So I got an itch to put together a Performer spec for the Colonist career until they get around to doing an official one. I would like to be able to use this spec to make the following types of characters:
- Singer
- Dancer
- Musician
- Actor
- Circus Performer (Acrobat, Clown)
- Magician / Street Performer
- Comedian
- Sports star
- Others - have I missed anything?
Given that list of possible professions, I was thinking of Athletics, Charm, Coordination and Skulduggery for spec skills. Here's my reasoning for including those:
- Athletics - For sports stars, acrobats, dancers and even actors. These people are good at doing athletic things.
- Charm - I wanted to double up on at least one career skill, and Charm seems like the skill every performer needs to impress the audience and make 'em like you.
- Coordination - For dancers, acrobats, musicians, sports stars depending on the sport.
- Skulduggery - This is for a magician, escape artist or sleight of hand type performer.
Are there any important skills for performers that I'm missing? For reference, the Career skills are: Charm, Core Worlds, Deception, Education, Leadership, Lore, Negotiation, and Streetwise.
As for Talents, I was thinking of splitting the tree into a "physical" half and a "mental/social" half. I like the Jump Up talent for a dancer / acrobat. Convincing Demeanor could work for an actor or a magician, but I'd want something that helps Charm (maybe Kill with Kindness) for an actor or comedian. What talents available in other talent trees do you think would make sense for a performer?
For top-tier talents, I was thinking something like this: "FAME: Add [bOOST][bOOST] to your Charm, Negotiation, and Leadership checks, and [bOOST] to the skill checks of anyone trying to identify or dig up information on you." Maybe two of those on the final row for 25xp each. What do you think?
[edit: spelling]
Edited by FuriousGuy