperial Aces pilots generally represent a 1-point cost break on high-PS Interceptors.
- Interceptors have the only generic higher than PS4, and their PS6 generic has an EPT.
- Interceptors have the unique ability to stack durability modifications.
- Predator and Outmaneuver, released with the Defender, are both excellent talents for Interceptors.
- New crew and new missiles generally increase the available options for the Firespray.
- Predator is very good for the Firespray, which suffers from being relatively easy to block.
- New crew generally increase the available options for the Lambda.
- Ion Pulse Missiles and Flechette Torpedoes make Bombers more able to function as control platforms.
- Ion Pulse Missiles and Flechette Torpedoes are also cheaper than existing ordnance, easing the burden of carrying multiple pieces of ordnance.
- Munitions Failsafe is a giant step forward for Bombers, since it substantially increases the reliability of ordnance.
- The Phantom is shaping up to be a violently angry ninja master, with massive maneuverability, 4 Attack, and up to 4 Agility. Free focus from the spoiled PS7 pilot is icing on the cake.
- The Defender may be slightly overcosted in general, but Delta Squadron + Ion Cannon is competitively priced with respect to the Bounty Hunter (in a metagame that includes lots of &$%! B-wings), and the pilot abilities are good enough that they will at least require table time before writing them off as non-competitive.
The overall trend for Imperial design appears to be increase the number of viable swarm counters (e.g., Predator), while also increasing the number of viable alternatives to the swarm archetype (Interceptor boosts, Bomber boosts, additional expensive centerpieces like Rexler Brath). Apparently that's also not enough.
So the question posed in the thread title isn't rhetorical. If this forum's frustrated Imperial players were in charge of FFG's design team, what would change about those current trends? What kind of upgrades, specifically, would make you more comfortable with the game's direction?