Pulled from a discussion in the
Making 3D obstacles
thread.
The idea was to use a pilot's skill to maneuver into a tight or inclosed space.
Maneuver Angle Focus Evade
Angle
Maneuver
Outcome:
Once a maneuver has been determined to be an avoidance or collision. Place model facing the direction of travel. Avoidance should have the model adjacent to the obstacle or wall but not touching. If it has been concluded that a ship has collided with the object or wall, place the ship facing the correct direction of travel with the ship or base touching the object or wall.
I considered the game mechanics for asteroids, realizing that you can overlap those versus bumping a wall. Collision rules are already available we just needed something for entering and maneuvering a tight location.
*Lowered the values for the attack dice and removed difficulty for anything above width three and width three now only has an effect on medium ships.
Edit: formatting/grammar, (2)added outcome/formatting
Edited by LordCole