This actually applies to all of 40k, but I found one particular funny example while test-running a scenario between some marines and
freedom fighters
blasphemous heretics.
Now, we all know promethium rules. 1d10 damage and a 4m explosion per kilogram. These heretics rigged up promethium stolen from a fuel depot, stored it in a half dozen 50 gallon drums, and rigged it to blow. I was just going to make it a save-or-die thing, but I decided to see what the actual damage was.
Now, in america we use a dumb system of measurement, so after some conversions, I discovered that a 50 gallon drum holds a whopping 208 litres. Sounds like quite a lot, but I figured that promethium was fairly dense. So I looked up the density of something very similiar, napalm.
Napalm has a density of about 750kg per metres cubed, or 750 grams per cubic metre, or .75 kg per litre.
So, .75 times 208 is 156. So in a 50 gallon drum there are 156 kg of promethium. Or, in game terms, enough to incinerate a Tyranid Hierophant in a fireball over a kilometre wide.
Lol.
So, clearly we either need to severely reduce the power of promethium or put a cap on the maximum blast power and damage. Any ideas?