So what's a way for rebels to counter Soonter Fel?

By Itsapaul, in X-Wing

Well you just need to be lucky. I played early this week with my interceptors. I was against a pretty standard competitive rebel list. Wedge, 2 Blues, one Rookie. He consistently rolled 3-4 hits on his attack dice, while I rolled normally one.

I then played a fun game where I put down 200 points and my opponents put down all 3 named YTs and a couple rookies. First two shots from them gave me 10 damage.... 4 Crits from a concussion missile, and 2 hits and 2 crits from assault missile that also got 2 TIEs in its splash.

The problem with Interceptors is if your luck goes south, or your opponents luck goes hot, you're dead. You don't have the hit points to soak it, and it is impossible to keep out of the arcs of all 4 ships of a good player.

Outer rim smuggler with anti pursuit lasers or YT-character + luke/gunner.
Acion denial = no tokens that makes Soontir just another tie fighter in my eyes.

But that said, its easier said than done.

6 naked Hwks. You should lose, which means you will win. X-wing Logic!

6 naked Hwks. You should lose, which means you will win. X-wing Logic!

Perfect!

I fly Fel all the time and he really isn't that hard to counter. Don't try to take him 1-1 catch him in a crossfire and he goes down far to easily.

He becomes highly reliant on green dice and if you get 2-3 hits it is likely one will go through, then Fel is in trouble.

The Int's list main tactic is to draw off a fighter or two to chase an Int, then pounce on it with two Ints. If (like my friend with Wedge and 3 B's) you won't be drawn that way, then you are pretty much screwed as Fel or any Int.

I fly Fel all the time and he really isn't that hard to counter. Don't try to take him 1-1 catch him in a crossfire and he goes down far to easily.

He becomes highly reliant on green dice and if you get 2-3 hits it is likely one will go through, then Fel is in trouble.

The Int's list main tactic is to draw off a fighter or two to chase an Int, then pounce on it with two Ints. If (like my friend with Wedge and 3 B's) you won't be drawn that way, then you are pretty much screwed as Fel or any Int.

Shoot him at Range 3 through a rock with an A-Wing. I believe that's a guaranteed crit, and he will roll all blanks on his evade dice.

This shows that ANY shot can be the one to take him down when decent counter tactics are used. It's persistence and not assuming your shot at Fel is wasted, not any particular ship or combination that will kill Fel.

Yes, some ships do it easier, but are you really going to build you list to kill one pilot that you may or may not see?

Edited by JFunk

This shows that ANY shot can be the one to take him down when decent counter tactics are used.

Or as I pointed out to a friend once, who was considering taking a range 3 shot at my interceptor, with is Y-Wing...

"It's not like you're going to run out of ammo if you take that shot."

He then proceeded to roll 2 crits, and I rolled blanks...

Best counter is Wedge.

I've one shot Fel with Wedge at least twice. Once because they boosted and barrel rolled to get out of range of my squad's firing arcs, but they were still in range of Wedge and now had no focus or evade to work with.

The other was because I positioned one of my ships for Fel to crash into and get action denial, then I had wedge target lock him at range 1.

Ion, Ion, Ion, Ion,

Stress him once he already has stress. In fact, that's how you counter all Interceptors :D

Right now: Roark. Ion cannon and gets someone shooting before he does. Blocking actions. And kill him first when you have 4-5 guns, he will rock your world 1:1 or 1:2.

In the near future- stress overload him. One turn of fire might kill him by itself but if 2-3 of your pilots are packing stress fx then he's toast round 2-3 if you didn't kill him.

I'm guessing doing a green maneuver only removes one stress token or something? I don't have a rulebook handy to see the exact wording or anything.

Hit him with a Felchette Torpedo if he is stressed already = no actions next turn = no action turtling, nor boost-barrelrolling = dead meat...

There are sooo many ways to counter Fel that I am surprised that anybody asked.

Hit him with a Felchette Torpedo if he is stressed already = no actions next turn = no action turtling, nor boost-barrelrolling = dead meat...

There are sooo many ways to counter Fel that I am surprised that anybody asked.

Felchette torpedoes don't exist yet so I can't use them... and I don't see why everyone's so casual about getting past 5+ dodge dice assuming Fel stays in anyone's firing arc (since he's either boost+rolling out of everyone's arc or will be at range 3 with a possible dodge).

Seems like this should've been a "how to counter Fel before future releases come out" thread.

Edited by Itsapaul

... get 2 Y-Wings with ions and you have your anti-Fel squad. <_<

It is better to handle him at range 3.

Sure, he can barrelroll-boost away as much as he likes, but will probably not mote out of your arc at long range.

Also, B-Wings with Heavy Laser Cannons. At range 3, these things are a nightmare for TIEs as they turn a 3:4 roll in their favour to a 4:3 in yours.

And I didn't see anyone mention it, but don't forget the bonus die to defense at R3 only affects primary weapons, not your ions.

I'm starting to become a big fan of Bs with Ion Cannons.

You could try seeing him on the list and deciding that you'll let oppo win for a change?? :)

I'm guessing doing a green maneuver only removes one stress token or something? I don't have a rulebook handy to see the exact wording or anything.

Exactly. One Green to One Stress. Elsewise, Captain Yorr would be absolutely absurd!

I fly Baron Fel a lot.

My biggest worries are ...

PtL/Han/Gunner Falcon Turrets (not ion so much to be honest).

Not activating him last ... Opponent PS9 with me gaining initiative (I don't want it with him) or PS10+ from VI.

Edited by JaceMoonstrider

Biggest counter to Fel = have a good idea where he's going to land and block him with action denial PS1 crappers. An Interceptor without actions is a dead Interceptor.

How to counter Fel?

Have all your Fel cards put into a stack: I counter a-one-a, a-two-a, a-three-a…

Edited by Revanchist