Act 1 is complete, and I haven't won a quest yet. I am playing as a Basic II Punisher- I have purchased "no rest for the wicked, trading pains, and price of prevention."
My adversaries are:
Jaes the Exile - Runemaster
A formidable ranged attacker who also uses a sword/shield of the dark god combo Adds surges like a champ..
Pathfinder Durik - Beastmaster
Has spent all of his XP so far increasing health. (he has +2, and an addditional +4 for both him and the wolf.) He also has the Aurium mail.
Leoric the Book - Necromancer
He lets his hero ability and Reanimate do all the work.He has vampiric blood and army of death.
Avric Albright - Disciple
Adding yellow die and dispelling conditions like it's his job... because it is. He rolls gray/gray.
They don't have a scout, but through travel cards (lone knight challenge, and another one forcing me to play Gold Digger, which they won.) They've collected good items anyway, and have 425 gold to spend (before surveying the Act 1 shop for the last time, which means they'll have rune plate and mana weave.) My attacks are nerfed by armor, Leoric's ability, and adjacency to the wolf granting an additional brown defense.
I think I'm utilizing my cards well- I save "uncontrolled power" for the runemaster (hence the confusion in my other topic,) and "blinding speed" routinely works well on Durik. "Dirty Fighting" gets me a pierce 1 on Avric, and reflective ward is a great way to "effectively" stun the Necromancer by killing the Reanimate.
I've tried using smaller monsters so that they waste actions (since the big ones die just as fast,) but that hasn't cut it yet. How can I turn the tables in Act II? Any tips?