I honestly don't see what all the angst is about. To paraphrase an obscure movie:
"I used to dogfight all the time in my TIE Bomber back home, and its dial isn't much different than the TIE Defender."
TIE Bombers are very accomplished as dogfighters, as long as you don't try to run them the same way you run other TIEs. Pass through at top speed, then K-Turn and come back through. The Defender will be much better at this than any other ship in the game, including B-Wings with Advanced Sensors.
People are seriously underestimating how big of a deal a white K-Turn is. Allowing you to get an action when you K-Turn is by far the least of the things a white K-Turn provides. The ability to gamble and choose the K-Turn on the chance that it will work is something you just never do with Red Ks, because the penalty is so high. The White K-Turn reduces the penalty to almost nothing. If your opponent decides to gun it you end up right behind him with an action ready to blast him to dust. If he slowrolls, you bump and neither of you shoots but you can still K-Turn next turn whereas a ship with a red K-turn would be forced to allow the opponent to K-Turn behind him. Finally, the turn after you K-Turn, you have your entire dial available, with actions, and no concern about clearing stress.
Honestly, I don't know how ANYONE can look at a ship with this much defense, this many red dice, the ability to equip a cannon and missiles, and NOT think it is worth 30 points. You can easily TL one turn, K-Turn the next and focus, then let loose with either a 4 dice TL+Focus attack or fire ordnance/cannon with the same. A white K-Turn is a VERY big deal, it simply does not compare to ships whose K-Turns are Red.
Edited by KineticOperator